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 HL2 Gravity Guns *Build 32 compatible 
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Joined: Sat May 02, 2009 4:52 am
Posts: 254
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Post Re: HL2 Gravity Gun
hax wrote:
FINE

Gottta love one-word replies.

Anyways, this reminds me of the telekinesis, except it's just pick up/throw/drop. Awesome.


Sat Sep 12, 2009 9:24 pm
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Joined: Sat Sep 05, 2009 6:16 am
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Post Re: HL2 Gravity Gun
Wow, thats really awesome. I have been waiting for something like this.
Great job!


Sat Sep 12, 2009 10:38 pm
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Joined: Sat Nov 03, 2007 9:44 pm
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Post Re: HL2 Gravity Gun
Nice. It's like the TK clone, but simplified and in device form.

But I don't like how the launch speed isn't dependent on the mass of the held object.
Bombs should be sent flying faster, zombies as they are, and heavy soldiers barely tossed.
I only bring this up because it'd be awesomer to launch bombs in general at speeds causing their detonation on impact.

If you would replicate the pulling effect of the HL2 GG, that would also improve it.

Also, consider setting the targets to not collide with the operator of the device.


Sat Sep 12, 2009 11:42 pm
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Joined: Sun Apr 22, 2007 8:01 pm
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Post Re: HL2 Gravity Gun
I demand a stronger version of this like the one you get at the end of HL2.


Sun Sep 13, 2009 12:18 am
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Post Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug Fixes
Updated. Fixed the launching power issue, made bullets invisible, and added the Phys Cannon.


Sun Sep 13, 2009 3:17 am
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Joined: Fri May 08, 2009 1:39 am
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Post Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug Fixes
grr you put up a new one the moment i finish dling the old one :P will edit later after to update my post.


ninja.....


Sun Sep 13, 2009 3:21 am
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Post Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug Fixes
Gravity cannon doesn't seem to work for me, it doesn't even pick up grenades.


Sun Sep 13, 2009 3:32 am
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Post Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug Fixes
madmax: That's a bug that happens when you start a skirmish battle with a grav gun. Just drop it and pick it up.


Sun Sep 13, 2009 3:49 am
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Post Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug Fixes
oops shoulda edited my post before, oh well

here we go:
really fun to play with, but both the gun and the cannon are incapable of pulling things if they are hidden by grass...... anyways, i finally found a suitable weapon to shoot my stupid nades :D the blast radius is far enough away now


Sun Sep 13, 2009 3:57 am
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Joined: Sat Feb 28, 2009 11:06 pm
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Post Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug Fixes
phys cannon needs to kill them when you throw them


Sun Sep 13, 2009 4:42 am
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug Fixes
Yeah its too weak.


Sun Sep 13, 2009 4:58 am
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Joined: Mon Jun 29, 2009 2:40 am
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Post Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug Fixes
I've learned some fun lua from this interesting and simple tool, thanks a ton.
Want to make it fire faster? Go to the lua script, and change where it says;
"actor.Vel = self.Vel / 2;" (third-to-last paragraph)
and
"item.Vel = self.Vel / 2;" (second-to-last paragraph)
to something like
"self.Vel * 4;"
This makes it fire faster, and pull things around faster, this makes most grenades explode on impact.
Have a ball. You might also do some cloning and renaming, I've made a 2x, 4x, and 10x version for lolz.
I actually don't know if the new version is the same, I guess I'll go look.


Sun Sep 13, 2009 5:41 am
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Joined: Sun Nov 16, 2008 6:04 am
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Post Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug Fixes
Doesn't work for me no matter what I do. I tried dropping it, was helped to drop it, ordered new actor with it - just doesn't pick stuff up at all. :(


Sun Sep 13, 2009 6:16 am
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Post Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug Fixes
Can we have Gordon Freeman with this mod pack? Or perhaps Cow-orker jim?

Image


Sun Sep 13, 2009 6:50 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug Fixes
Can you make this thing pull stuff from a short range?

I'd say something simple as a negative mass pixel tracer spam would do the job.
No Lua involved.


Sun Sep 13, 2009 11:00 am
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