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 [WIP] NovaMind [Updated to B27] 
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Joined: Wed Dec 13, 2006 12:10 am
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Post Re: [WIP] NovaMind
p3lb0x wrote:
So, Grif is nowhere to be found and I have no ideas about the heavy. So I drew a ultra light or scout or whatever. Not sure if I am gonna make it yet
(In case you haven't figured it out yet. I am still stalling for more time here)

then start stalling by drawing a dropship or rocket


Wed Aug 26, 2009 4:34 pm
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Post Re: [WIP] NovaMind
Well, I did draw a interceptor and crab (Kinda, not very detailed) in school yesterday.

Image


Wed Aug 26, 2009 4:52 pm
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Post Re: [WIP] NovaMind
Interceptor = awesome.
Can anyone else see this equipped with a glow emitter hdfirearm that fires railgun bullets?


Wed Aug 26, 2009 5:40 pm
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Post Re: [WIP] NovaMind
In regards to the aircraft, I'm not sure how that will work out too well in CC. Other aircraft always end up feeling un-aircrafty. It's like CC is at the moment, a strictly ground game.

I cant wait till they properly implement it, though.
And water.


Wed Aug 26, 2009 6:43 pm
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Post Re: [WIP] NovaMind
Im_Sparks wrote:
I cant wait till they properly implement it, though.
And water.


Oh, you!


Wed Aug 26, 2009 11:48 pm
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Post Re: [WIP] NovaMind
Im_Sparks wrote:
And water.



It has been established that THIS WILL NOT HAPPEN. AT ALL. NO.


Wed Aug 26, 2009 11:49 pm
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happy carebear mom
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Post Re: [WIP] NovaMind
We already have water.
/whining


Thu Aug 27, 2009 12:19 am
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Loose Canon
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Post Re: [WIP] NovaMind
Duh102 wrote:
We already have water.
/whining

This is, as far as I know, a bald faiced lie.


Thu Aug 27, 2009 12:31 am
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Post Re: [WIP] NovaMind
Incorrect.
Water.


Thu Aug 27, 2009 1:56 am
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Post Re: [WIP] NovaMind
Duh102 wrote:
Incorrect.
Water.

How did i miss this?


Thu Aug 27, 2009 2:02 am
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Post Re: [WIP] NovaMind
I was joking. I was comparing aircraft being properly implemented to the PROPER implementation of water.

IE: Not suited for seasea.


Thu Aug 27, 2009 2:42 am
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Post Re: [WIP] NovaMind
Duh102 wrote:
Incorrect.
Water.

I thought you were gonna pull out that old diving scene, with the bubbles and such. If only the pictures still worked.


Thu Aug 27, 2009 2:55 am
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Post Re: [WIP] NovaMind
Make an assload more weapons such as : snipers, rokkit launchers (see you're doing them now), grenade launchers, tools, pistols that only shoot bullets, shields, shotty, and a turret.


Thu Aug 27, 2009 3:34 am
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Post Re: [WIP] NovaMind
Eh. I'd rather have a small number of polished, unique weapons than a bunch of generic role-filling ones.


Thu Aug 27, 2009 3:47 am
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Post Re: [WIP] NovaMind
Well then how about uniquely well polished generic-role filling weapons?


Thu Aug 27, 2009 4:36 am
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