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 Shamsy Electric Technologies - update 26/01/11 
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Joined: Sun Apr 10, 2011 5:25 pm
Posts: 22
Location: Frolicking in the fields of newbinesism
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Post Re: Shamsy Electric Technologies - update 26/01/11
Static brains could be little pots with heads on the top like you get the pharoh organs in... Then agains egyptians just threw away brains... Kidney controller!


Sat May 14, 2011 9:12 pm
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Joined: Sun Dec 19, 2010 10:53 pm
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Location: UPLAND DRUUD
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Post Re: Shamsy Electric Technologies - update 26/01/11
mmm sounds tasty
but it would be really weak
maybe a mech with a pot in the chest ?


Sat May 14, 2011 9:45 pm
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Joined: Thu May 05, 2011 1:30 am
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Location: Rent free in your head. Vacation in your ass.
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Post Re: Shamsy Electric Technologies - update 26/01/11
Just figured out what this needs.

A super tall mech with a couple of OP'd weapons from hell.
Like the coalition punisher and the dummy behemoth.

This has alot of potential.


Sat May 21, 2011 9:28 pm
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Post Re: Shamsy Electric Technologies - update 26/01/11
What happened to this mod? will it update for B26?


Sat Jan 28, 2012 7:32 pm
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Joined: Wed Feb 17, 2010 12:07 am
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Location: That small peaceful place called Hell.
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Post Re: Shamsy Electric Technologies - update 26/01/11
Here you go.


Attachments:
File comment: Updated for B26
SET.rte.rar [3.57 MiB]
Downloaded 449 times
Sat Jan 28, 2012 9:34 pm
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Joined: Sun Sep 25, 2011 5:55 am
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Post Re: Shamsy Electric Technologies - update 26/01/11
Woo! Thanks man!


Sun Jan 29, 2012 6:39 am
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Joined: Sun Sep 04, 2011 2:25 pm
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Post Re: Shamsy Electric Technologies - update 26/01/11
Sadly now the Jumppacks are as weak as my limbs, and can only be used to stop a fall.


Wed Feb 01, 2012 12:31 am
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Joined: Sat Aug 27, 2011 5:50 am
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Post Re: Shamsy Electric Technologies - update 26/01/11
is the b26 update compatible with b27?


Sun Aug 26, 2012 5:04 am
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Joined: Sun May 30, 2010 5:30 am
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Location: Auckland, NZ
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Post Re: Shamsy Electric Technologies - update 26/01/11
Download it and find out, posting just to ask that is kinda' against posting rules.
Just a heads up.


Sun Aug 26, 2012 6:35 am
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Post Re: Shamsy Electric Technologies - update 26/01/11
Oh sorry about that and yes that B26 works with B27, just tested it and it is a really nice mod. Cept that whenever I use the special mech the jetpack make the mech go into the ground rather than fly


Sun Aug 26, 2012 10:42 pm
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Post Re: Shamsy Electric Technologies - update 26/01/11
Great mod! Weapons are nice and the art has an interesting look to it. Everyone lighter than a mech is super weak to falling damage/gibs though, any way I could turn that up a bit?


Thu Aug 30, 2012 4:19 pm
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Joined: Mon Apr 09, 2012 7:44 am
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Post Re: Shamsy Electric Technologies - update 26/01/11
I REALLY hope this isn't necroing, but there is just one problem with this mod, and science says i cant fix the problem, or, at least entirely what a jerk!

But, all you have to do is,

1. Go into the RTE.

2. Go to the weapons.ini

3. Put two forward (/) slashes infront of the line "IncludeFile = SET.rte/Weapons/Explosives.ini"

And than you can use 98% of the mod.

The reason behind this is, there is a missing detonation sound, causing the game not to start, so this is purely a temporary fix.


Sat Sep 01, 2012 8:59 am
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Shamsy Electric Technologies - update 26/01/11
Oh man, what build is CC in today? I've been gone so long my latest build is 26!
Unless there's a Base.rte sound change, every other sound referenced in explosives.ini works. Man, I just need to polish the newest version, I got the Mnewer/Apis leg working (more or less), thanks in part to CCS's offset magic, and added a very special actor in. All I'll say is the name: Anubis.

Also, keep in mind that I think I've upped the resistances and such on the infantry, they were around 2 to 5 times the resistance of Coalition Light and Heavy (a few builds back, that is).

So yeah, if/when I get enough time to smooth out the kinks, I'll release the newest version (which would be for B26. B27 would probably just need that newfangled loadout thing, which currently I can't fiddle around with. Yet. Maybe.)


Mon Sep 03, 2012 4:38 pm
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Post Re: Shamsy Electric Technologies - update 26/01/11
I love to see this mod still in action.

If you need help with anything let me know.


Mon Sep 03, 2012 6:32 pm
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Joined: Thu Jan 07, 2010 1:54 am
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Post Re: Shamsy Electric Technologies - update 26/01/11
Oh really now, a nice bump on the page. The update is good to hear. >:3 Time to dust off the continuing plans.


Sat Sep 08, 2012 4:56 am
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