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 HL2 Gravity Guns *Build 32 compatible 
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Post Re: HL2 Gravity Guns *Update(1-21-10) Bug Fix
Bug Fix: Gravity Guns used to crash when destroyed while in use.


Fri Jan 22, 2010 12:07 am
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Post Re: HL2 Gravity Guns *Update(1-21-10) Bug Fix
there is a odd crash when carrying an enemy and pointing down when using the darkHL2 gun


Fri Jan 22, 2010 4:11 am
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Post Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
I'm not getting that error. Any special actors you were using? Also, try this new download.

And Update - The Phys Gun from GMod! It can move, rotate, and pin/unpin objects.
Image


Fri Jan 22, 2010 4:07 pm
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Post Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
Phys Gun thats fantastic now all we need are some props to move around and build stuff with.


Sat Jan 23, 2010 5:37 am
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Post Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
i agree, but thats what bunker building in skermish mode is for. but if you wanted to build on the fly you could have a build menu that opens when you go to phyisics gun mode, when you press a button of corse.


Tue Apr 20, 2010 10:43 pm
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Post Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
Not possible.
The build menu is just possible to be opened once.


Tue Apr 20, 2010 10:45 pm
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Post Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
Well, possible, but with inordinate lag when you have to reopen the build menu once every frame.


Tue Apr 20, 2010 10:47 pm
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Post Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
viewtopic.php?f=61&t=14792&hilit=build+brain&start=0

what did you say?


Tue Apr 20, 2010 10:51 pm
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Post Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
That reminds, I had an idea on how to fix my item spawner awhile ago. I also need to update these with the version I have.

unwoundpath wrote:
http://forums.datarealms.com/viewtopic.php?f=61&t=14792&hilit=build+brain&start=0

what did you say?

Use it twice in one game and then post back what happens.


Tue Apr 20, 2010 10:54 pm
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Post Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
It's more of a proof of concept really, cause it doesn't really work the way it should.


Wed Apr 21, 2010 7:46 am
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Post Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
Now we need metal crates and boxes, Oh wait !!! We have those. Halo time. Nice job on it.


Wed Apr 21, 2010 8:41 pm
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Post Re: HL2 Gravity Guns *Update(6-14-10)
Update. I highly suggest you to re-download this if you have an older version. I have an old copy of the mod if you want it later.

Major changes:
Better detection system. You can make the tractor beam as long as you want, it won't lag a bit.
"Overall Radius" calculation. This allows you to pick up massive objects without worrying about them colliding with you.
The Dark Energy Grav Gun has been removed. I didn't like it, will bring it back when I get it to work better.
Super Grav Gun is back (previously called "Phys Cannon"). Now you can hurl dropships as if they had the weight of a paperclip.

Minor changes:
Re-sprited all of the gravity guns (that includes the Phys Gun). Tell me what you think!
Added a little visual effect on the Phys Gun that was in the GMod Phys gun mod.
Small bugfix on the Phys Gun.

I enjoyed fixing this mod up, hope you like it.


Mon Jun 14, 2010 11:16 pm
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Post Re: HL2 Gravity Guns *Update(6-14-10)
Cricket, I was actually playing HL2 EP:1 earlier, and the super grav gun actually made the target turn into a ragdoll first. So maybe you can kill the actor, then it picks him up while he's a ragdoll? Don't know if you've done this already, didn't dl.


Tue Jun 15, 2010 1:41 am
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Post Re: HL2 Gravity Guns *Update(6-14-10)
The currently removed Dark Energy Gravity Gun was supposed to do something similar to that, but it's removed it until I fix it. The super grav gun (in this mod) isn't meant to disintegrate things or turn them into ragdolls, just an over-powered gravity gun people can use to fling crafts.


Tue Jun 15, 2010 2:04 am
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Post Re: HL2 Gravity Guns *Update(6-14-10)
Ah. I get it.


Tue Jun 15, 2010 3:55 am
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