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HL2 Gravity Guns *Build 32 compatible http://forums.datarealms.com/viewtopic.php?f=61&t=16515 |
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Author: | CaveCricket48 [ Fri Jan 22, 2010 12:07 am ] |
Post subject: | Re: HL2 Gravity Guns *Update(1-21-10) Bug Fix |
Bug Fix: Gravity Guns used to crash when destroyed while in use. |
Author: | hax [ Fri Jan 22, 2010 4:11 am ] |
Post subject: | Re: HL2 Gravity Guns *Update(1-21-10) Bug Fix |
there is a odd crash when carrying an enemy and pointing down when using the darkHL2 gun |
Author: | CaveCricket48 [ Fri Jan 22, 2010 4:07 pm ] |
Post subject: | Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod) |
I'm not getting that error. Any special actors you were using? Also, try this new download. And Update - The Phys Gun from GMod! It can move, rotate, and pin/unpin objects. |
Author: | zeno39 [ Sat Jan 23, 2010 5:37 am ] |
Post subject: | Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod) |
Phys Gun thats fantastic now all we need are some props to move around and build stuff with. |
Author: | unwoundpath [ Tue Apr 20, 2010 10:43 pm ] |
Post subject: | Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod) |
i agree, but thats what bunker building in skermish mode is for. but if you wanted to build on the fly you could have a build menu that opens when you go to phyisics gun mode, when you press a button of corse. |
Author: | Lizardheim [ Tue Apr 20, 2010 10:45 pm ] |
Post subject: | Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod) |
Not possible. The build menu is just possible to be opened once. |
Author: | Duh102 [ Tue Apr 20, 2010 10:47 pm ] |
Post subject: | Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod) |
Well, possible, but with inordinate lag when you have to reopen the build menu once every frame. |
Author: | unwoundpath [ Tue Apr 20, 2010 10:51 pm ] |
Post subject: | Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod) |
viewtopic.php?f=61&t=14792&hilit=build+brain&start=0 what did you say? |
Author: | CaveCricket48 [ Tue Apr 20, 2010 10:54 pm ] |
Post subject: | Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod) |
That reminds, I had an idea on how to fix my item spawner awhile ago. I also need to update these with the version I have. unwoundpath wrote: http://forums.datarealms.com/viewtopic.php?f=61&t=14792&hilit=build+brain&start=0 what did you say? Use it twice in one game and then post back what happens. |
Author: | Lizardheim [ Wed Apr 21, 2010 7:46 am ] |
Post subject: | Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod) |
It's more of a proof of concept really, cause it doesn't really work the way it should. |
Author: | Joesycop [ Wed Apr 21, 2010 8:41 pm ] |
Post subject: | Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod) |
Now we need metal crates and boxes, Oh wait !!! We have those. Halo time. Nice job on it. |
Author: | CaveCricket48 [ Mon Jun 14, 2010 11:16 pm ] |
Post subject: | Re: HL2 Gravity Guns *Update(6-14-10) |
Update. I highly suggest you to re-download this if you have an older version. I have an old copy of the mod if you want it later. Major changes: Better detection system. You can make the tractor beam as long as you want, it won't lag a bit. "Overall Radius" calculation. This allows you to pick up massive objects without worrying about them colliding with you. The Dark Energy Grav Gun has been removed. I didn't like it, will bring it back when I get it to work better. Super Grav Gun is back (previously called "Phys Cannon"). Now you can hurl dropships as if they had the weight of a paperclip. Minor changes: Re-sprited all of the gravity guns (that includes the Phys Gun). Tell me what you think! Added a little visual effect on the Phys Gun that was in the GMod Phys gun mod. Small bugfix on the Phys Gun. I enjoyed fixing this mod up, hope you like it. |
Author: | Raven [ Tue Jun 15, 2010 1:41 am ] |
Post subject: | Re: HL2 Gravity Guns *Update(6-14-10) |
Cricket, I was actually playing HL2 EP:1 earlier, and the super grav gun actually made the target turn into a ragdoll first. So maybe you can kill the actor, then it picks him up while he's a ragdoll? Don't know if you've done this already, didn't dl. |
Author: | CaveCricket48 [ Tue Jun 15, 2010 2:04 am ] |
Post subject: | Re: HL2 Gravity Guns *Update(6-14-10) |
The currently removed Dark Energy Gravity Gun was supposed to do something similar to that, but it's removed it until I fix it. The super grav gun (in this mod) isn't meant to disintegrate things or turn them into ragdolls, just an over-powered gravity gun people can use to fling crafts. |
Author: | Raven [ Tue Jun 15, 2010 3:55 am ] |
Post subject: | Re: HL2 Gravity Guns *Update(6-14-10) |
Ah. I get it. |
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