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Warp Test
http://forums.datarealms.com/viewtopic.php?f=61&t=16619
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Author:  Grif [ Tue Sep 22, 2009 2:33 am ]
Post subject:  Warp Test

Yeah so

I wasn't a huge fan of my old teleportation thing

and I wanted to fix the system up a bit

spit and polish yano

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Attachments:
Warp Test.rte.zip [6.67 KiB]
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Author:  Oni Zanders [ Tue Sep 22, 2009 2:34 am ]
Post subject:  Re: Warp Test

This's been done several times before....

Author:  Ophanim [ Tue Sep 22, 2009 2:37 am ]
Post subject:  Re: Warp Test

Once. By Paul. And he said it has been done before, he's just polished it. Get out of here with your womany nonsense.

Author:  Smitehappy [ Tue Sep 22, 2009 2:38 am ]
Post subject:  Re: Warp Test

I really like how it removes the terrain from around the actor, teleporting into terrain with the old teleport was wonky.

Author:  PhantomAGN [ Tue Sep 22, 2009 4:17 am ]
Post subject:  Re: Warp Test

This is a pretty damn fun tool to have, but misfires are pretty common, at least for me.
It would be really great to have a "stop" button, you know, so you don't warp to far. Like off the map.
Also, this makes a really great way to get up some distance for hurling things with the grapple gun. Or using them as a huge spring cannon. There are innumerable wacky uses for it.

I'm a little bugged by it being tied to the heavy clone though, but I also don's see a good way to apply it dynamically to a given actor.
This guy will be in my army for now, at least until you update it.

Author:  Geti [ Tue Sep 22, 2009 6:24 am ]
Post subject:  Re: Warp Test

its a shame deepgroups cut into all terrain to the same degree, really :(
pretty awesome work though, good to see you actually doing stuff again.

Author:  numgun [ Tue Sep 22, 2009 7:37 am ]
Post subject:  Re: Warp Test

Is just me or is that thing controllable? The trailing thingy I mean.

Author:  Grif [ Tue Sep 22, 2009 2:42 pm ]
Post subject:  Re: Warp Test

numgun wrote:
Is just me or is that thing controllable? The trailing thingy I mean.


you mean the uh position designator that tells you where you're going to warp to?

Author:  Daman [ Tue Sep 22, 2009 3:08 pm ]
Post subject:  Re: Warp Test

Ophanim wrote:
Once. By Paul.



nope sorry i was the first person to set an actor's position

Author:  numgun [ Tue Sep 22, 2009 7:13 pm ]
Post subject:  Re: Warp Test

Grif wrote:
numgun wrote:
Is just me or is that thing controllable? The trailing thingy I mean.


you mean the uh position designator that tells you where you're going to warp to?


Probably. The trailing emitter thing.

Author:  Grif [ Wed Sep 23, 2009 12:25 am ]
Post subject:  Re: Warp Test

this mod contains no emitters

but hey

Author:  war_man333 [ Wed Sep 23, 2009 7:48 am ]
Post subject:  Re: Warp Test

I'd like it more if it didn't rape the terrain, because whenever my friend uses a teleporting actor he ♥♥♥♥ up my base pretty badly. :(

Author:  Geti [ Wed Sep 23, 2009 10:30 am ]
Post subject:  Re: Warp Test

so turn it off?
open up the lua, grif has probably made it at least somewhat noob friendly to read. that or find the picture of the white circle in the mod, open it with paint and fill it with purple.

Author:  Grif [ Wed Sep 23, 2009 2:48 pm ]
Post subject:  Re: Warp Test

Hmm. Considering a GetTerrMatter check to telefrag your actors.

Worth it?

Author:  nnninja [ Wed Sep 23, 2009 10:20 pm ]
Post subject:  Re: Warp Test

This seems more like something to play around with on single player than anything else.
Personally, I'm going to use it just because I can shout "Engage!" whenever I use it.

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