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Shamsy Electric Technologies - update 26/01/11
http://forums.datarealms.com/viewtopic.php?f=61&t=17066
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Author:  carriontrooper [ Sat Nov 07, 2009 10:13 am ]
Post subject:  Shamsy Electric Technologies - update 26/01/11

Hey folks! Here's my new faction, a corporation by the name of Shamsy Electric Technologies. I intend this one to be a bit Egyptian with a slew of futuristic. Sadly I don't have any screenshots yet, but I'll fix it soon.

Screenshot thanks to Oobagoo.
Image

THANKS TO:
Darlos for the hovercode and EMPcode
DSMK2 for the battlesuit's leg movements
P3lbox, Grif, Roon3 and the guys who made the FO3PlasmaRifle mod, peeking into your code to see what makes it tick... and I still don't get it.
DudeAbides for the mech leg movements
none for part of the Incinerator code
DRLFF at large for the support and stuff.

Contents (and content-to-be):

Soldiers:
-Enforcer >Sp Code DONE!
-Heavy Enforcer >Sp Code DONE!
-Death Squad >Sp Code DONE!

Mechanized:
-Battlesuit >Sp Code DONE!
-'Petsuchos' Combat Walker >Sp Code DONE!
-'Mnewer' Assault Mech >Sp Code DONE!

Aerial:
-Dropship >Sp Code DONE!
-'Scarab' UAV >Sp Code DONE!
-Orbital Drop Pod >Sp Code DONE!

Weapons:
-Solid Rounds: 'dispatcher' hndg, 'slayer' smg, 'avenger' asstr, 'harbinger' hmchg, 'executor' snpr >Sp Code DONE!
-Launchers: 'banisher' rcktl, 'retributor' mssll >Sp Code DONE!
-Laser Weaps: 'incinerator' lsrbc >Sp Code DONE!
-Electric Weaps: 'electrocutor' elctr, 'eradicator' empmssll >Sp Code DONE!
-Explosives: hndgrn, charge, empgrn >Sp Code DONE!
-Melee: 'decapitator' khopesh >Sp Code DONE!

Tools:
-'harvester' digger >Sp Code DONE!
-'savior' medcharge (10, 50) >Sp Code DONE!
-'protector' shield >Sp Code DONE!

Heroes:
-Enforcer: Semmut
-H. Enforcer: Eskeret
-Death Squad: Apophis
-'Sebek' Combat Walker
-'Apis' Assault Mech >DONE!
-Battlesuit: Sekhmet >DONE!

Still lacking:
-GIBS! WE NEED GIBLETS!
-Remove all the testdummies after all weapons are good
-Balance, methinks.
-People keep saying more shades on the sprite. Will do that after everything else is all go. And I believe they'll stress so when they see the dropship and droppod sprites... yeah.

Fixes and additions this time:
-I smell something burning. Now you can too with the new Incinerator! It's been retooled with more deadliness to everybody but the user. But watch out for that hot gas.

Works with B23 and B24, so GET YOURS NOW!

Attachments:
File comment: Ver. 2.4 26/01/11
SET.rte.rar [3.57 MiB]
Downloaded 5260 times

Author:  oliver255 [ Sat Nov 07, 2009 11:36 am ]
Post subject:  Re: Shamsy Electric Technologies - Working WIP

I personally don't download unless there are pictures, but I will give this a try.

Author:  lafe [ Sat Nov 07, 2009 2:37 pm ]
Post subject:  Re: Shamsy Electric Technologies - Working WIP

Sooooooooo epic!
anyone sitting here waiting to see pics, just download it.

Author:  Boba_Fett [ Sat Nov 07, 2009 3:23 pm ]
Post subject:  Re: Shamsy Electric Technologies - Working WIP

Ahh Chirst.
You're calling your infantry enforcers?

Back to the drawing board for me.

Author:  carriontrooper [ Sat Nov 07, 2009 4:03 pm ]
Post subject:  Re: Shamsy Electric Technologies - Working WIP

Don't worry Boba, I usually envision enforcers as a more corporate-y name for infantry. Use the name, it doesn't matter, and I don't mind.

Author:  Darlos9D [ Sat Nov 07, 2009 4:19 pm ]
Post subject:  Re: Shamsy Electric Technologies - Working WIP

Hm. Well, sprites look nice, I can say that much. Only problem is that the faction doesn't bring much new to the table.

Author:  The Decaying Soldat [ Sat Nov 07, 2009 4:34 pm ]
Post subject:  Re: Shamsy Electric Technologies - Working WIP

In terms of visual style, this is new and cool. But like Darlos said the stuff are just regular faction stuff.

Though, it's good to see a new high quality 'regular army' faction because I want one right now.

Author:  Mr Johnson [ Sat Nov 07, 2009 5:05 pm ]
Post subject:  Re: Shamsy Electric Technologies - Working WIP

I rly like it. A complete faction; mechs; some kinds of mercenaries; "dummies" (didnt get why so much sorts of dummies?); weapons; descriptions. It roxx.
I only had one problem: these guys (and especially mechs) are loosing HP when falling from not so much high. Or it was just an impression...

Author:  Captain Kicktar [ Sat Nov 07, 2009 5:29 pm ]
Post subject:  Re: Shamsy Electric Technologies - Working WIP

I like it, but one suggestion. Make the homing missile's thruster a little more powerful, at the momentit is only good for a grenade.

Author:  Flammablezombie [ Sat Nov 07, 2009 5:41 pm ]
Post subject:  Re: Shamsy Electric Technologies - Working WIP

Fun to use, fun to look at. Nothing much else to say.
Mr Johnson wrote:
I only had one problem: these guys (and especially mechs) are loosing HP when falling from not so much high. Or it was just an impression...

That may be a variable I can't remember the name of. Oh, I remember, 'Impulsedamagelimit'. Look for that, and if it isn't there, add it in.

Author:  Foa [ Sat Nov 07, 2009 8:19 pm ]
Post subject:  Re: Shamsy Electric Technologies - Working WIP

The expensive ACrab unit can barely stand upright, majority of it's battlefield lifetime is used trying to stand upright, and not on it's ass/face/back.
Mobility is at least a 1/10.

The retribution ML can take a few hits to kill a dummy, but in one hit, it ripped all of my armor of as a battle mecha.
The battle mecha's jetpack needs to be beefed up.
The retribution missiles look like they should be homing missiles ( they orient to nearest target, but no homing ) .

Author:  zeno39 [ Sun Nov 08, 2009 2:28 am ]
Post subject:  Re: Shamsy Electric Technologies - Working WIP

This mod was extreamly fun and cool looking. However just like everyone has said the mechs/robots need beefing up. It sorta feels like you have armor made of frozen cardboard.

I'm sitting here playing with these mechs on easy cant remmber if it was the missile mech or the flying drone thing, but anyway crazy rambo clone comes jumping out of a down rocket with a mauler shotgun and puts the mech down faser than I could say hwat there was no warning what so ever no pause to aim it was just a jump, BOOM, dead (with a single shot)!

Author:  Benpasko [ Sun Nov 08, 2009 2:30 am ]
Post subject:  Re: Shamsy Electric Technologies - Working WIP

I love cutting off the arms and legs of the battlemech, and flying around. It's really fun to use.

Author:  carriontrooper [ Sun Nov 08, 2009 3:43 am ]
Post subject:  Re: Shamsy Electric Technologies - Working WIP

Allright, thanks for all the feedback. I'll try to fix this, and hopefully get a screenshot too... OK. Problems:

-walker not strong enough to bear own weight
-raise the impulsedamagelimit on armored units and Heavy Enforcers
-homing missile thrusters
-up the jointstrength and the giblimits on armors
-jetpack on mech needs more oomph
-arms and legs' jointstrength and giblimits need upping
-walker gun needs less start-up time

I'll try to fix these. And as for the dummies, they're really just for weapons tests, and they'll be discarded when all weapons are fixed.
Also, I need some help on how to make the mech's weapon a double-wield, because I know I've done it with the previous Banana Republic (the SMG) and it works... but why not in this one?

Author:  Duh102 [ Sun Nov 08, 2009 3:47 am ]
Post subject:  Re: Shamsy Electric Technologies - Working WIP

Are the weapons only in the shields category and no others, and one handed?

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