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GODDAMN Corp v1.01 (10/15/09 06:03 GMT) http://forums.datarealms.com/viewtopic.php?f=61&t=16817 |
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Author: | BlueNexus [ Sat Mar 30, 2013 9:59 pm ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
Unusable. conflicts with the dummy "sniperfire" effect |
Author: | Notsoscary [ Sat Mar 30, 2013 10:39 pm ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
You just necro'ed this thread...why did you do it? D: |
Author: | Chronometer [ Mon Apr 01, 2013 11:17 pm ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
Since this is reborn, why not. Besides, it looks pretty cool. Gonna try it out... |
Author: | Hellevator [ Fri Apr 05, 2013 3:22 am ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
I'm not riding the Happy Necromancer Train but.. I've made this functional with 1.5 (Was a pain) I couldn't get a hold of Duh so if they feel they don't want this here they can remove it. Enjoy. P.S. if anyone knows how to make a brain unit I'd gladly make an extra Zaku that's a brain. Attachment: |
Author: | SharpenedOnTheDawn [ Fri Apr 05, 2013 9:19 am ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
Hellevator wrote: P.S. if anyone knows how to make a brain unit I'd gladly make an extra Zaku that's a brain. Simply change AddToGroup = Actors to AddToGroup = Brains. This can be found after the description of the unit in the AddActor = AHuman part of the code. |
Author: | Duh102 [ Fri Apr 05, 2013 4:32 pm ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
Hellevator wrote: I couldn't get a hold of Duh I didn't get a PM till today, silly goose. For anyone ever: if you read the licenses at the top of my mod OPs, it clearly states what all restrictions I place on mods or updates for my mods, which aren't a lot. |
Author: | Hellevator [ Fri Apr 05, 2013 4:54 pm ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
Whew, that was quick. So the brain is nothing more than a re-name and a brain named "Zaku Command Variant" which is thankfully lore-friendly. Attachment: |
Author: | huehuehue [ Sun Jun 25, 2017 5:51 am ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
to all whomst'd've'y'ain't'y'les downloads this mod for b31/2: you need to mess with the lua a little to get it to work. otherwise it's fine. |
Author: | Duh102 [ Fri Jun 30, 2017 4:22 am ] |
Post subject: | Re: GODDAMN Corp v1.01 (10/15/09 06:03 GMT) |
Shame on you, you necromancer you. |
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