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[B33] MaximDude Corp. (10 Year Anniversary Update)
http://forums.datarealms.com/viewtopic.php?f=61&t=17243
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Author:  MaximDude [ Sat Oct 13, 2012 8:33 pm ]
Post subject:  Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))

I don't recall that ever being there... Strange...
Ignore that error.

Author:  Someone64 [ Tue Oct 16, 2012 1:47 pm ]
Post subject:  Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))

For some reason, MDC miners dig straight up when put in dig mode. Other factions don't do this. Maybe it's because I have the smarter AI mod? most likely not though.

Author:  Sims_Doc [ Tue Oct 16, 2012 3:07 pm ]
Post subject:  Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))

Someone64 wrote:
For some reason, MDC miners dig straight up when put in dig mode. Other factions don't do this. Maybe it's because I have the smarter AI mod? most likely not though.


Actual, I've got the same issue its honestly a time-waster because you either need to dig down then micro manage them so that they don't dig them self out of the map. Or hope like hell that bounty's on enemy are added.

Author:  Greenclone [ Wed Nov 21, 2012 5:46 am ]
Post subject:  Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))

what ever happend to the original MDCHQ?

Author:  Arrrgh3 [ Fri Nov 23, 2012 3:57 pm ]
Post subject:  Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))

Can you please make a zip file for this? =)

Author:  Izak12 [ Sat Feb 09, 2013 6:24 pm ]
Post subject:  Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))

any plans to update these weapons for 1.05? it laaags

Author:  weegee [ Sat Feb 09, 2013 7:26 pm ]
Post subject:  Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))

What lags exactly? I've tested every single weapon and it worked fine.

Author:  Izak12 [ Sun Feb 10, 2013 1:03 am ]
Post subject:  Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))

weegee wrote:
What lags exactly? I've tested every single weapon and it worked fine.


ah the nukes and the air bombs

Author:  Saven [ Sun Feb 10, 2013 10:39 am ]
Post subject:  Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))

Izak12 wrote:
ah the nukes and the air bombs


Must be your computer then.

Author:  Izak12 [ Sun Feb 10, 2013 5:45 pm ]
Post subject:  Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))

Saven wrote:
Izak12 wrote:
ah the nukes and the air bombs


Must be your computer then.


ah youre right i fixed the problem

Author:  Chronometer [ Fri Mar 29, 2013 6:48 pm ]
Post subject:  Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))

- MDC Heavy Duty Double Dphotobucketoor -
You mean door?

Author:  halo117 [ Sun Mar 31, 2013 1:31 am ]
Post subject:  Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))

can you do a loadout file for metagame?

Author:  RaiouSergal [ Thu May 09, 2013 1:06 am ]
Post subject:  Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))

Dude, will you make a loadout for the metagame please? I love this faction and want to use them more! :D

Author:  xenotashin [ Thu May 09, 2013 2:08 am ]
Post subject:  Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))

I'll make one for you guys. If the author has any objections then he can either let me know or delete this post.


Alright, here it is. Working unofficial metagame compatibility patch for MDC.
Attachment:
File comment: Merge these files to your MDC.rte and it will work in the meta game.
MDC.rte.rar [980 Bytes]
Downloaded 890 times

Have fun.
Also if you want any other factions for metagame pm me and I'll write one up.

Author:  l4d fanatic [ Sat May 11, 2013 11:38 pm ]
Post subject:  Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))

i just want to say that i have been using your mod for EVER and i LOVE it! it is one of the best faction mods ever! i love the laser doors, now i can watch people turn into mush instead of them piling up in one spot where i put my conveyor or sending them into hell...




P.S. I LOVE TO ♥♥♥♥ ♥♥♥♥ UP!!!!!

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