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GODDAMN Corp v1.01 (10/15/09 06:03 GMT) http://forums.datarealms.com/viewtopic.php?f=61&t=16817 |
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Author: | Duh102 [ Thu Oct 15, 2009 3:06 am ] |
Post subject: | Re: GODDAMN Corp v1.0 (10/14/09 06:30 GMT) |
dragonxp wrote: I wonder if you could make a huge Zoids, preferably the wolfs and dinos. You make the sprites, I'll do what I can. |
Author: | dragonxp [ Thu Oct 15, 2009 4:02 am ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
SPRITES?!?!?! ARE U INSANE!! HAVE U SEEN WHAT MY BIO FACTION LOOKS LIKE! jk.... well still, i might try, but ill tell you it'l look horrible. |
Author: | TorrentHKU [ Thu Oct 15, 2009 4:08 am ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
Here are some tiny, fancy looking zoids. They need butchering though. |
Author: | CrazyMLC [ Thu Oct 15, 2009 7:07 am ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
Its a race to make a dog, Duh, except mine is regular sized and already in production. May the best man win. |
Author: | Exalion [ Thu Oct 15, 2009 7:16 am ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
doesn't sound one sided at all MLC. Also, on testing: Chaingun didn't fire (for some odd reason) and the game crashed fairly quickly. He also has collision issues with his legs, could this be solved via attachables? (laggy I know). |
Author: | Geti [ Thu Oct 15, 2009 7:19 am ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
CrazyMLC wrote: Its a race to make a dog, Duh, except mine is regular sized and already in production. May the best man win. my legs get collision issues too, im assuming it's cause of the MASSIVE SIZE OF THEM OMG. |
Author: | CrazyMLC [ Thu Oct 15, 2009 7:42 am ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
Nobody has bothered to make one yet. Strange, huh? |
Author: | Exalion [ Thu Oct 15, 2009 11:58 am ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
Yeah, the enormous size of the legs are what's causing the collision issues for sure Geti. I don't know enough about collisions in CC to be particularly helpful though. |
Author: | Duh102 [ Thu Oct 15, 2009 1:12 pm ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
Exalion wrote: Chaingun didn't fire (for some odd reason) CrazyMLC wrote: May the best man win. |
Author: | goiduranus [ Thu Oct 15, 2009 1:58 pm ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
oh please! oh please! some kickass turrets on the dropship. oh please! oh please! |
Author: | The Waffles [ Thu Oct 15, 2009 3:50 pm ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
...God damn... that looks awesome. |
Author: | The Fat Sand Rat [ Thu Oct 15, 2009 8:31 pm ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
All the Zaku needs now is the standard weaponry (heat hawk, cracker, machine gun) and a red version with sparkle magic to make it three times faster, and we're set. Gibs might be good too; those things have a small fusion reactor for power, so when they go boom, they tend to do so with feeling. |
Author: | carriontrooper [ Fri Oct 16, 2009 8:42 am ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
I'd have to say, the Totaliun + the Bends = Exploring a battleship wreck. A++! |
Author: | Labrat>BEN [ Fri Oct 16, 2009 10:27 pm ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
i would prefer if the ship had three main thrusters and if the two jet things in the back would work.. |
Author: | Rawtoast [ Sat Oct 17, 2009 1:48 am ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
GODDAMN.rte/Gundam Actor wrote: Sniper_Shot.bmp Haha, most inappropriate .bmp filename ever. |
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