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 Movable Platforms (Lifts) 
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Joined: Fri Feb 15, 2013 4:41 pm
Posts: 11
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Post Movable Platforms (Lifts)
MOVABLE PLATFORMS

Image

Mod adds laggy movable platforms (short and long versions), so... they can work unpredictable sometimes and even crush the game.
Not only vertical movement allowed.
Whatever, platforms can transport units or other movable objects.

Transporting the rocket can crush game! Sometimes).

How to place platform:
1. Place the first piece of platform system - here will spawn platform.
2. Place the second piece of system wherever you want, but remember - there can't be obstacle between positions of start and finish of movement.


To use platform, stand on it and press [ PIE MENU ] button (mouse right click).

Image

DOWNLOAD (MediaFire)
DOWNLOAD (from DataRealms)

Author: Blump
Complaints and suggestions are welcome!


Attachments:
File comment: Old version...
MoPlat.rte.rar [945.9 KiB]
Downloaded 926 times
File comment: Last version...
MoPlat.rte.rar [954.26 KiB]
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Last edited by Blump on Tue Jul 31, 2018 2:27 pm, edited 4 times in total.

Mon Jan 30, 2017 10:48 am
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Joined: Fri Sep 10, 2010 1:48 am
Posts: 666
Location: Halifax, Canada
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Post Re: Movable Platforms (Lifts)
Haven't tried this out but if clipping through the objects is a problem (and I imagine it is), you could probably put a script on that makes it move all actors in a small area above it (or if they're AHumans, whose feet are in a small area above it) when it's moving. Might help a little.


Wed Feb 01, 2017 1:56 am
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Post Re: Movable Platforms (Lifts)
Bad Boy wrote:
Haven't tried this out but if clipping through the objects is a problem (and I imagine it is), you could probably put a script on that makes it move all actors in a small area above it (or if they're AHumans, whose feet are in a small area above it) when it's moving. Might help a little.

Thanks). But it's not clipping through object, it's just a bad precision of numbers (platform is part of terrain). I need to write this code to every actor in game, because actors have different measurements (radius, particulary).


Wed Feb 01, 2017 10:25 am
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Joined: Fri Sep 10, 2010 1:48 am
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Location: Halifax, Canada
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Post Re: Movable Platforms (Lifts)
Ah gotcha. Yeah, that's more of a hassle, good luck then :)


Wed Feb 01, 2017 5:19 pm
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Joined: Fri Feb 15, 2013 4:41 pm
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Post Re: Movable Platforms (Lifts)
UPDATED:
- platforms work much stable!
- all objects slowly move to center of platform while it moves on diagonal/horizontal trajectory (to prevent falling from platform).
- all pinned objects lose their pin-points on moving platform (like Drop crate in Bunker Systems) (PinStrength = 0)
- if any actor isn't controlled by player, he can accidentally step left or right - because of legs (you'll see)
- some magic with pinning actors to positions.

(download is in top of topic)


Tue Jul 31, 2018 2:29 pm
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Joined: Wed Jul 25, 2018 8:37 am
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Post Re: Movable Platforms (Lifts)
good job boi)


Wed Aug 01, 2018 1:19 pm
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