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 Coalition Heavy Forces Update smallermortarclipssmalerholes 
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Coalition Heavy Forces Update smallermortarclipssmalerholes
I went a week without an internet connection, so I've actualy put time into this mod.
It's pretty good spriteweise, and it's got 2 badass guns, and a mortar launcher.
Note: please ignore the turret, it's still a WIP; you can use it if you want - it's funtional, but it will burn your eyes.
Other than that, the sprites are good.

please look at the sprites, not just the screenys.
Attachment:
RifleSniperLongB000.bmp [1.83 KiB]
Not downloaded yet

Attachment:
File comment: dummey getting shot
ScreenDump113.bmp
ScreenDump113.bmp [ 900.05 KiB | Viewed 13213 times ]

Attachment:
File comment: dreadnought after 2
ScreenDump116.bmp
ScreenDump116.bmp [ 900.05 KiB | Viewed 13213 times ]

Attachment:
ScreenDump099.bmp
ScreenDump099.bmp [ 900.05 KiB | Viewed 13213 times ]


The Auto-sniper
A semi-automatic sniper rifle, great for anti-infantry and dropships.
Calibur = 1.5 kg, 6 sharpness
5 Rounds per magazine
Long reload time
1 Proper shot = Kills any current vanilla actor, with the exception of the heavy brain bot, dreadnought, and possibly browncoats.
2 Shots = Kills dreadnoughts and browncoats
1 Magazine (5 shots) destroys a door
2 Magazines, properly aimed = Pelian army assult mech
Long reload times

Attachment:
MortarA000.bmp [1.48 KiB]
Not downloaded yet


Mortar, the coalition didn't have a morter, and I wanted one.
Features = 6 frame firing animation, 1 shot per magazine, fast reload time.

Attachment:
Turret000.bmp [2.46 KiB]
Not downloaded yet

MechGun = a very heavy machinegun.
Bullets are 1.5 kg calibur, 6 sharpness, long reload times, 25 rounds per magazine.
A warlord's weapon, used by the turrets and stronger individuals.


Also includes:
Jet troopers
These experemental soldiers have "jump packs" that burn rocket fuel, enabling high but short flights, giving them the ability to move with heavy weapons.
But be warned, their flying method is quite dangerous.
.
sword=
used by commandoes as a symbol of status. dont bring a sword to a gunfight.

Now with less terain damige!

Attachment:
Cpack.rte.rar [135.15 KiB]
Downloaded 574 times

gifs would be very helpfull.


Last edited by lafe on Mon Aug 17, 2009 2:52 pm, edited 2 times in total.



Sat Aug 15, 2009 3:32 pm
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Post Re: Coalition Heavy Forces- a mod by me that dosent suck.
Looks like you merged a bunch of coalition sprites together to be honest.


Sat Aug 15, 2009 3:39 pm
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Post Re: Coalition Heavy Forces- a mod by me that dosent suck.
Boba_Fett wrote:
Looks like you merged a bunch of coalition sprites together to be honest.

what i did was, take a base sprite, moddify its shape, and then draw some new attachments.
theres nothing wrong with that, right?


Sat Aug 15, 2009 3:43 pm
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Post Re: Coalition Heavy Forces- a mod by me that dosent suck.
Not at all, I do it all the time

Image


Sat Aug 15, 2009 3:44 pm
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Post Re: Coalition Heavy Forces- a mod by me that dosent suck.
p3lb0x wrote:
Not at all, I do it all the time

Image


okay, good, my concious is cleared.
so, what do you guys think of the mod?
im going to re-sprite the turret, so that it has one thats useable, and im going to add a lazer pointer to the sniper.


Sat Aug 15, 2009 3:51 pm
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Post Re: Coalition Heavy Forces- a mod by me that dosent suck.
Sprites don't look too bad, though the bipod looks a bit wide. You could consider narrowing that. Also, mass is measured in kg, evidenced by some of the Base.rte comments. I'll pm you a grammatically correct and spelling corrected version of your post though, because otherwise you'll get flames from the people that dislike you already and are going to nitpick.


Sat Aug 15, 2009 3:53 pm
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Post Re: Coalition Heavy Forces- a mod by me that dosent suck.
411570N3 wrote:
Sprites don't look too bad, though the bipod looks a bit wide. You could consider narrowing that. Also, mass is measured in kg, evidenced by some of the Base.rte comments. I'll pm you a grammatically correct and spelling corrected version of your post though, because otherwise you'll get flames from the people that dislike you already and are going to nitpick.


Nitpicking a post by lafe is quite honestly like shooting fish in a barrel.

Not worth it and not all that fun.

PS caliber is a measure of the dimensions of the round, grain is how much it weighs, clips are used to speedload internal magazines, and you still can't sprite.


Sat Aug 15, 2009 4:36 pm
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Post Re: Coalition Heavy Forces- a mod by me that dosent suck.
Grif wrote:
411570N3 wrote:
Sprites don't look too bad, though the bipod looks a bit wide. You could consider narrowing that. Also, mass is measured in kg, evidenced by some of the Base.rte comments. I'll pm you a grammatically correct and spelling corrected version of your post though, because otherwise you'll get flames from the people that dislike you already and are going to nitpick.


Nitpicking a post by lafe is quite honestly like shooting fish in a barrel.

Not worth it and not all that fun.

PS caliber is a measure of the dimensions of the round, grain is how much it weighs, clips are used to speedload internal magazines, and you still can't sprite.


ok, so next time ill say "grain", not caliber, because caliber dosent exist in cc, or atleast not with mopixels.
also, ill say magazines, not clips.
i realize i cant sprite still, but, these are improvments.


Sat Aug 15, 2009 6:08 pm
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Post Re: Coalition Heavy Forces- a mod by me that dosent suck.
p3lb0x wrote:
Not at all, I do it all the time

Image

that thing = ♥♥♥♥ sexy


Sat Aug 15, 2009 7:22 pm
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Post Re: Coalition Heavy Forces- a mod by me that dosent suck.
Boba_Fett wrote:
Looks like you merged a bunch of coalition sprites together to be honest.

Shame lafe can't do it like P3lbox can.

Oh, and that sniper, is still overpowering.


Sat Aug 15, 2009 7:34 pm
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Post Re: Coalition Heavy Forces- a mod by me that dosent suck.
Roy-G-Biv wrote:
Boba_Fett wrote:
Looks like you merged a bunch of coalition sprites together to be honest.

Shame lafe can't do it like P3lbox can.

Oh, and that sniper, is still overpowering.

That was my first try at modifing, i always started from scratch with sprites before that, when doing weapons, that is.


Sat Aug 15, 2009 7:38 pm
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Post Re: Coalition Heavy Forces- a mod by me that dosent suck.
As a general rule, you will catch less flak for cutting/modifying/building on top of vanilla sprite copies vs. making really shitty sprites from scratch.


Sat Aug 15, 2009 7:43 pm
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Post Re: Coalition Heavy Forces- a mod by me that dosent suck.
LowestFormOfWit wrote:
As a general rule, you will catch less flak for cutting/modifying/building on top of vanilla sprite copies vs. making really crap sprites from scratch.

thats what i realized, and it looks a hell of a lot better than my avrage sprites.


Sat Aug 15, 2009 7:57 pm
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Post Re: Coalition Heavy Forces- a mod by me that dosent suck.
lafe wrote:
LowestFormOfWit wrote:
As a general rule, you will catch less flak for cutting/modifying/building on top of vanilla sprite copies vs. making really crap sprites from scratch.

thats what i realized, and it looks a hell of a lot better than my avrage sprites.

True. The morter looks a bit wierd, but at the same time, I like it.


Sat Aug 15, 2009 8:13 pm
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Post Re: Coalition Heavy Forces- a mod by me that dosent suck.
Geh... I just can't bring myself to like these resprites, although they are far better than your previous work.
I think you'd be better served frankensteining bits of vanilla sprites and sprite dump sprites for your work than trying to hand-modify them.
Also, a quick hint:
Meh look, meh functionality: this. Not so great.
Fun to play with, vanilla look: Good.
Bland functionality, great look: Also good.
Fun, unique functionality, great look: win.
Shoot for category 2.


Sat Aug 15, 2009 9:43 pm
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