Data Realms Fan Forums
http://forums.datarealms.com/

Minor Mod Dump
http://forums.datarealms.com/viewtopic.php?f=61&t=16863
Page 1 of 13

Author:  Rawtoast [ Sat Oct 17, 2009 8:11 pm ]
Post subject:  Minor Mod Dump

Got some mods that aren't good/expansive enough to post a thread for in Mod Releases? Are you honest with yourself enough to know that you'll probably never touch the thing again, thus eliminating the relevancy of posting it in Mod Making? Post it here!

This is he thread for the small, stupid, quirky, irrelevant, single-serving, unwanted, and or cliche Cortex Command Mods.

Just post an attachment to your re-sprited smg along with a picture. Try to keep comments on other mods to a minimal, if at all.


NINJA: If this catches on, let it be known from forthwith that anyone that tries to derail this thread will be warned/banned depending on how much of a douche you were about it - Seraph.

Author:  Metal Meltdown [ Sat Oct 17, 2009 10:47 pm ]
Post subject:  Re: Mod Dump

Well, I'll start. Here's my very first use of emitters. Shook's, to be more specific, since at the time I had no idea how to make them (yes, you can correctly state that I'm an idiot), hence the name. I have no idea how it works, but it does. It also lags like a ♥♥♥♥♥, and will likely annihilate the whole map. You can't tell from the pic, but it spews emitters in every direction. Said emitters glow like hell, follow random flight patterns (I have no idea why they do), and emit heavy sharp things that will chew through AAL's Enforcer blocks.
Tl;dr: glowy terrain rape game ender.

Also, a small easter egg. By which I mean alternate sprite(s).

Attachments:
File comment: Scanned with Nod...
(O_o).rte.7z [2.46 KiB]
Downloaded 2043 times
File comment: IShack is giving me trouble, so this'll have to do for the time being.
Slaughter.png
Slaughter.png [ 288.13 KiB | Viewed 135069 times ]

Author:  Contrary [ Sat Oct 17, 2009 11:14 pm ]
Post subject:  Re: Mod Dump

How about a image dump style no mod no post rule?

Alright it's a big machine gun decked out in generic black which has a large clip and a moderate reload and is good for headshots and a pirate actor who is a girl and she wears no pants 'cause I wanted to show off her nice thin legs and there's a brain version which is the exact same thing but I spammed some more digits onto the end of all the values containing the word "limit" so it won't die as bad but since she has no armour she still dies pretty easily although she has a nice pirate hat credits to Mooseral for the basic shape of the hat and oh yeah the arm offsets are kinda bad if someone could fix those I would be real happy but they're ok as is have fun have fun.

Attachments:
File comment: whee pirates
Pirate.zip [629.04 KiB]
Downloaded 2318 times
File comment: goddamnit that ship took forever to make
ScreenDump004.bmp
ScreenDump004.bmp [ 900.05 KiB | Viewed 134959 times ]

Author:  gtaiiilc [ Sun Oct 18, 2009 5:40 am ]
Post subject:  Re: Mod Dump

I love the overlooked Cyan mod. after the release of ODST the Cyan reminded me of them so I made the big guy into Sargent Johnson(sounds too!), re-enabled the mini gun but tweaked it, and made a Red Vs Blue reference on the mini gun, it's now the ... Cyan M12 Light Anti-Armor Vulcan or for short "Puma" :D
Thanks for the Cyan mod adasx10

Attachments:
Modded Cyan mod.zip [656.12 KiB]
Downloaded 1922 times

Author:  p3lb0x [ Sun Oct 18, 2009 2:50 pm ]
Post subject:  Re: Mod Dump

♥♥♥♥ YES, THE MOD DUMP IS BACK. I CAN FINALLY DUMP MY MINOR MODS!



Matilda Laser Revolver fires the equivalent of Peacemaker bullets but with a laser trail

Image

The Fallout 3 Plasma Rifle does 10 damage to everything it hits and insta kills anything under 30 hp

Image

Oh yeah, I think Grif, Roon3 and someone else who I forgot (Send me a PM) helped me make this

Attachments:
FO3PlasmaRifle.rte.rar [491.04 KiB]
Downloaded 3900 times
File comment: fixed for 1.05
Matilda Revolver.rte.rar [6.33 KiB]
Downloaded 1310 times

Author:  Duh102 [ Tue Oct 27, 2009 5:36 am ]
Post subject:  Re: Mod Dump

Image
This work is licensed under a
Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.


Yay, I figured out how to ObstacleRay :grin:

Anyway, laser cannon.
Image
Have fun.

EDIT: Now with added pewpew.
Image
Attachment:
LaserCannon.rtev2.rar [33.12 KiB]
Downloaded 3454 times

Author:  Benpasko [ Sun Nov 01, 2009 7:42 am ]
Post subject:  Re: Mod Dump

A bunch of small stuff I worked on, as well as a failed Lincoln Repeater.

Attachments:
ThrowableGems.rte.rar [10.03 KiB]
Downloaded 1514 times

Author:  Rabdsquirlz [ Thu Nov 05, 2009 7:13 pm ]
Post subject:  Re: Mod Dump

Here's a Dummy dropship resprite for the Coalition faction. Features shields that can be shot off instead of an engine casing. Still gibs into a Dummy dropship wreck.

Image

Attachments:
File comment: Coalition Dropship
CDrop.rte.rar [72.42 KiB]
Downloaded 1919 times

Author:  Hobbesy [ Mon Nov 09, 2009 3:56 am ]
Post subject:  Re: Mod Dump

A quick teaser of a mod I'm hoping to expand later on. It's based around those crummy dollar stores that sell cheap, mass produced products. It contains...

The Slugger - A grenade launcher modified to fire a heavy metal slug. (It doesn't work like the Revolver Cannon!)

Image

The Slugger MK2 - An up-gunned version of the Slugger with a magazine that holds up to four solid slugs.

Image

The Revolver - A run of the mill revolver meant to fill the gap between the standard Tradestar weapons.

Image

The Pipe Bomb - A cheaply made explosive packed in a bottle. It will easily push off lighter bodies. (Skeletons, Zombies, Ronin.)

Image

Image

The Engineer - A light actor suitable for mining. (No, not the one from TF2.)

Image


All the weapons have custom firing and reloading sounds.

Credits:
Duh102 - Coding help, general advice.
Gotcha! - Spriting advice.
P3lbox and Lord Tim - Inspiration for the revolver. (I didn't nick any of your code though!)
Mommy n' Daddy - For making me.

Attachments:
File comment: Slugger, Slugger MK2, Revolver, Pipe Bomb, Engineer
Dermod.rte.rar [500.96 KiB]
Downloaded 2351 times

Author:  PhantomAGN [ Thu Nov 26, 2009 3:54 am ]
Post subject:  Re: Minor Mod Dump

Image
Infinite Coalition Standard bombs, once your dropship runs out, close and open the door and they will start falling all over again.
Relies on your already having the coalition installed.
Took about 10-20 minutes of hunting down where my lua syntax errors were.
Feel free to tack the code (with renaming) onto your favorite grenade or whatnot, it makes for interesting games.
Attachment:
Infinite Bombs.rte.zip [13.07 KiB]
Downloaded 1582 times


Attachments:
Screen shot 2009-11-25 at 6.51.20 PM.PNG [33.17 KiB]
Not downloaded yet

Author:  The Wicked Flea [ Fri Dec 11, 2009 8:14 pm ]
Post subject:  Re: Minor Mod Dump

Particle Accelerator Point Defense (Turret)
Image

Image


Important differences from other turrets:

  • You cannot control its weapon.
  • Fires at all hostile actors in range.
  • Spawns its own special particles for shooting, approximately 15 available shots per second. (Does not capture any other particles.)
  • When shot it releases a small swarm of sharper particles.
  • Explodes, dangerously.
  • Will shoot through small/weak barriers, but not friendlies.
  • Takes 1-3 hits with the Lady Pistol to destroy; it isn't resilient at all.

You can find it under "Turrets" or "Actors".

The current drawback is that it is free; I couldn't really figure out a price for this (PM me a suggestion if you wish).

As may be suspected, the magic is in the Lua... and there's 3.62kb of it. :grin:

Kudos to Kyred for the Particle Accelerator Cannon; his code inspired my concept (but not its code).

Attachments:
File comment: P.A.P.D. Version 1.0
Particle Accelerator PD.rte.zip [4.59 KiB]
Downloaded 2807 times

Author:  dragonxp [ Sat Dec 12, 2009 12:55 am ]
Post subject:  Re: Minor Mod Dump

Heres my skele-pult, my entry for the Undead contest. It got a total of 2 votes. So its not much, you can do whatever you want with it.
Enjoy.
Expect however, a ragdoll projectile soon.
Attachment:
File comment: Its a catapult which launches skeletons.
Skele-pult.rte.rar [28.25 KiB]
Downloaded 1496 times


-dragonxp :pipe:

Author:  dragonxp [ Fri Dec 18, 2009 4:39 am ]
Post subject:  Re: Minor Mod Dump

Well, do you ever get annoyed when your soldier flies out of the bunker because he ducks?
Or when he ducks behind the barrier and he doesn't shoot?
Image

WELL WORRY NO MORE, X2 Technologies has beaten this, using magnetic beams we pin your dummy soldiers where they are.
Magnetizing iron in blood for "squishies" and magnetizing the metal of robots.
This also serves as a better barrier then any other bunker bit. [except those invincible blocks]

Instructions:
1. set ai to sentry mode.
2. step into the magnetizer.
3. to get out set it to any other setting.

Now here is a gif:
Image

This is also available through my faction, but i have a feeling people might want it for this only so.....
Yeah. :wink:

Here is the download :/
Attachment:
File comment: Fixed.
UnitDock.rte.rar [3.76 KiB]
Downloaded 1222 times


edit: after 264 downloads, why has no one told me this has a dependency on my faction and gives errors and stuff. Anyway fixed.

Author:  none [ Fri Dec 18, 2009 11:21 pm ]
Post subject:  Re: Minor Mod Dump

The dummies are sick of being used as target practice and crash testing and now they are angry, really angry.

New Agnry Faic Dummies

To Install:
Place "HeadB.bmp" into your "Dummy.rte/Actors/Dummy" folder
Edit line 249 in "Dummy.ini"
from "FilePath = Dummy.rte/Actors/Dummy/HeadA.bmp"
to "FilePath = Dummy.rte/Actors/Dummy/HeadB.bmp"

Image

Attachments:
File comment: don't piss him off anymore he looks pretty mad.
Agnryfaic Dummy.JPG [3.11 KiB]
Not downloaded yet
HeadB.bmp [1.18 KiB]
Not downloaded yet

Author:  JangkrikBusterII [ Sun Dec 20, 2009 2:33 pm ]
Post subject:  Re: Minor Mod Dump

Hi, folks.......
This is my first mod. It just a modded Coalition faction
I put new name for this.....The Zone Trooper
All weapons has been modded except flamer

Attachments:
File comment: NEW MODDED WEAPONS
Zone Trooper.rte.rar [1.51 MiB]
Downloaded 1717 times
ke.bmp
ke.bmp [ 1.37 MiB | Viewed 129860 times ]
ku2.bmp
ku2.bmp [ 1.37 MiB | Viewed 129860 times ]

Page 1 of 13 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/