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 .45 Pistol 
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Joined: Sat Feb 28, 2009 11:06 pm
Posts: 69
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 .45 Pistol
A .45 pistol!


Has a Custom sprite and a little too mutch recoil, will adjust later

**CREDITS**
Data For the Excellent game
Me for the creation of the .45 pistol

Feedback please


Attachments:
File comment: New Sprite
50000.bmp [1.18 KiB]
Not downloaded yet
File comment: Version 2 *With new sprite*
.45 Cal.rte.rar [341.29 KiB]
Downloaded 612 times


Last edited by Darkhunter21 on Sat Sep 12, 2009 8:19 pm, edited 1 time in total.

Sat Sep 12, 2009 5:47 am
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Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: .45 Pistol
The sprite is rather bland and boring.


Sat Sep 12, 2009 8:36 am
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Post Re: .45 Pistol
Quote:
The sprite is rather bland and boring.

I agree with him.
But looks like a good pistol.


Sat Sep 12, 2009 10:43 am
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Joined: Fri Aug 15, 2008 6:17 pm
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Post Re: .45 Pistol
neroe23 wrote:
Quote:
The sprite is rather bland and boring.

I agree with him.
But looks like a good pistol.

Where's the shading? Where's the spriting?
Looks like you copy pasted some code of a pistol and put in your sprite and edited a bit.
No DL


Sat Sep 12, 2009 1:03 pm
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Location: In heaven, everything is fine.
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Post Re: .45 Pistol
And avoid releasing one-item mods unless they are
A. Extremely well sprited (like jaw-dropping well sprited)
B. Innovative in design
C. Super weapons/ Standalone mechs


Sat Sep 12, 2009 4:18 pm
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Joined: Sun Dec 16, 2007 12:09 am
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Location: Being The Great Juju
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Post Re: .45 Pistol
Sprite made me vomit. It makes Lafe's sprites look as good as Prom's in comparison. Damage isn't very realistic, either.

Protips
Don't release your first mod (or rather, the first ten to be safe)
Don't release single items as unimportant as a pistol
Make the spriting look better than a piece of uncolored notebook paper cutout
Make sure your mod is fun to use and play


Sat Sep 12, 2009 5:11 pm
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Post Re: .45 Pistol
this wasn't my *First* mod


Sat Sep 12, 2009 6:07 pm
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Location: Russia
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Post Re: .45 Pistol
Ragdollmaster wrote:
Don't release single items as unimportant as a pistol

In other words, why use this when we have 10 jillion vanilla pistols?


Last edited by Lizardheim on Sat Sep 12, 2009 6:14 pm, edited 1 time in total.



Sat Sep 12, 2009 6:13 pm
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Post Re: .45 Pistol
because this rapes vanilla pistols


Sat Sep 12, 2009 6:14 pm
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Post Re: .45 Pistol
You mean their eyes?


Sat Sep 12, 2009 6:18 pm
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Joined: Mon Apr 06, 2009 9:41 am
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Location: New York
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Post Re: .45 Pistol
The Decaying Soldat wrote:
And avoid releasing one-item mods unless they are
A. Extremely well sprited (like jaw-dropping well sprited)
B. Innovative in design
C. Super weapons/ Standalone mechs
D. A baby.


Fixed.


Darkhunter21 wrote:
this wasn't my *First* mod


That's nothing to brag about.


Sat Sep 12, 2009 6:24 pm
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Post Re: .45 Pistol
I made a new sprite anyway


Attachments:
50000.bmp [1.18 KiB]
Not downloaded yet


Last edited by Darkhunter21 on Sat Sep 12, 2009 8:15 pm, edited 1 time in total.

Sat Sep 12, 2009 6:27 pm
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Post Re: .45 Pistol
Show us it then. Because all we have seen is a few pixels made into a right-angle shape, and you've basically told us that it's overpowered. What's so special about this that warrants a DL?


Sat Sep 12, 2009 6:59 pm
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Post Re: .45 Pistol
Morbo!!! wrote:
Show us it then. Because all we have seen is a few pixels made into a right-angle shape, and you've basically told us that it's overpowered. What's so special about this that warrants a DL?


His claim that its badass.


Sat Sep 12, 2009 7:04 pm
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Post Re: .45 Pistol
Why, exactly, would someone want a gun that is merely an overpowered pistol?
I don't feel that it's worth it, because anyone can change a few variables and make a kill-everything gun.
I won't bash your sprite, as I've never released anything myself, but keep working at it and you'll improve.


Sat Sep 12, 2009 7:17 pm
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