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 Starman 
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Joined: Sun Sep 13, 2009 5:34 am
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Post Re: Starman
411570N3 wrote:
Really quite good.
Though it makes me want an actor that insta-kills by jumping on other actors.

Is it just me, or will we eventually get a head crab actor?


Tue Nov 17, 2009 4:23 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: Starman
Alzarii wrote:
411570N3 wrote:
Really quite good.
Though it makes me want an actor that insta-kills by jumping on other actors.

Is it just me, or will we eventually get a head crab actor?

We already do.


Tue Nov 17, 2009 7:02 am
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Joined: Sat Sep 19, 2009 7:10 pm
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Post Re: Starman
I really liked :)
It reminded me a lot of times the times of mario


Mon Dec 07, 2009 2:02 am
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Joined: Mon Feb 02, 2009 9:18 pm
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Location: Ancient Hispania
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Post Re: Starman
Lizard wrote:
and TLB only makes the stuff data tells hm to make.

I don't think so, Orbit lands its the proof what he have personality and does cool funky stuff.


Tue Jan 12, 2010 3:40 pm
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Joined: Fri May 15, 2009 10:29 am
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Location: Russia
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Post Re: Starman
I'm talking about official stuff for cc, not mods.


Tue Jan 12, 2010 4:44 pm
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Joined: Sun Dec 20, 2009 9:34 pm
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Post Re: Starman
Cool but

Could you please make it to where since your invincible you can still lose your head and still have 100 hp.


Wed Jan 13, 2010 3:28 am
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Post Re: Starman
The problem with that is that if I make any part of the player's body be able to be hit, then gibbing can be a problem. This is fine for any part of the body except the body - once it gibs, the actor is dead, no matter what. That's why bullets just pass through.


Wed Jan 13, 2010 4:17 am
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Post Re: Starman
Having an MOSRotating or TDExplosive with "self.ToDelete = false" has the gibs appear when gibbed, but the object doesn't disappear. I haven't tested with anything else, though.


Wed Jan 13, 2010 4:23 am
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