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 Minor Mod Dump 
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Joined: Thu Jan 13, 2011 1:31 pm
Posts: 158
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Post Re: Minor Mod Dump
Old transformers updated to 1.0

Image

http://www.mediafire.com/download.php?61506mgsszwcdgk

Double tap down to transform.

Based off old Dummy Behemoth mod.


Attachments:
TFCC.jpg
TFCC.jpg [ 174.31 KiB | Viewed 11844 times ]
Fri Nov 09, 2012 9:50 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Minor Mod Dump
Image

Mini deployable turrets. Buy them from the Bombs section and throw them, and they shoot stuff.

Edit: Yeah I mispelled "Turret." Fixed.


Attachments:
Deployable Turret.rte.rar [1.84 KiB]
Downloaded 379 times
Fri Dec 07, 2012 3:07 am
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Location: In your office, earning your salary.
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Post Re: Minor Mod Dump
Coalition Air Force


Image


I had an idea long ago, to create "jet troopers" using only ini, which was, attaching a modified jetpack to the body. The jetpack would emit it's particles constantly but with less strength than the regular bursts, making the actor hover as if it had an eternal weak jetpack.

Well, it didn't work as intended, since the actor doesn't hover, though, it can stay in the air for prolonged time, it only need small bursts to make large hops and it has pretty much increased mobility. Controlling it is pretty complicated and it will often lead to hilarious situations.

Specially when it becomes a dead rocket. Literally.

Comes pre-equipped with an Auto Shotgun and a Pulse Digger. WARNING! Relies heavily on Coalition.rte.

If you want to use any part of this mod (like my helmet sprite, a part of the custom code or the idea in general) give me some sort of credit. And, also contact me, some day I want to turn this into a real mod.


Attachment:
AirForce.rte.rar [3.42 KiB]
Downloaded 421 times

Attachment:
untitled.bmp [38.35 KiB]
Not downloaded yet


Thu Dec 13, 2012 8:26 am
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Joined: Thu Jun 28, 2012 7:50 pm
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Location: Anor Londo waiting to kill another lost soul
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Post Re: Minor Mod Dump
Just some weapons from some of my mods and a combat knife Nothing much
if you like pm me and i will send you the Faction when its done :wink:


Attachments:
File comment: List
bandicam 2012-12-31 01-07-08-250.jpg [7.62 KiB]
Not downloaded yet
File comment: Combat Knife
bandicam 2012-12-31 01-10-16-828.jpg [3.58 KiB]
Not downloaded yet
File comment: Download
NexusSWAP armory.zip [867.62 KiB]
Downloaded 202 times
Mon Dec 31, 2012 10:22 am
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Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
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Post Re: Minor Mod Dump
I thought this was neat, (watch the video) so I (very sloppily) made it in CC.

It's a grenade which hops into the air before detonation, and has a directional explosion downwards. This lets it hit things that are behind cover.

My mod for it has three variants. There's the 30, which is a radial blast after hopping up 30px, the 60D, which is a downward directional blast after hopping up 60px, and the 150D, which is a super strong directional blast after hopping up 150px.
Attachment:
Hopper2.rte.rar [1.27 KiB]
Downloaded 244 times


Last edited by Azukki on Mon Jun 03, 2013 9:23 am, edited 1 time in total.



Tue Jan 29, 2013 11:03 pm
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Post Re: Minor Mod Dump
High Impulse Weapon System. Originally it was meant to be a portable artillery gun that could fire different kinds of munitions. But I kind of burned out on it. So now it just fires a grenade the explodes into a swarm of homing projectiles when it gets close to a target. Anyone is free to continue working on it or incorporating it into something else. Just credit me and shook.

Various gifs from different stages of development.

Image
Image
Image

https://dl.dropbox.com/u/1649320/Cortex/HIWS.rte.rar

Credits:
Shook, fixed some stuff as well as adding a few effects
Probably others that I asked for lua help while making

Known bugs:
Doesn't work very well with mouse users as the "recoil" effect doesn't affect that. Not sure why, probably has something to do with how CC handles aiming using the mouse.


Sun Mar 24, 2013 11:56 am
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Joined: Sun Aug 07, 2011 10:05 pm
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 Re: Minor Mod Dump
A beefed up repeller gun with a "Fus Ro Dah" sound effect.

I made it a while ago when I was bored. Works with 1.0.


Attachments:
File comment: Mod
FusRoDah.rte.7z [254.13 KiB]
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Sat May 25, 2013 1:40 am
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Data Realms Elite
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Post Re: Minor Mod Dump
Image
Introducing: The Peacebreaker!
You know the Coalition's Revolver cannon? Yeah, well, make it a revolver, give it a cool name, 3 shots, and BAM, you have the Peacebreaker! Guaranteed to Blow Off Limbs™. (Hell yes we trademarked that!)
Includes custom sounds, sprite, and even a module icon! Dual wieldable for the truly insane!
All yours for 90oz!
Totally does not come with a secret, don't look for any.
The .gif features the secret: It's the OP version. The normal one Probably Can't Blow Off Browncoat Heads™


Attachments:
Peacebreaker.rte.rar [173.15 KiB]
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Thu May 30, 2013 7:09 am
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Joined: Sat Nov 03, 2007 9:44 pm
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Post Re: Minor Mod Dump
Azukki wrote:
Time for another unpolished, unbalanced proof of concept!


For some reason, you chopped down your semi auto AK's barrel, causing low velocity, and you gave it a long range scope, with a backup micro dot sight on top of it. The scope broke, and now you're using the dot sight.
Sighting Trajectory has become very relevant.

Image
At 30 or 560 pixels distance, it's right on target. Between those distances, it hits high, outside those distances, it hits low.


Attachments:
Trajectory.rte.rar [2.62 KiB]
Downloaded 175 times


Last edited by Azukki on Fri Jun 07, 2013 2:45 pm, edited 3 times in total.

Mon Jun 03, 2013 8:49 am
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Post Re: Minor Mod Dump
Azukki wrote:
Time for another unpolished, unbalanced proof of concept!

Active Reload seemed like it could be a neat concept to play around with in cortex command. Turns out, it is.

Attachment:
Active Reload.rte.rar [5.65 KiB]
Downloaded 148 times


Try to open the pie menu at the exact time the new mag is inserted. The closer you are, the sooner you can fire again.
If you do it perfectly, the total reload time is 2 seconds. It's dynamic, every millisecond of error counts as two milliseconds of extra reload time. The worst you can do is 4 total seconds.
Default, if you don't try the active reload at all, is 3 total seconds. So it's possible to make it worse by trying, but easy to make it better.


As is, this mod isn't good for general gameplay, it's just a proof of concept.
It needs better visual and auditory indications. HUD element, sounds, etc.
It also needs a better means of input; opening the pie menu in a rush causes all sorts of accidents. Maybe the trigger would be better.

If you have questions or comments, PM me.


Version 2, with bonuses for fire rate, sharp length, and mag capacity, if your timing is within 150ms of perfect. This one also always tilts up while reloading instead of tilting down when facing leftward.
Attachment:
Active Reload 2.rar [5.76 KiB]
Downloaded 141 times


Fri Jun 07, 2013 2:42 pm
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Post Re: Minor Mod Dump
Stability
This AK has a reworked system of accuracy. Instead of a "cone of fire" that's centered on the reticule, the gun fires accurately towards the reticule, but the reticule sways up and down, based on how stably the actor is holding it.
The stability depends on how close to the ground you're holding the gun, how fast you're moving, if you're on the ground, and how much health you have.
Attachment:
Stability.rte.rar [1014 Bytes]
Downloaded 168 times



Cone
This bullet hose shakes in a way that makes it appear to have two reticules, showing the cone of fire. It's sighted in at 560px, like the traj.
Attachment:
File comment: This is a mockup of what it looks like in game, but in reality, there's only one reticule, which flickers between these two positions every frame.
cone.PNG
cone.PNG [ 72.89 KiB | Viewed 8722 times ]

Attachment:
File comment: I recommend the shotgun, below, more highly.
Cone.rte.rar [1.4 KiB]
Downloaded 143 times


Now in the form of a fairly balanced shotgun!
Again, mockup:
Image
The reticule showing where the edges of the the shotgun blast will be. Works quite nicely, I think.
Attachment:
ConeShotgun.rte.rar [1.56 KiB]
Downloaded 163 times






[AZC] is a collection of various mods made by yours truly, mostly proofs of concepts.
Some are new, some are not.
Not polished quality content, just neat mechanics, gimmicks, and novelties.
Attachment:
AZC.rte.rar [269.21 KiB]
Downloaded 134 times
Attachment:
preview.bmp [976.05 KiB]
Not downloaded yet

New Stuff:
"Heavy Dualies" revolvers with refined dual wielding mechanics
"C-Lect" adjustable choke shotgun
"Pacemaker" realistically reloaded Peacemaker
"Pacebreaker" cockable double/single action revolver

Old Stuff:
"Accelotron Rails" extendable locomotion bunker systems
"Speedometer" speed measurement bunker system
"Stability" AK-47 with a new approach to accuracy mechanics
"Hopper" Grenades that go upward before exploding
"Active Reload" AK-47 with interactive reloading

Deactivated WIP Broken Stuff:
Rifle Grenades
"Keyhole" Smoothbore AK-47


If you want to copy stuff from this, go ahead, but if you use a lot, I would appreciate credits.


Last edited by Azukki on Sat Mar 08, 2014 7:51 pm, edited 2 times in total.



Thu Jun 27, 2013 12:50 pm
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Post Re: Minor Mod Dump - Rail Rifle R2
Sequel to my Rail Rifle!

Image AEON Technologies Arsenal (R8) Image

Image

R1: Initial Release.
R2: Pacifier R2: Improved stopping power.
R3: Script Fixes.
R4: Sound FX update for Pacifier+Jotun, Jotun Explosion VFX update.
R5: Visual Trail FX update for all weapons, plus offset fixes for Pacifier.
R6: Adjustments to Jotun explosion effects for user safety.
R7: Fixed references to W40K.rte.
R8: Added Guardian Pistol, new SFX.


Guardian Pistol: (R1)
An exceptionally accurate and reasonably powerful sidearm. Uses the same rounds as the Pacifier, and launches them at the same velocity. Like the Pacifier, it is quite effective against well-armoured opponents.

Pacifier Battle Rifle: (R5)
A highly accurate magnetic acceleration battle rifle with 24-round magazines, the Pacifier is reasonably powerful but has a tendency to overpenetrate lighter targets. The Pacifier's low rate of fire limits its usefulness at short range. Despite technically being a battle rifle, it is quite effective against heavy/well-armoured targets, such as Dummy Dreadnoughts.
R2: Improved stopping power.
R3: Script fixes.
R4: New firing sounds.
R5: Visual Trail FX update, offset fixes.

Rail Sniper Rifle: (R4)
The flagship weapon of AEON Technologies, the Rail Sniper Rifle is our deadliest weapon yet. When you absolutely have to kill someone with a chunk of flying metal, even if they happen to be hiding behind a concrete wall... look no further.
R4: Trail FX update.

"Jotun" Mag-GLS: (R5)
The six-round "Jotun" Magnetic Grenade Launcher System is a powerful long-range assault weapon capable of inflicting serious damage to almost any kind of target, whether they're soft infantry or armoured vehicles. It boasts a fully-automatic trigger and a respectable rate of fire. Handle with extreme caution. Do not use at short range.
R2: Script fixes.
R3: New firing and impact/explosion sounds, plus tweaks to explosion visual FX.
R4: Trail FX update.
R5: Explosive effects update.

Attachment:
File comment: AEON Technologies R8
Guardian Pistol + New SFX

ATechR8.rte.zip [834.81 KiB]
Downloaded 521 times


Also available on the Steam Workshop.

Action Shots:


Credits
p3lb0x - HEPP Ellipse VFX coding and scripting
Coops - Weapon sprites, adjusting scope script
Zombie Studios, Volition - Firing and Reloading SFX
4zk/Shook - Particle advice


Last edited by Arcalane on Sat Sep 27, 2014 12:58 pm, edited 5 times in total.



Wed Aug 14, 2013 10:01 pm
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Post Re: Minor Mod Dump
Space Mafiosi


Yeah. Not much else.

It's a shitty mod that I made in 2 seconds in which the actors sometimes automatically gib 4noraisin.
EDIT: This was just made so I could learn how to attach stuff to actors heads and chests, etc. Feel free to use stuff with credit given.

EDIT2: I'm serious when I say it's shitty.
There's only 1 actor with a few different heads and that's it.
Stop downloading.


Attachments:
SpaceMafiaLX.rte.rar [42.72 KiB]
Downloaded 158 times
Mon Aug 19, 2013 7:04 pm
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Joined: Sun Jan 15, 2012 10:12 pm
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Location: Burrowed, waiting for you to come by.
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 Re: Minor Mod Dump
The ChronoFolder


Originally for CaveCricket's contest but I'm like:
lol no I used other peoples scripts why would i contest that stuff what

I'll keep adding cool stuff I want in here time to time.

Stuff in the mod:


Attachments:
ChronoFolder.rte.rar [26.29 KiB]
Downloaded 156 times
Sun Nov 24, 2013 3:34 am
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Joined: Sat Nov 23, 2013 4:13 pm
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 Re: Minor Mod Dump
The Gold Master


Not actually a cool mod, but hope you like it.
This mod adds these to your CC

- Gold Sprayer
- Gold Grenade Launcher
And available in the Tools section of the buy menu.

Gold Sprayer
A simple spraying tool that sprays gold, just hold the left mouse button, aim it somewhere, then collect the gold with a digging tool.

Gold Grenade Launcher
A grenade launcher that fires a grenade full of gold, it releases gold upon impact with anything and is non-lethal.

Screenshots

Preview
Image

Spraying the Gold Sprayer
Image


Attachments:
GoldMaster.zip [61.04 KiB]
Downloaded 314 times
Wed Dec 18, 2013 12:23 pm
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