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 GODDAMN Corp v1.01 (10/15/09 06:03 GMT) 
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happy carebear mom
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Post Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT)
dragonxp wrote:
I wonder if you could make a huge Zoids, preferably the wolfs and dinos.

You make the sprites, I'll do what I can.


Thu Oct 15, 2009 3:06 am
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Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
SPRITES?!?!?! ARE U INSANE!!
HAVE U SEEN WHAT MY BIO FACTION LOOKS LIKE!
jk....
well still, i might try, but ill tell you it'l look horrible.


Thu Oct 15, 2009 4:02 am
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Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
Here are some tiny, fancy looking zoids. They need butchering though.


Thu Oct 15, 2009 4:08 am
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Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
Its a race to make a dog, Duh, except mine is regular sized and already in production.
May the best man win.


Thu Oct 15, 2009 7:07 am
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Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
doesn't sound one sided at all MLC.

Also, on testing:
Chaingun didn't fire (for some odd reason)
and the game crashed fairly quickly.
He also has collision issues with his legs, could this be solved via attachables? (laggy I know).


Thu Oct 15, 2009 7:16 am
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Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
CrazyMLC wrote:
Its a race to make a dog, Duh, except mine is regular sized and already in production.
May the best man win.
<_< dogs dont have nearly enough limbs to count as annoyingly complex to create >_>
my legs get collision issues too, im assuming it's cause of the MASSIVE SIZE OF THEM OMG.


Thu Oct 15, 2009 7:19 am
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Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
Nobody has bothered to make one yet.
Strange, huh?


Thu Oct 15, 2009 7:42 am
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Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
Yeah, the enormous size of the legs are what's causing the collision issues for sure Geti.
I don't know enough about collisions in CC to be particularly helpful though.


Thu Oct 15, 2009 11:58 am
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happy carebear mom
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Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
Exalion wrote:
Chaingun didn't fire (for some odd reason)
Spinup?
CrazyMLC wrote:
May the best man win.
Tbh, I didn't expect him to take me up on it. I'll still do my part of the bargain if he delivers.


Thu Oct 15, 2009 1:12 pm
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Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
oh please! oh please! some kickass turrets on the dropship. oh please! oh please!


Thu Oct 15, 2009 1:58 pm
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Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
...God damn...
that looks awesome.


Thu Oct 15, 2009 3:50 pm
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Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
All the Zaku needs now is the standard weaponry (heat hawk, cracker, machine gun) and a red version with sparkle magic to make it three times faster, and we're set.

Gibs might be good too; those things have a small fusion reactor for power, so when they go boom, they tend to do so with feeling.


Thu Oct 15, 2009 8:31 pm
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Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
I'd have to say, the Totaliun + the Bends = Exploring a battleship wreck. A++!


Fri Oct 16, 2009 8:42 am
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Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
i would prefer if the ship had three main thrusters and if the two jet things in the back would work..


Fri Oct 16, 2009 10:27 pm
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Post Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
GODDAMN.rte/Gundam Actor wrote:
Sniper_Shot.bmp Image


Haha, most inappropriate .bmp filename ever.


Sat Oct 17, 2009 1:48 am
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