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ISME "Bindweed" [WIP]
http://forums.datarealms.com/viewtopic.php?f=61&t=16616
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Author:  Minorkos [ Sat Oct 03, 2009 1:09 pm ]
Post subject:  Re: ISME "Bindweed" [WIP]

Crashes on start-up for me.

Bindweed.rte loading
Index.ini on line 3 includes
bindweed.ini on line 1

"Abortion in file .\System\Reader.cpp, line 530, because:

Could not match property in Bindweed.rte/bindweed.ini at line 32!"

Edit: Nevermind, I accidentally installed it on an older build of CC

Author:  Jadestone [ Sun Oct 18, 2009 2:26 am ]
Post subject:  Re: ISME "Bindweed" [WIP]

I have some ideas:

Wisp Mode: Allows you to shoot one ball that sticks to the enemy and hurts them for 1.5 seconds.
Whip Addon: now if your using the whip and hit some one while holding Z it grabs them and you can throw them around and just slam them into the ground.
Straight Addon: now if you are holding Z and hit some one with it it pulls your enemy towards you fast.
Straight Addon 2: now if you are holding X and hit some one with it it pushes your enemy away from you fast and hard.
Shield Addon: now if you press Z The shield Forces out and kills everything on about half the size of normal flat lands and it makes the gun go to the mode where it doesnt work anymore.
Shield Addon 2: now if you hold X the particles turn red then expload.

Author:  The Decaying Soldat [ Sun Oct 18, 2009 3:17 pm ]
Post subject:  Re: ISME "Bindweed" [WIP]

If it doesn't kill yourself so much I would've love this weapon to death.

But I'm loving it already.

Author:  Metal Meltdown [ Sun Oct 18, 2009 3:47 pm ]
Post subject:  Re: ISME "Bindweed" [WIP]

The Decaying Soldat wrote:
If it doesn't kill yourself so much I would've love this weapon to death.

Sunrise wrote:
Siric wrote:
This weapon is Excellent! Although, Whip mode is kinda hard to control, Half the time I kill myself with it.

Thanks :) . Thats the point - power for skill. But if you don't like it or just want to practice you can now easely disable damage to yourself in BindweedSettings.lua.

Soldat, I am dissapoint.

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