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 M4a1 
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Joined: Mon Nov 09, 2009 4:24 pm
Posts: 45
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 M4a1
My first MOD.
I provided the sprites and sounds.I give most of the credit of the LUA coding towards one of my friends called Chikoro.He helped me to turn the code into B23

So today i was playing CS2D and though: Why not an M4a1?
I ended up making some sprites,and i had many problems with them,so i just had to resprite them.
Took a while,and needed some code but my friend helped.
Here it is...
The m4a1!
Attachment:
M4a1.zip [384.87 KiB]
Downloaded 594 times

Pictures:
Attachment:
A satisfied costumer.PNG
A satisfied costumer.PNG [ 157.28 KiB | Viewed 10358 times ]

A satisfied costumer :D
Attachment:
File comment: M4a2
XM13001.bmp [1.51 KiB]
Not downloaded yet

The M4a2 with reddot




Stats:
All have 30 ammo
3 versions: M4a1,M4a2 (or 3,can't renember) and M4a2 with reddot (Increased acuraccy)
It's pretty powerful
Reloading is pretty slow


Last edited by mrheadhopper on Sat Dec 26, 2009 12:45 am, edited 2 times in total.



Fri Dec 25, 2009 5:01 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: M4a1
It hasn't got any lua script at all :P


Fri Dec 25, 2009 5:10 pm
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Joined: Sun Dec 16, 2007 12:09 am
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Location: Being The Great Juju
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Post Re: M4a1
1: Welcome to mod-making.
2: It's generally recommended that you avoid releasing your first mod unless it's really fudge good.
3: Small mods like mods that are just one actor or one weapon usually go in the Minor Mod Dump.

On to the mod... it's alright for your very first. The sprite is fine but it seems a bit choppy, especially around the stock. However, it's nothing really interesting or special. There have been other released M4/M4 variants that are frankly better quality than this, but it's a good first try ;)

Also I noticed it doesn't have any real lua...

EDIT: Ninja'd by Lizard!


Fri Dec 25, 2009 5:14 pm
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Joined: Sat Jun 16, 2007 2:31 am
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Location: Texas
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Post Re: M4a1
viewtopic.php?f=61&t=16863


Fri Dec 25, 2009 5:56 pm
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Joined: Sun Dec 09, 2007 3:08 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: M4a1
It's been done several times before, but at least it's not horrible.


Fri Dec 25, 2009 6:03 pm
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Post Re: M4a1
I asked my buddy for some sort of code that works in CC
So i gave him some examples (other mods) and he chopped this up

But,it's good right?
And sorry,didn't notice the moddump
I maybe make some actor later


Fri Dec 25, 2009 7:22 pm
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Joined: Tue Mar 31, 2009 3:16 am
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Post Re: M4a1
Quote:
It hasn't got any lua script at all :P


Harder doesn't mean better.


Fri Dec 25, 2009 10:42 pm
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Joined: Mon Jun 29, 2009 2:40 am
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Location: Deep below The Map of Mars
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Post Re: M4a1
Ophanim, Tezzet, their comments are appropriate given that the OP said there was lua involved, mistakenly.
It's just a normal gun.
Also, Mr HeadHopper, Lua is not an acronym, it's a noun, so it's just "Lua."

It also is capitalized, because it is a proper noun =P -Duh


Fri Dec 25, 2009 10:48 pm
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Joined: Mon Nov 09, 2009 4:24 pm
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Post Re: M4a1
Thanks.
I thinked .ini files had lua coding in it :oops:


Fri Dec 25, 2009 11:48 pm
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: M4a1
mrheadhopper wrote:
Thanks.
I thinked .ini files had lua coding in it :oops:

There is a distinct difference between .ini, and .lua files.


Sat Dec 26, 2009 5:38 am
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Joined: Tue Aug 04, 2009 9:45 am
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Post Re: M4a1
For a first mod, it's pretty good. Better than my first attempt (which was a knife gun) :-o
I think it's a good mod, but it's really not worth only releasing a few weapons which - no offense - are fairly average. Maybe you could extend this into a bigger CS mod o_O
Also, what OS are you running on, man? That window looks ancient.


Sun Dec 27, 2009 7:13 am
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Post Re: M4a1
Windows XP
And i made the guns for the CS 1.6 actors


Sun Dec 27, 2009 6:27 pm
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