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 [WIP] NovaMind [Updated to B27] 
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Post Re: [WIP] NovaMind
That's terrific, this has absolutely nothing to do with district 9


Thu Sep 03, 2009 3:20 am
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Post Re: [WIP] NovaMind
Thunder Toes wrote:
That's terrific, this has absolutely nothing to do with district 9

Since not many people have watched it, i will explain. There is a lazer gun in district 9 that makes people blow up into little bittles of blood, that is what i intended.


Thu Sep 03, 2009 6:37 am
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Post Re: [WIP] NovaMind
So... since you liked a gun in a movie, this completely unrelated mod has to have a completely unrelated gun be exactly like that gun just because you liked the gun... and apparently this mod is bad because it didn't copy a gun from a movie...
Spoilers: Your logic sort of fails a little bit.
*Slow clap*
More Spoilers: By a little bit I meant on a multi-verse scale. Your fail, were it solidified, would still probably be bigger than the sun.


Thu Sep 03, 2009 7:59 am
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Post Re: [WIP] NovaMind
411570N3 wrote:
So... since you liked a gun in a movie, this completely unrelated mod has to have a completely unrelated gun be exactly like that gun just because you liked the gun... and apparently this mod is bad because it didn't copy a gun from a movie...
Spoilers: Your logic sort of fails a little bit.
*Slow clap*
More Spoilers: By a little bit I meant on a multi-verse scale. Your fail, were it solidified, would still probably be bigger than the sun.

this


Thu Sep 03, 2009 1:24 pm
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Post Re: [WIP] NovaMind
adadadp wrote:
Thunder Toes wrote:
That's terrific, this has absolutely nothing to do with district 9

Since not many people have watched it, i will explain. There is a lazer gun in district 9 that makes people blow up into little bittles of blood, that is what i intended.


First, I don't remember a laser gun in D-9. Only the insane one that destroyed the wall during the weapons testing scene.

Secondly, if you want it to do more damage. Locate "Damage clowns 2" in the JohnsonRailgun.ini in the Johnson Railgun folder of my mod and double the amount of particles it spawns when firing. (Change its burst size to 20). That should make it do noticeably more damage


Thu Sep 03, 2009 9:42 pm
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Post Re: [WIP] NovaMind
i really like the homing on the AA Missle, not to mention the HUD stuff. really good stuff, though the missle explosion is a tad rapey :P


Thu Sep 03, 2009 9:44 pm
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Post Re: [WIP] NovaMind
Yeah, I need to balance some stuff in this mod. The SN-15 and the AA missiles being the worst offenders. I'll get around to it at some point. And as I pointed out in the OP it is still very much a work in progress


Thu Sep 03, 2009 9:50 pm
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Post Re: [WIP] NovaMind
411570N3 wrote:
So... since you liked a gun in a movie, this completely unrelated mod has to have a completely unrelated gun be exactly like that gun just because you liked the gun... and apparently this mod is bad because it didn't copy a gun from a movie...
Spoilers: Your logic sort of fails a little bit.
*Slow clap*
More Spoilers: By a little bit I meant on a multi-verse scale. Your fail, were it solidified, would still probably be bigger than the sun.

no sir, what i mean is that it doesnt seem powerful enough for it's the price.


the actors dont seem so either. Deep down, i did not mean to say "DURF DURF COPY DISTRICT 9!!!"
what i meant to say is that it should make vanillas explode. not get hit for 30 damage. The m16 ingame should not beat this gun, it does, cheaper, and faster.

p3lb0x wrote:
adadadp wrote:
Thunder Toes wrote:
That's terrific, this has absolutely nothing to do with district 9

Since not many people have watched it, i will explain. There is a lazer gun in district 9 that makes people blow up into little bittles of blood, that is what i intended.


First, I don't remember a laser gun in D-9. Only the insane one that destroyed the wall during the weapons testing scene.

Secondly, if you want it to do more damage. Locate "Damage clowns 2" in the JohnsonRailgun.ini in the Johnson Railgun folder of my mod and double the amount of particles it spawns when firing. (Change its burst size to 20). That should make it do noticeably more damage


tried to make it shoot all three beams at once, and their health goes down to 45 :roll: i'm gunna take up your offer.


Last edited by adadadp on Fri Sep 04, 2009 4:26 am, edited 1 time in total.



Fri Sep 04, 2009 1:04 am
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Post Re: [WIP] NovaMind
-snip-


Last edited by adadadp on Fri Sep 04, 2009 4:26 am, edited 1 time in total.



Fri Sep 04, 2009 1:13 am
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Post Re: [WIP] NovaMind
Use the edit button, ok thanks


Fri Sep 04, 2009 1:42 am
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Post Re: [WIP] NovaMind
I'm leaving this thread, since you people obviously don't understand my intentions, and because thundertoes is a meanie weinie. Goodbye.


Last edited by adadadp on Fri Sep 04, 2009 4:28 am, edited 1 time in total.



Fri Sep 04, 2009 1:54 am
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Post Re: [WIP] NovaMind
yeah that is a mature response

someone didn't respond to your frankly dumb suggestion with glowing praise and immediate promises of "i'll do it i'll do it" and then someone pointed out that you shouldn't have double posted

better just leave this forum if that offends you broseph


Fri Sep 04, 2009 2:25 am
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Post Re: [WIP] NovaMind
adadadp wrote:
I'm leaving this thread, since you people obviously don't understand my intentions, and because thundertoes is an ♥♥♥hole. Goodbye.

Hugs and Kisses XOXOXOXOXOXOXOX ~ThunderToes


Fri Sep 04, 2009 2:36 am
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Post Re: [WIP] NovaMind
Grif: -> Combat Operandi -> Battle techniques -> Twerp Thwart
-- adadadp takes 12 points of damage and is stunned!
-- adadadp tries to flee from the battlefield!
Thundertoes: -> Combat Operandi -> Finishing strike
-- ThunderToes scores a critical hit!
-- adadadp is critically hit for 48 hit points and is defeated!



...Seriously, this whole forum is like a freakin' RPG.
(And that's a good thing, actually.)


Fri Sep 04, 2009 2:48 am
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Post Re: [WIP] NovaMind
Grif wrote:
yeah that is a mature response

someone didn't respond to your frankly dumb suggestion with glowing praise and immediate promises of "i'll do it i'll do it" and then someone pointed out that you shouldn't have double posted

better just leave this forum if that offends you broseph


Guess i overreacted then. :P gunna go fix my mistakes.
Areku wrote:
Grif: -> Combat Operandi -> Battle techniques -> Twerp Thwart
-- adadadp takes 12 points of damage and is stunned!
-- adadadp tries to flee from the battlefield!
Thundertoes: -> Combat Operandi -> Finishing strike
-- ThunderToes scores a critical hit!
-- adadadp is critically hit for 48 hit points and is defeated!



...Seriously, this whole forum is like a freakin' RPG.
(And that's a good thing, actually.)


do i get some health back now?


Fri Sep 04, 2009 4:25 am
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