View unanswered posts | View active topics It is currently Wed Nov 21, 2018 9:27 am



Reply to topic  [ 249 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 17  Next
 [WIP] NovaMind [Updated to B27] 
Author Message
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2045
Reply with quote
Post Re: [WIP] NovaMind
Looks pretty damn awesome, already download, though didn't test yet.
So... All that started from a simple doodle? \:|

PS, love the bloodspray, reminds me I still need to update my BloodBath clones. >______________>'


Sun Aug 16, 2009 7:32 pm
Profile
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post Re: [WIP] NovaMind
Indeed, it all spawned from a simple doodle I made a night where I was unable to sleep


Sun Aug 16, 2009 7:50 pm
Profile

Joined: Sat Aug 23, 2008 2:51 pm
Posts: 209
Reply with quote
Post Re: [WIP] NovaMind
I have a question:

I've seen many mods who's actors have this wobbly effect when moving and crouching.

Is there any way to get rid of this?

If there isn't than there is no DL.


Sun Aug 16, 2009 8:25 pm
Profile
User avatar

Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
Reply with quote
Post Re: [WIP] NovaMind
duo9ace wrote:
I have a question:

I've seen many mods who's actors have this wobbly effect when moving and crouching.

Is there any way to get rid of this?

If there isn't than there is no DL.


Have you even played the game?


Sun Aug 16, 2009 8:55 pm
Profile
User avatar

Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
Reply with quote
Post Re: [WIP] NovaMind
duo9ace wrote:
I have a question:

I've seen many mods who's actors have this wobbly effect when moving and crouching.

Is there any way to get rid of this?

If there isn't than there is no DL.

/facepalm

And you've been registered for a year?


Sun Aug 16, 2009 9:24 pm
Profile
User avatar

Joined: Sun Aug 09, 2009 9:26 am
Posts: 1633
Reply with quote
Post Re: [WIP] NovaMind
LowestFormOfWit wrote:
Everyone should bleed-fountain like that decapitated.

Even robots.



ESPECIALLY robots. They don't bleed enough, I'm beginning to suspect they aren't even human. >.<
Yeah, but really, they are too expensive, but besides that, they seem balanced fine.


Sun Aug 16, 2009 9:40 pm
Profile
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2045
Reply with quote
Post Re: [WIP] NovaMind
duo9ace wrote:
I have a question:

I've seen many mods who's actors have this wobbly effect when moving and crouching.

Is there any way to get rid of this?

If there isn't than there is no DL.


You sir, bring shame upon this thread.
Begone! D:<


Sun Aug 16, 2009 9:42 pm
Profile
User avatar

Joined: Fri May 30, 2008 9:38 pm
Posts: 260
Location: Some Crack House
Reply with quote
Post Re: [WIP] NovaMind
Duo9ace you just caused the death of 192 orphan kittens with that one question! I say we permanently label him with a humiliating tag.
[/bandwagon]


Sun Aug 16, 2009 11:18 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7089
Location: b8bbd5
Reply with quote
Post Re: [WIP] NovaMind
I say we end this stupid bandwagon and compliment P3lb0x on his adorable blood fountains.


Sun Aug 16, 2009 11:23 pm
Profile
Banned
User avatar

Joined: Sat Aug 16, 2008 7:17 pm
Posts: 282
Reply with quote
Post Re: [WIP] NovaMind
This mod is brilliant.

Question: You made the jet packs more powerful than average but with shorter bursts -- did you do this because it makes these clones more agile in a low-gravity environment, or was that just a happy accident?


Sun Aug 16, 2009 11:31 pm
Profile

Joined: Sat Aug 23, 2008 2:51 pm
Posts: 209
Reply with quote
Post Re: [WIP] NovaMind
Wow uh...don't know what to say...

Hey, I just know that its annoying and it feels weird when the actor is jiggly like that. I don't know that much about modding (only how to drag and drop into the CC folder) but give me a break man! And while we are on that subject, couldn't you make the actor like the vanilla actors where they don't...jiggle as much?

Anyways, I lied and I did DL it right after I posted.

I like the weapons but maybe you could make the armor stronger? Perhaps a slightly harder armor compared with the Coalition Heavy?

Btw, love the head spraying blood thing. Genius.


Mon Aug 17, 2009 12:00 am
Profile
User avatar

Joined: Sun Apr 22, 2007 8:01 pm
Posts: 378
Location: Nomadic
Reply with quote
Post Re: [WIP] NovaMind
The gif of his head getting shot and blood spurting straight put a grin on my face. I'm so downloading.


Mon Aug 17, 2009 12:18 am
Profile
User avatar

Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
Reply with quote
Post Re: [WIP] NovaMind
duo9ace wrote:

I like the weapons but maybe you could make the armor stronger? Perhaps a slightly harder armor compared with the Coalition Heavy?

WHAAAAAAAAAAAAAT!?

It's ALREADY immensely durable. We don't want invincible supersoliders.


Mon Aug 17, 2009 1:10 am
Profile
User avatar

Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
Reply with quote
Post Re: [WIP] NovaMind
Yeah no kidding. This thing will eat like 8 Coalition Heavies.


As an appetizer.


Mon Aug 17, 2009 1:32 am
Profile
User avatar

Joined: Wed Feb 14, 2007 9:34 pm
Posts: 882
Location: America
Reply with quote
Post Re: [WIP] NovaMind
It's wiggly and wobbly like that because of the sprite offsets he set.


Mon Aug 17, 2009 1:46 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 249 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 17  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.052s | 13 Queries | GZIP : Off ]