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HL2 Gravity Guns *Build 32 compatible
http://forums.datarealms.com/viewtopic.php?f=61&t=16515
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Author:  Arnkh [ Sun Sep 13, 2009 2:44 pm ]
Post subject:  Re: HL2 Gravity Gun *Update (9-12-09) Phys Cannon and Bug Fixes

OK, the normal grabbity gun works fine, but I have a question: is there any way to make it hold stuff further away from actor? It's all fun and games untill you grab a dropship, and then you get introduced to it's engine. Or door. Or whatever.

Author:  CaveCricket48 [ Sun Sep 13, 2009 3:52 pm ]
Post subject:  Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed

Phys Cannon is fixed, and I made a module icon.

Arnkh wrote:
It's all fun and games untill you grab a dropship, and then you get introduced to it's engine. Or door. Or whatever.

Well, howdy Mr. Engine and Mrs. Door!
Uhh, yeah. Maybe I could make a Super Phys Cannon made for picking up crafts? Other than that, all other bugs have been fixed. Except for the grass thing.

Author:  Metal Meltdown [ Sun Sep 13, 2009 3:55 pm ]
Post subject:  Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed

Yay! Now I can toss the zombies themselves, without having to wait for them to throw the Blue Bombs. Also, one of those Combine Energy orbs would go perfect with these two pieces of win.

Author:  CaveCricket48 [ Sun Sep 13, 2009 3:58 pm ]
Post subject:  Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed

Oh oh. Manhacks, Gravity Guns. Before you know it, I'm going to make a full HL2 mod without realizing it. :P

Author:  wiffles [ Sun Sep 13, 2009 4:18 pm ]
Post subject:  Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed

thats still a good idea though, making a half life 2 mod, anyways thanks much for the update :D

Author:  Arnkh [ Sun Sep 13, 2009 5:29 pm ]
Post subject:  Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed

CaveCricket48 wrote:
Well, howdy Mr. Engine and Mrs. Door!

It rarely even comes to this, it's usually like "OH HAI! O_O" and you die.

CaveCricket48 wrote:
Uhh, yeah. Maybe I could make a Super Phys Cannon made for picking up crafts?


Would be great.
Also, maybe it should be able to pick up only one item/actor? Because when you grab two actors, they collide messily and whatever they were carrying explode and you die.


...I feel the need for some sort of assault crate, that you can stuff with actors, smash through the enemy wall/just toss towards the enemy base using grabbity gun and raise hell inside.

Author:  madmax [ Sun Sep 13, 2009 5:30 pm ]
Post subject:  Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed

I love pummeling zombies with their own brothers.

Author:  kingzogre [ Mon Sep 14, 2009 2:58 am ]
Post subject:  Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed

I love HL2, so I already know I'll love this.

Author:  NaXx [ Mon Sep 14, 2009 12:01 pm ]
Post subject:  Re: HL2 Gravity Gun

hax wrote:
FINE


Be carefull with spam, boy, rules are for all of us.
I love this tool so much, but the sprite can use more shading...

Author:  ZevN47 [ Mon Sep 14, 2009 3:30 pm ]
Post subject:  Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed

Don't give this to AI ... weird stuff happens...

Author:  wutangfan1990 [ Mon Sep 14, 2009 4:02 pm ]
Post subject:  Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed

This mod, while the ish, could do with a higher ROF.

Author:  CaveCricket48 [ Tue Sep 15, 2009 3:53 am ]
Post subject:  Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed

wutabgfan1990 - What's "ish?" I also think the ROF is good at where it is.

I'm planning to make HL2 props that you can fling in the form of held-devices. I need a few ideas for the types of props. I'm already doing a crate and circular saw.

Author:  Benpasko [ Tue Sep 15, 2009 4:07 am ]
Post subject:  Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed

You should make a bunker module out of one of those anti-zombie blades you find, you know, the big fan, that you can duck under, I think they are in ravenholme, or w/e.

Author:  CaveCricket48 [ Fri Sep 18, 2009 3:13 am ]
Post subject:  Re: HL2 Gravity Guns *Update (9-17-09) More Pickup Capabilities!

Update. Both the Grav Gun and Phys Cannon can pick up Emitters and MOSRotatings in addition to Actors and Devices. Now you can have more fun messing around. :)
Image

Author:  Winterous [ Fri Sep 18, 2009 8:49 am ]
Post subject:  Re: HL2 Gravity Guns *Update (9-13-09) Phys Cannon Fixed

CaveCricket48 wrote:
Oh oh. Manhacks, Gravity Guns. Before you know it, I'm going to make a full HL2 mod without realizing it. :P

Hoppers.
Easily the coolest thing (besides the Gravity Gun) to come out of HL2.
Little claw mine, when it detects an enemy nearby it shoots a ridiculous mass particle downwards that flings it up in the air.

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