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Minor Mod Dump
http://forums.datarealms.com/viewtopic.php?f=61&t=16863
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Author:  Arcalane [ Fri Jun 22, 2012 8:26 am ]
Post subject:  Re: Minor Mod Dump

UltraLight Laser Sights!

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Simple and relatively easy to attach and customize laser sights for your weapons - relatively easy to merge into existing mods, no need to merge existing scripts! Just look at the example SMGs and included text file.

Attachment:
File comment: Updated version!
UltraLight1.1.rte.zip [6.59 KiB]
Downloaded 1021 times


Edit: Updated with some tweaks/refinements from Bad Boy!

Credit to Darlos9D for the original scripts from DarkStorm that I then refined with the assistance of lovely forum people.

Old versions;

Author:  Azukki [ Wed Jul 04, 2012 8:44 am ]
Post subject:  Re: Minor Mod Dump

Time for another unpolished, unbalanced proof of concept!

Average human actors swinging around cannons as easily as you flicking your wrist to move the mouse an inch felt a bit silly, so I cobbled together a script that makes aim lag behind, dependent on weapon mass.
The demo model also has a pie menu option which randomizes the weapon's mass, so you can see what varying levels of maneuverability on a weapon are like.
Attachment:
Sweeper V1.1.rte.rar [1.21 KiB]
Downloaded 905 times

I think it's suitable for weapons that you really want to make feel cumbersome, and for weapons with extreme rates of fire, to smoothen out your aim, so anything muzzle swept by it while it's firing catches a few bullets.

If you copy this script directly into you own mod without significant changes, credits would be appreciated.
Any comments/suggestions/questions/concerns/blah blah can be directed to my PM inbox.

Author:  Corpsey [ Sun Jul 22, 2012 4:31 pm ]
Post subject:  Re: Minor Mod Dump

(Double Post Deleted)

Author:  Corpsey [ Wed Jul 25, 2012 1:43 pm ]
Post subject:  Re: Minor Mod Dump

Natural Selection 1 Marines

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They are full retextures of coalition light soldiers. They still gib as coalition.

I used some code and jetpack sprites from the UniTec mod for the jetpack.. (recoloured)

For some reason the tracers were doing immense damage, so I scrapped them for the time being.

If you like the sprites, contact me and maybe I can make some more objects. I would love to get the NS1 sentry turrets into the game, as well as the other weapons, structures & units (pistol, shotgun, grenade launcher, mines, grenade, infantry portals, siege turrets, heavy armor).

Mod contains:
Actors:
Frontiersmen Jetpacker Light Infantry
Weapons:
Frontiersmen LMG
Frontiersmen HMG

Attachments:
File comment: The Mod
TSA.rte.zip [86.29 KiB]
Downloaded 884 times

Author:  Legatus [ Tue Aug 14, 2012 12:11 pm ]
Post subject:  Re: Minor Mod Dump

Okay, it's just my first "mod". Nothing special.

Short decription:
AXON inc. is kind of interested in this wars for the planet and sent a pack of old cyborgs to the TradeStar Midas.
This is old and rusty guys with heavy armor(tougher than every vanilla soldier, can withstand INSANE amounts of punishment - maybe even a rocket in the face), but slow and without jetpacks.

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Maybe I will enhance that idea further.


Attachments:
File comment: Teh file
AXON.rte.rar [59.08 KiB]
Downloaded 951 times

Author:  p3lb0x [ Tue Aug 14, 2012 11:30 pm ]
Post subject:  Re: Minor Mod Dump

The High Energy Pulse Projector

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High Energy Pulse Projector, fires a stream of energy pulses that are damaging at close range. It bridges the gap between a digger and a light sidearm.

It features a regenerating ammo system and sports the nice halo effect around the muzzle. Otherwise nothing too special.

As with most mods I post in here, this one is hardly polished. It is basically my first attempt at a lua centric mod based on my own code. I also got a chance to flex my feeble mathematical muscles a bit while doing the ellipsis effect.

Feel free the PM me with critique or compliments. Also feel free to use any code, sprites or sound in this as long as I get a small mention. Thanks!

Xenolith link


Updated to have expanding ellipse.

Credits:
CaveCricket48 - Lua help
Adriaan224 - General feedback

Attachments:
HEPP.rte.rar [30.65 KiB]
Downloaded 1136 times

Author:  The Chairman [ Tue Aug 21, 2012 5:13 pm ]
Post subject:  Re: Minor Mod Dump

The Engine Gun, requested by glata10

It fires a dropship engine, sprite is that of the Coa Auto Cannon.
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Attachment:
EngineGun.rte.rar [3.47 KiB]
Downloaded 966 times

Author:  ATOS Productions [ Mon Aug 27, 2012 9:06 pm ]
Post subject:  Re: Minor Mod Dump

These are only couple of guns, nothing too special, but nice. Over time, this might get some upgrades.

Feel free to edit them, just keep me in credits.

Attachments:
File comment: Backhand guns : these are regular one-handed guns, just held in the back hand. Helps a lot if FG arm breaks off.
BackhandGuns.rar [4.49 KiB]
Downloaded 848 times
File comment: Just some guns based on TradeStar shotgun.
ShotMod.rar [7.27 KiB]
Downloaded 825 times
File comment: Two guns for Ronin. More will come.
SawnoffMod.rar [7 KiB]
Downloaded 826 times

Author:  Shook [ Wed Sep 05, 2012 2:55 pm ]
Post subject:  Re: Minor Mod Dump

OHOUEO

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Figured i might as well make this public. Go left and right with your usual keys to CRUSH KILL DESTROY things with your everlasting happiness, and hold fire for a (simulated) second to despawn the happy destroyer of worlds. Note that it lags while rolling over terrain. Find it either in Actors or HAPPYDAY while bunkering.

Attachments:
HAPPYDAY.rar [2.55 KiB]
Downloaded 889 times

Author:  Arcalane [ Wed Sep 05, 2012 5:16 pm ]
Post subject:  Re: Minor Mod Dump - Rail Rifle R2

A quick, dirty, and quite overpowered kinetic-only railgun. Made for giggles, mostly. So I can finally claim I made an ubergun for myself... and because I wanted to experiment with a weapon that worked this way/had the ellipse effect from the HEPP. It turned out to be quite satisfactory, so I thought I'd share it.

ATech Rail Rifle (R3)
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Putting high-density solid-metal slugs down range at 250px/s from a 3-round magazine, the ATech Rail Rifle punches through structures and rips apart enemies.
Features adjustable scope and barrel-aligned purple laser-dot sight for aim assistance when making long-range shots.
Get yours today for a very reasonable 250oz!

The ATRR-R2 is now available! This model features adjusted ballistic performance and a shorter-range scope with superior rail cooling and lighter magazines.
That means more shots in less time, and faster reloads!


The ATRR-R3 is now available! This is a purely cosmetic upgrade designed to enhance the appearance of the trail when the weapon is fired, and maximize consistency.

Visual effects loosely inspired by Gauss Rifles from Mechwarrior 4/Mechwarrior 4: Mercenaries.
Firepower is vaguely balanced by its slow reload and low rate of fire.


Credits
p3lb0x - HEPP Ellipse VFX coding and scripting
Coops - Weapon sprite, adjusting scope script
Zombie Studios - Firing and Reloading SFX
4zk/Shook - Particle advice


Attachments:
File comment: Thoom!
RailRifle.rte.zip [312.18 KiB]
Downloaded 899 times
File comment: Now with some tweaks!
RailRifleR2.rte.zip [310.84 KiB]
Downloaded 1180 times

Author:  Lizardheim [ Sat Sep 29, 2012 2:06 pm ]
Post subject:  Re: Minor Mod Dump

Invincbrain, for when you just wanna mess around.
Attachment:
Invincbrain_rte.rar [521 Bytes]
Downloaded 1041 times


Just an invisible brain.

Author:  Azukki [ Sun Sep 30, 2012 8:14 am ]
Post subject:  Re: Minor Mod Dump

Combination template.
Buy both, with A after B in the buy menu list, and fire A to lose B and get C.
To get the inventory order right in the field, drop A, equip B, pick up A. You could also modify the script to check both ways, or the whole inventory, but it'd be more complicated.
swap "PREV" and "NEXT" if you want it to work with reversed inventory order, wherever you see this in the scripts.
Code:
self.operator:GetController():SetState(Controller.WEAPON_CHANGE_PREV,true)

If you change the items to TDExplosives or HeldDevices, instead of HDFirearms, be sure to change the "CreateHDFirearm" functions accordingly.
Attachment:
byyourpowerscombined.rte.rar [1.72 KiB]
Downloaded 810 times

pm me with questions etc
If you use this for a mod you'll release without modifying the scripts for yourself much, I'd appreciate credits.

Author:  Awpteamoose [ Tue Oct 02, 2012 9:53 pm ]
Post subject:  Re: Minor Mod Dump

My first mod, really liking the game so far.

Pocket Brain: why would you nail it to something if you can carry it with you? Watch out though, it's fragile.

Basically, it's an invisible brain actor that spawns a TDExplosive and follows it or an actor that's holding it. For some reason AI doesn't want to target it and you can't shoot it on the ground if it was thrown, only if it was dropped. I used Ronin Stone .ini for reference of a TDExplosive that doesn't blow up.

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Attachments:
PocketBrain.rte.rar [1.51 KiB]
Downloaded 966 times

Author:  Major [ Tue Oct 23, 2012 7:09 am ]
Post subject:  Re: Minor Mod Dump

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A small mod that I made ages ago and rediscovered when I remembered that it had AEmitter rounds that I could steal.
A couple of guns and an actor, nuthin' special.

Attachment:
Khandari.rte.zip [473.83 KiB]
Downloaded 1099 times

Author:  DudeAbides [ Fri Nov 09, 2012 9:50 pm ]
Post subject:  Re: Minor Mod Dump

Old transformers updated to 1.0

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http://www.mediafire.com/download.php?61506mgsszwcdgk

Double tap down to transform.

Based off old Dummy Behemoth mod.

Attachments:
TFCC.jpg
TFCC.jpg [ 174.31 KiB | Viewed 46579 times ]

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