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HL2 Gravity Guns *Build 32 compatible http://forums.datarealms.com/viewtopic.php?f=61&t=16515 |
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Author: | Natti [ Tue Jun 15, 2010 12:06 pm ] |
Post subject: | Re: HL2 Gravity Guns *Update(6-14-10) |
The Phys Gun seems not to work, the cursor just goes straight downwards no matter what. |
Author: | CaveCricket48 [ Tue Jun 15, 2010 3:31 pm ] |
Post subject: | Re: HL2 Gravity Guns *Update(6-14-10) |
Anything in the console when that happens? |
Author: | Natti [ Tue Jun 15, 2010 4:02 pm ] |
Post subject: | Re: HL2 Gravity Guns *Update(6-14-10) |
CaveCricket48 wrote: Anything in the console when that happens? I'll check, wait for a minute. EDIT: It tries to find something from GMod.rte called Particle Tool Gun Cursor Glow. |
Author: | CaveCricket48 [ Tue Jun 15, 2010 5:46 pm ] |
Post subject: | Re: HL2 Gravity Guns *Update(6-15-10) Disintegrator Grav Gun |
Update. Fixed the dependancy issue and added back the Dark Energy Gravity Gun (well, it's called the Disintegrator Gravity Gun now). Also did a few tweaks here and there as well as some recoloring. |
Author: | CaveCricket48 [ Sat Jun 26, 2010 9:50 pm ] |
Post subject: | Re: HL2 Gravity Guns *Update(6-26-10) In-Game Changable Settings |
Update: Now there is a gravity gun with settings that can be changed in-game using the Mod Chip (a new device in this mod designed for changing the Mod Grav Gun's settings). |
Author: | Foa [ Sun Jun 27, 2010 4:54 am ] |
Post subject: | Re: HL2 Gravity Guns *Update(6-26-10) In-Game Changable Settings |
Why are people ignoring this. It is awesome, think of what you can do with the base coding of this. |
Author: | Raven [ Sun Jun 27, 2010 5:16 am ] |
Post subject: | Re: HL2 Gravity Guns *Update(6-26-10) In-Game Changable Settings |
Cause I have no idea what the 'mod chip' is. |
Author: | CaveCricket48 [ Sun Jun 27, 2010 5:19 am ] |
Post subject: | Re: HL2 Gravity Guns *Update(6-26-10) In-Game Changable Settings |
It's a new device included in this mod specifically designed to change the Mod Grav Gun's settings. |
Author: | Foa [ Sun Jun 27, 2010 6:17 am ] |
Post subject: | Re: HL2 Gravity Guns *Update(6-26-10) In-Game Changable Settings |
For all I care you could repurpose it to designate case-specific artillery support. Use it in a shotgun, cloning device, turret, or whatever. |
Author: | alphagamer774 [ Sun Jun 27, 2010 8:40 am ] |
Post subject: | Re: HL2 Gravity Guns *Update(6-26-10) In-Game Changable Settings |
Or make sandwiches with clones. Your choice. |
Author: | PhantomAGN [ Sun Jun 27, 2010 8:58 am ] |
Post subject: | Re: HL2 Gravity Guns *Update(6-26-10) In-Game Changable Settings |
Good god, you took something amazing and made it better. I'm flabbergasted. And killing things with this awesome new tool! |
Author: | CaveCricket48 [ Thu Aug 04, 2011 4:41 pm ] |
Post subject: | Re: HL2 Gravity Guns *Update(6-26-10) In-Game Changable Settings |
Just posting to say that this mod is fully compatible with builds 23, 24, and 25. Also a bump for new eyes. |
Author: | sabasNL [ Wed Sep 21, 2011 9:54 pm ] |
Post subject: | Re: HL2 Gravity Guns *Builds 23,24,25 Compatible |
This mod still works for B26 as far as Ive seen. Still use this mod often! (e.g. placing turrets in bases after dropping them from orbit, Physgun is perfect for that!) |
Author: | CaveCricket48 [ Wed Sep 21, 2011 11:07 pm ] |
Post subject: | Re: HL2 Gravity Guns *Builds 23,24,25 Compatible |
Cool. Thanks for testing! |
Author: | OJSlaughter [ Tue Oct 18, 2011 10:15 pm ] |
Post subject: | Re: HL2 Gravity Guns *Builds 23-26 Compatible |
This is a really cool mod: picking up a drop ship and smashing it on top of a bunch of attackers is satisfying as hell! |
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