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 MaximDude Corp. (Updated 27/09/15) 
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Joined: Thu Mar 28, 2013 10:01 pm
Posts: 11
Location: Furcon
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
Dude, will you make a loadout for the metagame please? I love this faction and want to use them more! :D


Thu May 09, 2013 1:06 am
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Joined: Sat Apr 06, 2013 3:14 am
Posts: 23
Location: Lost in a place called "Oklahoma"
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
I'll make one for you guys. If the author has any objections then he can either let me know or delete this post.


Alright, here it is. Working unofficial metagame compatibility patch for MDC.
Attachment:
File comment: Merge these files to your MDC.rte and it will work in the meta game.
MDC.rte.rar [980 Bytes]
Downloaded 283 times

Have fun.
Also if you want any other factions for metagame pm me and I'll write one up.


Thu May 09, 2013 2:08 am
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Joined: Wed Jun 16, 2010 1:27 am
Posts: 96
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
i just want to say that i have been using your mod for EVER and i LOVE it! it is one of the best faction mods ever! i love the laser doors, now i can watch people turn into mush instead of them piling up in one spot where i put my conveyor or sending them into hell...




P.S. I LOVE TO ♥♥♥♥ ♥♥♥♥ UP!!!!!


Sat May 11, 2013 11:38 pm
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Joined: Tue Apr 16, 2013 9:08 pm
Posts: 2
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
Am I the only one who cannot use maximdude corp in single player campaign? I am also having this issue with other mods, only one of them works.


Sat Oct 12, 2013 2:09 am
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Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2044
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Post Re: MaximDude Corp. (Updated 27/09/15)
Updated.


Sun Sep 27, 2015 8:15 pm
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Data Realms Elite
Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3876
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Post Re: MaximDude Corp. (Updated 27/09/15)
wow dude look at the last post date before necroing

Wait, what the ♥♥♥♥


Sun Sep 27, 2015 9:15 pm
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Joined: Sat Jul 11, 2015 5:00 am
Posts: 51
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Post Re: MaximDude Corp. (Updated 27/09/15)
Can you look at why the drop pod opens before hitting the ground it is really annoying.


Sun Oct 04, 2015 6:02 pm
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Joined: Tue Feb 28, 2012 3:50 am
Posts: 5
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 Re: MaximDude Corp. (Updated 27/09/15)
MaximDude wrote:
Updated.



It been very long time since you did anything, why now?

Did something happened that cause you be distract for these two years


Tue Oct 20, 2015 9:51 pm
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Joined: Wed May 05, 2010 10:55 pm
Posts: 15
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Post Re: MaximDude Corp. (Updated 27/09/15)
This is truly the best mod to this game. Can't play without it. No idea how many times i have downloaded this mod in past years when i try the game what kind of improvements it has.

Thanks for making this :)


Mon Dec 28, 2015 2:49 pm
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Joined: Thu Jun 21, 2012 3:38 pm
Posts: 122
Location: On a little island called Puerto Rico
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Post Re: MaximDude Corp. (Updated 27/09/15)
Hey MaximDude, may I use your dropship turret lua scripts. I know lua but not that much. You'd be credited handsomely :grin: PLEASE :lol:


Thu Jan 14, 2016 6:56 pm
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Joined: Tue Oct 20, 2015 2:56 am
Posts: 62
Location: Under a bridge.
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Post Re: MaximDude Corp. (Updated 27/09/15)
Natti wrote:
wow dude look at the last post date before necroing

Wait, what the ♥♥♥♥

Appropriate reaction.


Thu Jan 14, 2016 7:34 pm
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Joined: Sat Jul 11, 2015 5:00 am
Posts: 51
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Post Re: MaximDude Corp. (Updated 27/09/15)
Hey if you are still around I was wondering if you could tell me how to make the ion rifle and cannons have longer range then what they have because I think its way to short.


Tue Dec 20, 2016 8:17 pm
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