View unanswered posts | View active topics It is currently Wed May 01, 2024 4:40 am



Reply to topic  [ 23 posts ]  Go to page Previous  1, 2
 Warp Test 
Author Message
User avatar

Joined: Mon Jun 29, 2009 2:40 am
Posts: 610
Location: Deep below The Map of Mars
Reply with quote
Post Re: Warp Test
Grif wrote:
Hmm. Considering a GetTerrMatter check to telefrag your actors.
Worth it?

I want to telefrag other actors first, but that's cool too.
However, I've noticed that the actual teleport location lags behind the aiming dot pretty considerably.
This makes teleporting to an exact location less likely. At least for me.

I've thought about alternate methods to get around this, and one in particular struck me as a good idea; giving the actor a sharpaim-like aiming method, so that you can extend and retract the pointer at will. However, I know that guns with massive range tend to act really weird when aiming at something nearby, so this may in fact not work.
Just a thought.


Wed Sep 23, 2009 10:31 pm
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Warp Test
Nah it's actually just a hiccup with my script, not a problem with lag or anything.

If it helps, the indicator is always going to be exactly 24 pixels in front of where the actor actually goes.


Thu Sep 24, 2009 7:26 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Warp Test
Grif wrote:
Hmm. Considering a GetTerrMatter check to telefrag your actors.

Worth it?
Extremely worth it.


Thu Sep 24, 2009 8:54 am
Profile WWW
User avatar

Joined: Mon Jun 29, 2009 2:40 am
Posts: 610
Location: Deep below The Map of Mars
Reply with quote
Post Re: Warp Test
Grif wrote:
If it helps, the indicator is always going to be exactly 24 pixels in front of where the actor actually goes.

...Great.
And those 24 pixels are in the direction of the actor, yes?
I'm going to have to go look at your script, and see if I can make head or tail of how to fix it.


Thu Sep 24, 2009 6:45 pm
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Warp Test
Look at the script. Replace 24 with 1 in both instances (should be exactly two)

profit


Thu Sep 24, 2009 11:34 pm
Profile

Joined: Sat Aug 25, 2007 5:50 am
Posts: 319
Location: Planet Telex
Reply with quote
Post Re: Warp Test
I enjoy the youthful carelessness of the OP.


Mon Sep 28, 2009 2:20 am
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Warp Test
carelessness I can understand

where did you get the adjective youthful out of that


Mon Sep 28, 2009 2:29 am
Profile

Joined: Sat Aug 25, 2007 5:50 am
Posts: 319
Location: Planet Telex
Reply with quote
Post Re: Warp Test
I dunno. Lower case is youthful now kbye


Mon Sep 28, 2009 3:17 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 23 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.052s | 15 Queries | GZIP : Off ]