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[WIP] NovaMind [Updated to B27] http://forums.datarealms.com/viewtopic.php?f=61&t=16238 |
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Author: | Lizardheim [ Fri Sep 04, 2009 4:24 pm ] |
Post subject: | Re: [WIP] NovaMind |
No. Because you can't headshot with the railgun. |
Author: | BlackNecro [ Fri Sep 04, 2009 5:52 pm ] |
Post subject: | Re: [WIP] NovaMind |
I got a suggestion for the tripple tap the pie menu button to fire an AA rocket Maybe you could check through the inventory for changes (as in switched weapons) so you don't fire weapons while flicking through a few weapons. |
Author: | TorrentHKU [ Fri Sep 04, 2009 9:59 pm ] |
Post subject: | Re: [WIP] NovaMind |
BlackNecro wrote: I got a suggestion for the tripple tap the pie menu button to fire an AA rocket Maybe you could check through the inventory for changes (as in switched weapons) so you don't fire weapons while flicking through a few weapons. That was how it was before, and it was too cumbersome. |
Author: | adadadp [ Sat Sep 05, 2009 6:09 am ] |
Post subject: | Re: [WIP] NovaMind |
Lizard wrote: No. Because you can't headshot with the railgun. no, i can, its just that i had a mental image in my head that the gun would make people explode, i was pretty stubborn, but then i realized that the gun was not made, to make people explode. |
Author: | Geti [ Sat Sep 05, 2009 6:12 am ] |
Post subject: | Re: [WIP] NovaMind |
its not hard to make a gun like that anyway. you just make whatever particle have a Lua script attached that casts a MORay forwards and if it hits anything do the whole thing:GibThis() routine, and possible also set thing.Vel to self.Vel. woot, now you have a splatter gun. |
Author: | adadadp [ Sat Sep 05, 2009 6:37 am ] |
Post subject: | Re: [WIP] NovaMind |
thanks, i understand, but i like the gun how it is. |
Author: | Geti [ Sat Sep 05, 2009 7:31 am ] |
Post subject: | Re: [WIP] NovaMind |
good good. i was just explaining how just in case someone does want to make the gun at some point, for example, you could attempt to create it as an introduction to MORays and lua in general. anyway, these guys are fun, though the soldier itself kind of hurts my eyes a bit, the gradients seem out of place in CC. nice effects in general though, and i keep loving that icon, it gives the unit better intergration with the game and just makes it seem deeper. HUD modification is a good thing. |
Author: | Morbo!!! [ Fri Dec 25, 2009 6:02 pm ] |
Post subject: | Re: [WIP] NovaMind |
Apologies for bump, but are you ever gonna update this, p3l? |
Author: | p3lb0x [ Fri Dec 25, 2009 6:07 pm ] |
Post subject: | Re: [WIP] NovaMind |
At some point, probably. The first order of business should probably be cleaning my code up. There's lots of horribly done and useless crap hidden around. |
Author: | Zoroaster [ Wed Dec 30, 2009 7:24 pm ] |
Post subject: | Re: [WIP] NovaMind |
The mod seems nice, and the actors... Well, let's just say they're on the fine line between soldier and tank. However, I noticed if any of them get shot in the back, they become walking fountains of blood... Until they die, of course, which happens in ten seconds or less. One thing- I CAN'T FIRE THE RAILGUN. I thought it was NM actor exclusive, but even using... What was it... Oh, fine, THE MOST EXPENSIVE GUY THERE I couldn't fire it. |
Author: | Roon3 [ Wed Dec 30, 2009 7:39 pm ] |
Post subject: | Re: [WIP] NovaMind |
Grif wrote: Hold down the fire button. congratulations you are now as intelligent as the CC AI |
Author: | Zoroaster [ Wed Dec 30, 2009 7:48 pm ] |
Post subject: | Re: [WIP] NovaMind |
I held it down for 15 seconds. |
Author: | maart3n [ Wed Dec 30, 2009 8:15 pm ] |
Post subject: | Re: [WIP] NovaMind |
Zoroaster wrote: I held it down for 15 seconds. Then you PC really sucks. Takes about 5 secs with me and I run it on 30-40fps |
Author: | ZevN47 [ Thu Jan 07, 2010 11:14 pm ] |
Post subject: | Re: [WIP] NovaMind |
I like these guys will there ever be an update? |
Author: | Grif [ Fri Jan 08, 2010 12:43 am ] |
Post subject: | Re: [WIP] NovaMind |
hey bro nice job reading literally five posts back A+++ |
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