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 MaximDude Corp. (Updated 27/09/15) 
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Joined: Thu Dec 22, 2011 5:12 pm
Posts: 24
Location: South Africa
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Post Re: MaximDude Corp. (Updated 25/08/11)
@Maxim
Well to say the least this mod is awesome and I love the bunker parts it has (probably my favourite part of the Mod). Secondly I'm really happy to see it isn't dead or anything :D


Fri Feb 17, 2012 4:32 pm
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Joined: Fri Jul 20, 2012 5:31 am
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Location: petting Schrodingers cat.
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Post Re: MaximDude Corp. (Updated 25/08/11)
Well I'm hoping this isn't dead, but I'm doubting. This mod is awesome - bunker systems and parts are fabulous. Any plans to update to build 26?


Tue Jul 24, 2012 2:06 am
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Joined: Mon Dec 26, 2011 8:39 pm
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Location: Here There Everywhere.....EVERYWHERE!!!
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Post Re: MaximDude Corp. (Updated 25/08/11)
burningsky25 wrote:
Well I'm hoping this isn't dead, but I'm doubting. This mod is awesome - bunker systems and parts are fabulous. Any plans to update to build 26?


Tis B27 compatible


Thu Jul 26, 2012 7:26 pm
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: MaximDude Corp. (Updated 25/08/11)
Zeroxys wrote:
Tis B27 compatible

*Immediate redownload.

Oh how I loved this mod. The guns, the laser fence, the turrets, especially the turrets.


Last edited by The Decaying Soldat on Fri Jul 27, 2012 7:34 pm, edited 1 time in total.



Fri Jul 27, 2012 11:30 am
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Post Re: MaximDude Corp. (Updated 25/08/11)
Hey there everyone! :D

I'd like to say that the mod is not dead, but rather on hold.
For how long will it be on hold, I can't say because I don't know that yet myself...

I was planning on releasing a nice big update some time after B26 came out, featuring new content and revised/finished old content that was removed in previous updates.
I got around 30-40% of it done but some ♥♥♥♥ came up and my current military service work schedule doesn't allow me much free time to do anything really...

Though I promise that I will find the time to update this mod and bring it to completion, but it wont happen in the next year and a half at least.

Thanks to everyone who downloaded and enjoyed the mod.
Suggestions are always welcome, i'll add them to the now-longer-than-should-be todo list.

Cheers.


Fri Jul 27, 2012 6:32 pm
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Joined: Thu Dec 22, 2011 5:12 pm
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Location: South Africa
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Post Re: MaximDude Corp. (Updated 25/08/11 (B27 compatible))
@Maxim ahhhh great to hear that it isn't dead :D and even more to see you're alive XD

Anyhow goodluck with your military things :p


Fri Jul 27, 2012 10:55 pm
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Location: petting Schrodingers cat.
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Post Re: MaximDude Corp. (Updated 25/08/11 (B27 compatible))
Awesome! Totally re-downloading now. One of the best mods to add to vanilla CC btw, just love it, especially the bunker systems too.


Wed Aug 01, 2012 3:41 am
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Joined: Sun Oct 02, 2011 2:40 pm
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Post Re: MaximDude Corp. (Updated 25/08/11 (B27 compatible))
Pity those bunker systems are not alligned properly, other than this and as i understand WIP content not balanced or not funcioning properly this is one of my favorite mods.

Millitary 'duty'...huh...again politics need someone to kill more 'dangerous' civils for them in 'valour honorable mission for god freedom and everything what is just' it seems...
but dont worry...those are "bad guys" civils -.-


Sat Sep 01, 2012 2:22 pm
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Joined: Tue Apr 03, 2012 7:28 am
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Post Re: MaximDude Corp. (Updated 25/08/11 (B27 compatible))
-Political comments retracted-

I wanted to know if Maxim plans on adding any more back story to his mod, Personally I've always Imagined MDC a lot like a space age american Military contractor, only more for bunker defenses and such, I find that their weapons fit will with the coalition, especially the assault rifle MKII. Which goes along with the theme I had pictured of them.


Last edited by Roy the Cuttlefish on Sat Sep 08, 2012 8:00 am, edited 2 times in total.



Mon Sep 03, 2012 10:45 pm
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Joined: Wed Dec 13, 2006 5:27 am
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Location: A little south and a lot west of Moscow
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Post Re: MaximDude Corp. (Updated 25/08/11 (B27 compatible))
I don't think this discussion regarding the necessity of the army is really in the right place, and frankly, I can't see it going anywhere constructive. Stick to discussing MDC, please.


Tue Sep 04, 2012 3:16 am
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Post Re: MaximDude Corp. (Updated 25/08/11 (B27 compatible))
When I use the Skinner against an Aco Delta Foxtrot, EVERYONE in my team gibs except for the skinned foxtrot. So far, it's only happened when I skinned my OWN team's Foxtrot. I also posted this in the Aco Delta thread just in case.


Wed Oct 03, 2012 6:51 am
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Post Re: MaximDude Corp. (Updated 25/08/11 (B27 compatible))
Someone64 wrote:
When I use the Skinner against an Aco Delta Foxtrot, EVERYONE in my team gibs except for the skinned foxtrot. So far, it's only happened when I skinned my OWN team's Foxtrot. I also posted this in the Aco Delta thread just in case.

:???:

Anyway.... 1.0 compatible and all that.


Thu Oct 04, 2012 2:57 am
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Joined: Thu Oct 04, 2012 12:25 am
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Post Re: MaximDude Corp. (Updated 25/08/11 (B27 compatible))
MaximDude wrote:
Someone64 wrote:
When I use the Skinner against an Aco Delta Foxtrot, EVERYONE in my team gibs except for the skinned foxtrot. So far, it's only happened when I skinned my OWN team's Foxtrot. I also posted this in the Aco Delta thread just in case.

:???:

Anyway.... 1.0 compatible and all that.


I was starting to panic.


Thu Oct 04, 2012 3:08 am
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Joined: Mon Oct 01, 2012 7:14 am
Posts: 95
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
Having issues controlling the gunships in 1.0, shouldn't the manoeuvre keys be the standard WASD while the turret is aimed independently with the mouse? Not working for me at any rate :???:

Love the bunker systems, they are very cool! The laser door is utterly hilarious against hordes of AI actors.

Also any chance you could have the nuke craft pointing nose down when they enter from a call-in? Seems a bit odd for it to enter like a regular rocket.


Thu Oct 04, 2012 3:34 am
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Location: Somewhere in Arizona
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
D'oh God, it's so beautiful! :-D


Thu Oct 04, 2012 12:47 pm
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