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GODDAMN Corp v1.01 (10/15/09 06:03 GMT)
http://forums.datarealms.com/viewtopic.php?f=61&t=16817
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Author:  BlueNexus [ Sat Mar 30, 2013 9:59 pm ]
Post subject:  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)

Unusable.

conflicts with the dummy "sniperfire" effect

Author:  Notsoscary [ Sat Mar 30, 2013 10:39 pm ]
Post subject:  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)

You just necro'ed this thread...why did you do it? D:

Author:  Chronometer [ Mon Apr 01, 2013 11:17 pm ]
Post subject:  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)

Since this is reborn, why not. Besides, it looks pretty cool. Gonna try it out...

Author:  Hellevator [ Fri Apr 05, 2013 3:22 am ]
Post subject:  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)

I'm not riding the Happy Necromancer Train but..
I've made this functional with 1.5 (Was a pain)
I couldn't get a hold of Duh so if they feel they don't want this here they can remove it.
Enjoy.

P.S. if anyone knows how to make a brain unit I'd gladly make an extra Zaku that's a brain.





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File comment: 1.5. compatible
GODDAMN.rte.rar [464.04 KiB]
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Author:  SharpenedOnTheDawn [ Fri Apr 05, 2013 9:19 am ]
Post subject:  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)

Hellevator wrote:
P.S. if anyone knows how to make a brain unit I'd gladly make an extra Zaku that's a brain.


Simply change AddToGroup = Actors to AddToGroup = Brains.
This can be found after the description of the unit in the AddActor = AHuman part of the code.

Author:  Duh102 [ Fri Apr 05, 2013 4:32 pm ]
Post subject:  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)

Hellevator wrote:
I couldn't get a hold of Duh

I didn't get a PM till today, silly goose.
For anyone ever: if you read the licenses at the top of my mod OPs, it clearly states what all restrictions I place on mods or updates for my mods, which aren't a lot.

Author:  Hellevator [ Fri Apr 05, 2013 4:54 pm ]
Post subject:  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)

Whew, that was quick.
So the brain is nothing more than a re-name and a brain named "Zaku Command Variant" which is thankfully lore-friendly.

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GODDAMN.rte.rar [536.15 KiB]
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Author:  huehuehue [ Sun Jun 25, 2017 5:51 am ]
Post subject:  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)

to all whomst'd've'y'ain't'y'les downloads this mod for b31/2:
you need to mess with the lua a little to get it to work.
otherwise it's fine.









Author:  Duh102 [ Fri Jun 30, 2017 4:22 am ]
Post subject:  Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT)

Shame on you, you necromancer you.

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