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 [WIP] NovaMind [Updated to B27] 
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Post Re: [WIP] NovaMind
Hyperkultra wrote:
Better yet, duck tape the launchers to the bottom of his feet, facing down. Rocket boots, right there. Unless you are standing on something.

GIVE THIS MAN A NOBEL PRIZE!


Sat Aug 29, 2009 1:18 pm
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Post Re: [WIP] NovaMind
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Top or bottom version?


Sat Aug 29, 2009 1:49 pm
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Post Re: [WIP] NovaMind
Their both good, but I'd have to go with the top one.


Sat Aug 29, 2009 1:52 pm
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Post Re: [WIP] NovaMind
top.


Sat Aug 29, 2009 1:52 pm
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Post Re: [WIP] NovaMind
Bottom, but with the indicators moved about a pixel closer together vertically.


Sat Aug 29, 2009 2:12 pm
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Post Re: [WIP] NovaMind
it could just be a missile icon with a number on the side.


Sat Aug 29, 2009 3:46 pm
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Post Re: [WIP] NovaMind
Lizard wrote:
it could just be a missile icon with a number on the side.
Pretty sure that'd entail quite a bit of extra work presuming he's already got these ones working.


Sat Aug 29, 2009 3:57 pm
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Post Re: [WIP] NovaMind
Not really, I just need to change 8 sprites. Not that hard


Sat Aug 29, 2009 4:04 pm
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Post Re: [WIP] NovaMind
I like the top one


Sat Aug 29, 2009 4:24 pm
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Post Re: [WIP] NovaMind
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Okay! Uploaded latest release, redownload from the OP. I will be updating the OP later today. But now I will go watch some shitty superman movie

edit: To fire missile triple tap sharpaim. If you're using the mouse triple tap the menu button (I haven't tested this, but Grif assures me that it works)


Sat Aug 29, 2009 4:35 pm
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Post Re: [WIP] NovaMind
There's a little quirk about the missile counter system. When the medium dies the missile counter system still remains on the screen, above the mediums corpse.


Sat Aug 29, 2009 5:02 pm
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Post Re: [WIP] NovaMind
Yeah, just noticed. should be fixed now


Sat Aug 29, 2009 5:04 pm
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Post Re: [WIP] NovaMind
self:SetWhichMOToNotHit(self.Parent, -1); On the rockets, it pretty annoying to get killed by your own weapon.


Sat Aug 29, 2009 5:08 pm
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Post Re: [WIP] NovaMind
When you order any NovaMind soldier in the Coming of God, it just falls out of the sky as soon as it arrives.


Sat Aug 29, 2009 5:49 pm
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Post Re: [WIP] NovaMind
some bugs:
-rockets sometime just lies away without even trying to lock on
-the counter uses 1 for 0, 2 for 1 etc.


Sat Aug 29, 2009 5:50 pm
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