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 [WIP] NovaMind [Updated to B27] 
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REAL AMERICAN HERO
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Post Re: [WIP] NovaMind
Either one's possible, I'll leave it up to p3lb0x, I'm just scripting it.

Also, he wants them as craft-seeking AA rockets.


Tue Aug 18, 2009 6:57 pm
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Post Re: [WIP] NovaMind
Ah, I thought these were going to be surface-to-surface and then have a seperate weapon that was surface-to-air. Maybe the Heavy if there's going to be one could have SSMs?


Tue Aug 18, 2009 7:01 pm
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Post Re: [WIP] NovaMind
Grif wrote:
Either one's possible, I'll leave it up to p3lb0x, I'm just scripting it.

Also, he wants them as craft-seeking AA rockets MISSILES.


I vote for triple press of sharp aim as that's the least likely to accidentally happen. I still don't know about single use or reloading. My actors are already overpowered enough. I'll have to test it with Grif


Tue Aug 18, 2009 7:43 pm
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Post Re: [WIP] NovaMind
MOUSE. USERS. DON'T. HAVE. SHARPAIM.

Get your facts right.

Try something like pie menu open [X] times.


Tue Aug 18, 2009 7:46 pm
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Post Re: [WIP] NovaMind
Flammablezombie wrote:
MOUSE. USERS. DON'T. HAVE. SHARPAIM.

Get your facts right.

Try something like pie menu open [X] times.

old school keyboard is where it's at

straight up from the cc underground mofudga


Tue Aug 18, 2009 7:55 pm
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Post Re: [WIP] NovaMind
Grif wrote:
Probably going to go with triple-tap sharpaim/inventory to fire, and if general consensus is such, gradually reloading.


I know you have difficulty reading, flammablezombie, but please try just that little bit harder, will you? just for me?


Tue Aug 18, 2009 8:55 pm
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Post Re: [WIP] NovaMind
Image

Image

Was unable to get charge animation to work. I did make this though


Tue Aug 18, 2009 10:00 pm
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Post Re: [WIP] NovaMind
Please make it have a chargeup, or I will be forced to flame you for imbalance. At least, imbalance on a scale of unbalanced stuff. Also, make it preequipped to a certain actor, like you did before Is this an update btw?


Tue Aug 18, 2009 10:05 pm
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Post Re: [WIP] NovaMind
Not quite an update. I'll release the actor and railgun when I get my Lua from Grif. Also, it does have a charge up. At the moment however it's only 250 milliseconds. I haven't balanced it yet, so it's not really much of a concern


Tue Aug 18, 2009 10:10 pm
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Post Re: [WIP] NovaMind
2 or 3 thousand should do fine (2-3 seconds) if you give it a 3-4 thousand millisecond (3-4 seconds) fire rate.


Tue Aug 18, 2009 10:20 pm
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Post Re: [WIP] NovaMind
At the moment it's able to fire ever 2 seconds and has a 0.45 second charge time. This is pretty slow. Anything slower and it wouldn't be fun using. anyway

Image


Tue Aug 18, 2009 10:26 pm
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Post Re: [WIP] NovaMind
Well I don't see what makes that incomplete. Update pl0x.


Tue Aug 18, 2009 10:38 pm
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Post Re: [WIP] NovaMind
I haven't tweaked much yet. Mostly only done artistic crap. And I still need the Lua from grif for making my actor unique. Besides, I need to think up another weapon for the Medium. Oh yeah, I also need sounds


Tue Aug 18, 2009 10:44 pm
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Post Re: [WIP] NovaMind
As long as the 'spinup' is short enough for the AI to use it properly I don't mind. They seem to have a problem with weapons that charge.

As for another weapon, maybe something unconventional like a gas shotgun? It fires a few streams of some cool-ass blue corrosive gas at high velocity but it has high drag so it has limited range, and it starts rising once it reaches low speed.


Tue Aug 18, 2009 10:45 pm
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Post Re: [WIP] NovaMind
I like the spinning eye helmet I want it be used :( it looks like a police light...you said the Garrett was for riots! Make a "riot control" variant of the light trooper that would be cool 8)


Wed Aug 19, 2009 12:14 am
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