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 KASniper 
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Joined: Thu Aug 06, 2009 8:34 pm
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Post Re: KASniper
lol this thread needs a cleanup. :-P P.S. don't insult Geti he's an awesome modder.


Sun Sep 06, 2009 12:32 pm
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Post Re: KASniper
Pockets, thank you for making my day. But I feel that I must ask you to try to check your spelling. This isn't GameFAQs. It was funny once, but of you keep going like this... Seriously, you pointlessly insult (using horrendous grammar, none-the-less) people who tell you the truth. What are you, 10?
If you want praises, make better mods.
[edit] Oh, yeah, I forgot. USE LESS SMILIES! The Admins should really add a smiley limit.
[edit 2] I assume you also never read the rules. Just so you know, mods like this are why there is a "no first mod rule".
[edit 3 - last one, I promise] I also tested it right now... this is something you keep for yourself, consider a horrible mistake, and learn from it so that the next one will be better. Must admit that I like the smoke trail, though. Simple, but looks nice.
I guess I broke a couple of rules myself with the above, but consider it constructive criticism.


Sun Sep 06, 2009 12:34 pm
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Post Re: KASniper
Metal Meltdown wrote:
I assume you also never read the rules. Just so you know, mods like this are why there is a "no first mod rule".

there is no such rule in the mod rules.
it is common sence than you should not post your first mod becose usualy there are lowquality mods but there is defenetly no such rule.
i think than we should leave this thread to die now everything there is to say has been told so a lock from a moderator would be a good idea now


Sun Sep 06, 2009 1:11 pm
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Post Re: KASniper
It seems I have as much modding ability as pockets. Oh dear.

Seriously now. A single gun that is overpowered is pretty bad. Just editing a few variables in the .ini's is so simple anyone with a keyboard could do it. Yeah, it's fun to use an overpowered sniper, but that is old. Everyone can, and probably has, done that.

However, throw in some interesting features, and you have yourself a fun weapon to use. Half of Shook's stuff is horrendously overpowered, but it's just for fun, and has interesting features. They aren't all guns that fire terrain-raping, kill-all rounds. The Zero Devision cannon is the master of overpoweredness. But it's fun, and useful (for testing and the like). Even the overpowered Sunburst sniper is fun, because of glows and explosives. Just throw in a homing feature, or something, and the guys will lap it up.

I'd barely call this a mod.


Sun Sep 06, 2009 1:18 pm
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Post Re: KASniper
Jon wrote:
P.S. don't insult Geti he's an awesome modder.

+1 respect.

also, barnox has hit on something. mods need fun-ness. heck, the vanilla content needs more fun-ness.
but hey, if this floats your boat, go for it. just keep it in your own installation.


Sun Sep 06, 2009 2:12 pm
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Post Re: KASniper
When ever I see Geti's mods, they usually didn't look any better than other mods I found. But when I do decide to download them, I wonder if I should slap myself for not clicking it earlier. An example: Zombies '09, for some reason I didn't like it, because all I thought of it was "Oh, another Zombie mod" and "It's the same as the other zombie mods.
Then I downloaded it about a 2 weeks later, and it was AWESOME.

So you see Geti's mods are good, yours aren't so good, actually they're pretty bad, but that doesn't mean you still can't try.


Sun Sep 06, 2009 3:04 pm
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Post Re: KASniper
Mr p0kets wrote:
where am i?

Where are you? America? Oregon maybe?


Sun Sep 06, 2009 5:03 pm
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Post Re: KASniper
Mr p0kets wrote:
where am i?

We can only hope an asylum.


Sun Sep 06, 2009 5:10 pm
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Post Re: KASniper
smithno13 wrote:
He with the most 9s in their mod wins the internet.

Code:
AddEffect = MOPixel
   PresetName = Particle KA Sniper Heavy
   Mass = 99999999999999999999
   LifeTime = 6000
   Sharpness = 99999999

Numgun won that years ago.


Sun Sep 06, 2009 5:58 pm
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Post Re: KASniper
Metal Meltdown wrote:
Pockets, thank you for making my day.


Thank you. :grin: But my name is Mr p0kets. it is a zero


Sun Sep 06, 2009 6:35 pm
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Post Re: KASniper
Roy-G-Biv wrote:
smithno13 wrote:
He with the most 9s in their mod wins the internet.

Code:
AddEffect = MOPixel
   PresetName = Particle KA Sniper Heavy
   Mass = 99999999999999999999
   LifeTime = 6000
   Sharpness = 99999999

Numgun won that years ago.

I wish the Ypsilon still worked so i could see that. Pictures just aren't the same... :-(


Sun Sep 06, 2009 6:36 pm
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Post Re: KASniper
Quote:
I wish the Ypsilon still worked so i could see that.


What is that? :-(


Sun Sep 06, 2009 6:40 pm
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Post Re: KASniper
Mr p0kets wrote:
p.s. miranda cosgrove is my girlfriend

Arn't that kind of relationships supposed to be both ways?

Also balance isn't that needed if your creative with overpowerness.

Which this is not.


Sun Sep 06, 2009 6:58 pm
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Post Re: KASniper
Mr p0kets wrote:
What is that?

It was incredibly epic back in the day. Pretty much the epitome of overkill, since it killed whatever was under it not once or twice, but three times with different weapons. Then it exploded.
Just do a search for the Ypsilon, and you'll find references to it everywhere. It was in the AAL bomb pack, which may be lost now.


Sun Sep 06, 2009 7:13 pm
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Post Re: KASniper
Duh102 wrote:
Mr p0kets wrote:
What is that?

It was incredibly epic back in the day. Pretty much the epitome of overkill, since it killed whatever was under it not once or twice, but three times with different weapons. Then it exploded.
Just do a search for the Ypsilon, and you'll find references to it everywhere. It was in the AAL bomb pack, which may be lost now.

Lost how? Because Nummy took his toys with him? Regardless, they stopped working anyway. Truly is a pity, that.


Sun Sep 06, 2009 7:20 pm
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