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 Shamsy Electric Technologies - update 26/01/11 
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Post Re: Shamsy Electric Technologies - update 11/11/09
Great mod, but the feet are a bit akward on the walker suit guy, the normal one, not the one that shoots missiles. for the little crab thing, trying making it hover like the AAL tank.


Fri Nov 20, 2009 3:18 am
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Post Re: Shamsy Electric Technologies - update 11/11/09
* hands OP an end statement on shotdamage.lua*


Fri Nov 20, 2009 4:06 am
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Post Re: Shamsy Electric Technologies - update 11/11/09
The AAL tank didnt really "float" numgun just used an invisible crab leg, cause if you put it on the sand, it creates holes, like any other crab.


Fri Nov 20, 2009 4:31 am
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Post Re: Shamsy Electric Technologies - update 11/11/09
No wonder it always moved like crap.


Fri Nov 20, 2009 4:58 am
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Post Re: Shamsy Electric Technologies - update 11/11/09
haha, i noticed it kinda had moving floating legs, i discovered when i put it on a desert scene.
Also it was cool and all, but i EXPECTED it to move more like a dropship you know?
That would be cool beyond limits.


Fri Nov 20, 2009 5:30 am
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Post Re: Shamsy Electric Technologies - update 11/11/09
mail2345 wrote:
* hands OP an end statement on shotdamage.lua*


D'oh! So that's why! Thanks, mail. You're always the sparkle magician.

adadadp wrote:
Great mod, but the feet are a bit akward on the walker suit guy, the normal one, not the one that shoots missiles. for the little crab thing, trying making it hover like the AAL tank.


Allright, the feet on the battlesuit needs more tweaking then. The little crab thing's problem right now lies with weight, I can't seem to balance the armors quite properly. Right now I gave it 0 mass, but well...
I think it needs more ground clearance, perhaps.

Flammablezombie wrote:
Now that I saw that bayonet, I wanna see a lua activated spring-loaded bayonet on the assault rifle. Anyone for Darkstorm combat knife code ripping?


Hmmmmmm.... might be good. Let me see the dual action pulse rifle code thingy, I may incorporate some of its awesomeness in the form of bayonet.


Fri Nov 20, 2009 5:36 am
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Post Re: Shamsy Electric Technologies - update 11/11/09
As for the pistol, may I suggest a volcanic repeater or a pepper box?
The volcanic repeater has a second barrel below the firing barrel that holds the rounds, fed to the firing chamber by a lever system.
The pepper box has lots of barrels. I'd suggest something like a revolver but with the rotating thing quite a bit longer and with no barrel.


Sat Nov 21, 2009 8:25 am
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Post Re: Shamsy Electric Technologies - update 11/11/09
I got no where to talk because I can't sprite, but I don't really like the sprites there just a wierd green and a little bit of some other wierd green the regular actors are fine but the two mechs and the little 4 leg mech needs different sprites. The rest is great though.


Sat Nov 21, 2009 3:33 pm
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Post Re: Shamsy Electric Technologies - update 11/11/09
What? There is no green at all on these.


Sat Nov 21, 2009 3:43 pm
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Post Re: Shamsy Electric Technologies - update 11/11/09
Yeah, I didn't put any green in it. Only cream/sand yellow brown, dark grey, blue, and orange, those are the colors in the sprites.


Sat Nov 21, 2009 3:51 pm
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Post Re: Shamsy Electric Technologies - update 11/11/09
oh sorry i have trouble with colors


Sat Nov 21, 2009 4:27 pm
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Post Re: Shamsy Electric Technologies - update 11/11/09
Colorblind?


Sat Nov 21, 2009 4:32 pm
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Post Re: Shamsy Electric Technologies - update 11/11/09
ya greens and browns and reds screw me up


Sat Nov 21, 2009 4:36 pm
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Post Re: Shamsy Electric Technologies - update 11/11/09
Well if you allready knew that, you shouldn't complain on the colors.


Sat Nov 21, 2009 4:39 pm
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Post Re: Shamsy Electric Technologies - update 11/11/09
Well this time i was sure that it was green, but sorry for dising the sprites. :(


Sat Nov 21, 2009 4:43 pm
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