Cortex Command Mod Manager / Activities Manager [2.1]
Author
Message
l4d fanatic
Joined: Wed Jun 16, 2010 1:27 am Posts: 96
Re: Cortex Command Mod Manager / Activities Manager [2.1]
god damn it...
i cant make a custom skirmish! all i can do is a random skirmish. when i do add to on all waves it crashes! when i do add to on somthing generated from random skirmish it also crashes!
Value cannot be null. Parameter name: source
when i click more it shows
EXCEPTION: System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate) at CortexCommandModManager.ActivityItemWindow..ctor() at CortexCommandModManager.MainWindow.AddSkirmishItem() at CortexCommandModManager.MainWindow.skirmishWavesTreeViewItem_Add_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at CortexCommandModManager.App.Main()
NO INNER EXCEPTION
am i doing somthing wrong?
Sun Oct 02, 2011 8:45 pm
sabasNL
Joined: Mon Aug 08, 2011 12:03 am Posts: 22 Location: Them Netherlands
Re: Cortex Command Mod Manager / Activities Manager [2.1]
l4d fanatic wrote:
am i doing somthing wrong?
Nope. This mod doesn't work anymore, except the one thing that it is actually ment for: As mod manager. The Activity Manager is outdated and thus doesn't work.
Re: Cortex Command Mod Manager / Activities Manager [2.1]
I could eventually recode this so that it makes the correct new activities, but I can't compile it so I'd have to give it to SneakyMax.
If you want me to, of course.
Mon Oct 03, 2011 8:38 pm
Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
Re: Cortex Command Mod Manager / Activities Manager [2.1]
sabasNL wrote:
l4d fanatic wrote:
am i doing somthing wrong?
Nope. This mod doesn't work anymore, except the one thing that it is actually ment for: As mod manager. The Activity Manager is outdated and thus doesn't work.
The problem l4d fanatic is having used to come up all the time with the activities manager long before the new format of lua activities of B24. Unfortunately I do not recall what the fix is, other than that I ran into it a lot.
Mon Oct 03, 2011 8:54 pm
l4d fanatic
Joined: Wed Jun 16, 2010 1:27 am Posts: 96
Re: Cortex Command Mod Manager / Activities Manager [2.1]
ok, thanks. lol, im answering your question at least a year later. hehe. i wiped my hard drive and now im reinstalling CC and CCMM! im glad the mod manager works for B26! best non-ingame mod EVER! (and the only one?)
Sat Jan 07, 2012 9:33 pm
glata10
Joined: Sat Sep 10, 2011 11:24 am Posts: 18
Re: Cortex Command Mod Manager / Activities Manager [2.1]
I really want to download it but the link doesn't work for me so please fix.
Re: Cortex Command Mod Manager / Activities Manager [2.1]
The Mod Manager Activity still works, but their are a few mods that wont work for it. ones that i know of that don't work are UniTec, and theater of death weapons pack. If you want to use the mods and activities then all you have to do is turn off the mods that don't work, then go to Activities and load mods, use the mods that are activated to create your activity. Save activity and then go back and reactivate the mods. All you have to do is start the game and it should work. If you have trouble with any of the mods you have to manually search all of your mods to check and see if they will run for the Custom Activity creator.
Mon Jan 16, 2012 10:46 pm
l4d fanatic
Joined: Wed Jun 16, 2010 1:27 am Posts: 96
Re: Cortex Command Mod Manager / Activities Manager [2.1]
Leogg wrote:
The Mod Manager Activity still works, but their are a few mods that wont work for it. ones that i know of that don't work are UniTec, and theater of death weapons pack. If you want to use the mods and activities then all you have to do is turn off the mods that don't work, then go to Activities and load mods, use the mods that are activated to create your activity. Save activity and then go back and reactivate the mods. All you have to do is start the game and it should work. If you have trouble with any of the mods you have to manually search all of your mods to check and see if they will run for the Custom Activity creator.
some mods dont work because they use a different file path than what is there, for instance it looks for base.rte/coalition/weapons/sound/shot01, but there is no sound folder, then you can just take the souds and put them in a sound folder you made. this is only if there is an error with not being able to find a certain file or somthing.
Sun Apr 01, 2012 11:00 pm
scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
Re: Cortex Command Mod Manager / Activities Manager [2.1]
Congratulations. This is a nice necrobump if I've ever seen one. Bravo!
Now, seriously, do not post here anymore. Dead and buried.
Re: Cortex Command Mod Manager / Activities Manager [2.1]
There are still plenty of members here who can help those who have difficulties in using this tool. Anyone who has anything to contribute at all is still perfectly welcome to post here with a question.
Mon Apr 02, 2012 6:40 pm
cortexcmndfan
Joined: Tue Nov 05, 2013 10:39 pm Posts: 7
Re: Cortex Command Mod Manager / Activities Manager [2.1]
Re: Cortex Command Mod Manager / Activities Manager [2.1]
Someone make an 1.0 version of this so we can make CC even fun!
Sat Nov 09, 2013 4:04 am
SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
Re: Cortex Command Mod Manager / Activities Manager [2.1]
Heh, I just got emails about this being replied to. I made this thing...nearly 4 years ago! I haven't played Cortex Command since 2011.
I realize the download links don't work any more, but has the modding format changed since then, meaning this doesn't work at all any more? Has no one made any tools to do this same thing since then?
Re: Cortex Command Mod Manager / Activities Manager [2.1]
SneakyMax wrote:
Heh, I just got emails about this being replied to. I made this thing...nearly 4 years ago! I haven't played Cortex Command since 2011.
I realize the download links don't work any more, but has the modding format changed since then, meaning this doesn't work at all any more? Has no one made any tools to do this same thing since then?
They said the mod manager still "works"
but the activity manager is said to be "broken"
well i havent downloaded it yet.
So i think you should atleast update this for 1.0 pretty please?
Sat Nov 09, 2013 4:36 am
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
Re: Cortex Command Mod Manager / Activities Manager [2.1]
I continue to not understand why people need a mod manager. Just make another folder and drag and drop mods to and from it.
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