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 Cortex Command RPG 
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Post Re: [WIP] Concept: Cortex Command RPG (Updated: 21-aug-2009)
ZevN47 wrote:
... would it be possible... to go super saiyan?... (all you need to do is glow and have longer hair)


That would look way better with DBZ characters. Coalition + long shiny yellow hair = not impressive. Wait a sec... Data, by coincidence, has yellow hair... :grin:


Wed Sep 16, 2009 12:49 am
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Post Re: [WIP] Concept: Cortex Command RPG (Updated: 21-aug-2009)
Alzarii wrote:
Data, by coincidence, has yellow hair... :grin:

He's permanently super saiyan. Have you seen his mahscles?


Wed Sep 16, 2009 12:52 am
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Post Re: [WIP] Concept: Cortex Command RPG (Updated: 21-aug-2009)
Duh102 wrote:
Alzarii wrote:
Data, by coincidence, has yellow hair... :grin:

He's permanently super saiyan. Have you seen his mahscles?


The camera is zoomed a tad bit too far for me to see Data's details (such as his "mahscles") clearly, so... not really. Make his hair longer, someone! And his mahscles bigger!

And the RPG thing? Very useful idea... You should seriously add fire rate, extra HP, move speed, etc. to this, it will be even beeter for the smart kid who actually remembers to buy the brain.


Wed Sep 16, 2009 1:03 am
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Post Re: [WIP] Concept: Cortex Command RPG (Updated: 21-aug-2009)
Ragdollmaster wrote:
^Should I even begin with all the things wrong with that? Way to necro a thead with a completely irrelevant and just generally dumb suggestion.


and way to complain! YAYS!!!

and how is it "irrelevant" there are plenty of people who like DBZ and I thought it would be funny to see you level up and go supersaiyan... so get over yourself and go cry me a river

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Wed Sep 16, 2009 12:28 pm
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Post Re: [WIP] Concept: Cortex Command RPG (Updated: 21-aug-2009)
Pyrokinesis1019 wrote:
On the topic of heroes... It probably isn't possible to do Defense of the Ancients in Cortex Command? (but that would be awesome)
The main mechanic, hero units, is completely feasible.


Wed Sep 16, 2009 12:33 pm
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Post Re: [WIP] Concept: Cortex Command RPG (Updated: 21-aug-2009)
nedeyus that the 24 upgrade katoe will


Fri Oct 02, 2009 8:34 pm
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Post Re: [WIP] Concept: Cortex Command RPG (Updated: 21-aug-2009)
GEG wrote:
nedeyus that the 24 upgrade katoe will

What?


Fri Oct 02, 2009 8:38 pm
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Post Re: [WIP] Concept: Cortex Command RPG (Updated: 21-aug-2009)
I would like to build in 24 have done something like

I apologize for any inaccuracies in the text I'm writing through a translator


Sat Oct 03, 2009 5:47 am
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Post Re: [WIP] Concept: Cortex Command RPG (Updated: 21-aug-2009)
So, is this a character that earns cash/exp as you kill or is it a specially coded level?


Sat Oct 03, 2009 8:15 am
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Post Re: [WIP] Concept: Cortex Command RPG (Updated: 21-aug-2009)
weegee wrote:
put RPG Brain Robot on the battlefield, start receiving exp and gold for every frag!

Quantum, please read the OP before asking questions like that, ffs. Please.


Sat Oct 03, 2009 3:26 pm
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Post Re: [WIP] Concept: Cortex Command RPG (Updated: 21-aug-2009)
As it happens, I did read that. I just wanted to confirm because it could be interpreted differently :\


Sun Oct 04, 2009 8:23 am
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Post Re: [WIP] Concept: Cortex Command RPG (Updated: 21-aug-2009)
sounds awesome. you might do an upgrade system from xp points, like switching to a new, better actor or getting different weapons.


Sun Oct 11, 2009 12:34 am
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Post Re: [WIP] Concept: Cortex Command RPG (Updated: 21-aug-2009)
I think I may have to incorporate single-unit upgrades into the Emporeans mod now (depends on whether I can copy actor inventory into a new one.) Having individual units have short upgrade paths would be neat.

I'm thinking it should be possible to attach little visual upgrades and give the unit free items and auras.

Must experiment nao.

[if only the AI was exposed to lua, then I could make them actually get smarter.]


Sun Oct 11, 2009 5:11 am
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Post Re: [WIP] Concept: Cortex Command RPG (Updated: 21-aug-2009)
AaronLee wrote:
I think I may have to incorporate single-unit upgrades into the Emporeans mod now (depends on whether I can copy actor inventory into a new one.) Having individual units have short upgrade paths would be neat.

I'm thinking it should be possible to attach little visual upgrades and give the unit free items and auras.

Must experiment nao.

[if only the AI was exposed to lua, then I could make them actually get smarter.]

You can, look at zombies '09, I'll send you the code.


Sun Oct 11, 2009 5:22 am
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Post Re: [WIP] Concept: Cortex Command RPG (Updated: 21-aug-2009)
I played with this mod put a rpg brain bot out and started playing after a enourmous battle i ended up with the torso of my brain bot stacked away in the corner of my base bleeding badly so that the only thing that held him together was the fact he regenerated life from his level, fending of incoming dudes with a peacemaker.

This was one of the best cc matches i have ever played and much thanks to the rpg mod. i would love to get some improvements in there like badges according to level. just keep up the good work.


Wed Nov 11, 2009 1:02 pm
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