View unanswered posts | View active topics It is currently Sat Dec 16, 2017 2:22 am



Reply to topic  [ 54 posts ]  Go to page Previous  1, 2, 3, 4
 GODDAMN Corp v1.01 (10/15/09 06:03 GMT) 
Author Message
User avatar

Joined: Tue Mar 19, 2013 6:47 pm
Posts: 2
Reply with quote
Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
Unusable.

conflicts with the dummy "sniperfire" effect


Sat Mar 30, 2013 9:59 pm
Profile

Joined: Mon Oct 15, 2012 5:21 pm
Posts: 879
Location: Somewhere in Germany
Reply with quote
Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
You just necro'ed this thread...why did you do it? D:


Sat Mar 30, 2013 10:39 pm
Profile
User avatar

Joined: Sun Jan 15, 2012 10:12 pm
Posts: 207
Location: Burrowed, waiting for you to come by.
Reply with quote
Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
Since this is reborn, why not. Besides, it looks pretty cool. Gonna try it out...


Mon Apr 01, 2013 11:17 pm
Profile
User avatar

Joined: Wed Apr 13, 2011 12:38 am
Posts: 162
Location: Only The Claw knows...
Reply with quote
Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
I'm not riding the Happy Necromancer Train but..
I've made this functional with 1.5 (Was a pain)
I couldn't get a hold of Duh so if they feel they don't want this here they can remove it.
Enjoy.

P.S. if anyone knows how to make a brain unit I'd gladly make an extra Zaku that's a brain.





Attachment:
File comment: 1.5. compatible
GODDAMN.rte.rar [464.04 KiB]
Downloaded 103 times


Fri Apr 05, 2013 3:22 am
Profile
User avatar

Joined: Fri Sep 23, 2011 8:18 pm
Posts: 26
Reply with quote
Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
Hellevator wrote:
P.S. if anyone knows how to make a brain unit I'd gladly make an extra Zaku that's a brain.


Simply change AddToGroup = Actors to AddToGroup = Brains.
This can be found after the description of the unit in the AddActor = AHuman part of the code.


Fri Apr 05, 2013 9:19 am
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7086
Location: b8bbd5
Reply with quote
Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
Hellevator wrote:
I couldn't get a hold of Duh

I didn't get a PM till today, silly goose.
For anyone ever: if you read the licenses at the top of my mod OPs, it clearly states what all restrictions I place on mods or updates for my mods, which aren't a lot.


Fri Apr 05, 2013 4:32 pm
Profile
User avatar

Joined: Wed Apr 13, 2011 12:38 am
Posts: 162
Location: Only The Claw knows...
Reply with quote
Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
Whew, that was quick.
So the brain is nothing more than a re-name and a brain named "Zaku Command Variant" which is thankfully lore-friendly.

Attachment:
GODDAMN.rte.rar [536.15 KiB]
Downloaded 155 times


Fri Apr 05, 2013 4:54 pm
Profile
User avatar

Joined: Sun Mar 05, 2017 9:43 pm
Posts: 38
Reply with quote
Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
to all whomst'd've'y'ain't'y'les downloads this mod for b31/2:
you need to mess with the lua a little to get it to work.
otherwise it's fine.










Sun Jun 25, 2017 5:51 am
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7086
Location: b8bbd5
Reply with quote
Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
Shame on you, you necromancer you.


Fri Jun 30, 2017 4:22 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 54 posts ]  Go to page Previous  1, 2, 3, 4

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.028s | 18 Queries | GZIP : Off ]