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 Constructor - V1.1 [04 Dec Update 2] 
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Post Re: Constructor - V1.0 [04 Dec]
Grif messed up somewhere. Make a copy of bunkerbits.con and rename it to bunkerbits.com


Fri Dec 04, 2009 8:33 pm
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Post Re: Constructor - V1.0 [04 Dec]
Ty mail

Silly Grif :roll:


Fri Dec 04, 2009 8:36 pm
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Post Re: Constructor - V1.0 [04 Dec]
All of the stuff in BunkerBits has .com instead of .con.

EDIT: Or mail's way, but that seems roundabout to me.


Attachments:
File comment: Fix'd.
Constructor.rte.zip [917.52 KiB]
Downloaded 284 times
Fri Dec 04, 2009 9:37 pm
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Post Re: Constructor - V1.0 [04 Dec]
I thought I saw something that used .con


Fri Dec 04, 2009 9:53 pm
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Post Re: Constructor - V1.0 [04 Dec]
Thanks, good as traps.


Sat Dec 05, 2009 2:42 am
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Post Re: Constructor - V1.1 [04 Dec Update 2]
Augh, BMP to Array was messed up. My bad. It's all fixed now, so please redownload.
Also, mail, you may be thinking of the old contour files from CC. Those were replaced with the bmps we currently use.


Sat Dec 05, 2009 3:31 am
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Post Re: Constructor - V1.1 [04 Dec Update 2]
I saw it in one of the .inis. Must just be my eyes. Oh well.


Sat Dec 05, 2009 3:46 am
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Post Re: Constructor - V1.1 [04 Dec Update 2]
Wow.

Nothing else needs to be said. This is just awesome.


Sat Dec 05, 2009 4:02 am
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Post Re: Constructor - V1.1 [04 Dec Update 2]
Combining this with TLB's computer cursor mod is fantastic beyond words.

Fairly stable too.

CURSOR BASED WARFARE HELL YEAH


Sat Dec 05, 2009 4:20 am
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Post Re: Constructor - V1.1 [04 Dec Update 2]
TheLastBanana wrote:
Augh, BMP to Array was messed up. My bad. It's all fixed now, so please redownload.
Also, mail, you may be thinking of the old contour files from CC. Those were replaced with the bmps we currently use.


Y'all ♥♥♥♥♥es always blaming me

Also, I haven't ever encountered crashes with this, so I'd really like to know when exactly problems happen.

Transparent bunkermodules are not possible because of the way IsScrap works.
Any settled MO that settles without a background (be it the scene background or a bunkermodule background) will be Scrap, which, at the point of material dislodging, will become weak-as-paper-mache ♥♥♥♥ that is next to useless for bunker construction.

Petethegoat: module switching mid-construction is an unintentional feature that I found but decided to leave in because it's kinda useful.

Adding a childobject system would be drastically more complicated; it'd require duplicating the child object of other bunkermodules to ensure no dependencies, adding them to the system, tracking their position relative to the actual bunkermodule, and overall it's not worth the heavy modification that would be required.

Samohan there shouldn't be any errors with placement on "slightly overlapping" modules, but I'm not sure I can decipher your engrish correctly.

In case anyone was unclear: you must use the background modules because the constructor will not work in other places. This is intentional. Don't tell me this. I told it to you four times in size 200 red.


Sat Dec 05, 2009 6:11 am
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Post Re: Constructor - V1.1 [04 Dec Update 2]
REDUNDANCY:
GRIF YOU ARE THE SEX BRO HAVE MY BABIES, LIKE THOUSANDS OF THEM

Anyways, is it possible to incorporate gold value into making stuffs?


Sat Dec 05, 2009 6:30 am
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Post Re: Constructor - V1.1 [04 Dec Update 2]
Contrary wrote:
REDUNDANCY:
GRIF YOU ARE THE SEX BRO HAVE MY BABIES, LIKE THOUSANDS OF THEM

Anyways, is it possible to incorporate gold value into making stuffs?


The lack of goldcost is a clever balance of intended functionality and ease of module importing. Since the only file imported is the FG bitmap, it'd be much more complicated (or rather arbitrary) to assign prices to each module. It's not at all impossible, but I actually prefer the "balance" of having to buy construction areas but then being able to build freely.


Sat Dec 05, 2009 6:54 am
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Post Re: Constructor - V1.1 [04 Dec Update 2]
Okay... When i use this the only unit or section i can find related to the constructor is a brain unit named constructor. No modules or drones or anything. All this brain unit is capable of is endlessly creating stairs. Any way to fix this?


Sat Dec 05, 2009 8:21 am
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Post Re: Constructor - V1.1 [04 Dec Update 2]
Press left or right...


Sat Dec 05, 2009 8:31 am
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Post Re: Constructor - V1.1 [04 Dec Update 2]
I still can't find the errors in my post...

I think the problem might have been that I placed 2 grid peices over each other, though when the game crashed I was using TLB's computer, so it could be that.


Sat Dec 05, 2009 9:53 am
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