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 Cortex Command Mod Manager / Activities Manager [2.1] 
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Joined: Sun May 02, 2010 3:39 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [2.1]
Versagen wrote:
Well that fixed my other problem, and I can click random skirmish without it crashing now, but... On on the window where it says "choose from these other mods" there isn't anything there, and I certainly have other mods for choosing.


same for me!


Sat Feb 05, 2011 4:58 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [2.1]
GitHub repo created at https://github.com/SneakyMax/Cortex-Command-Mod-Manager (the 3.0 version beta I'm working on, not 2.1)


Sat Mar 19, 2011 2:06 am
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Post Re: Cortex Command Mod Manager / Activities Manager [2.1]
Teaser:

Image


Sat Mar 19, 2011 6:46 am
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Post Re: Cortex Command Mod Manager / Activities Manager [2.1]
Lookin Fancy. When might we be expecting this on our screens?


Sat Mar 19, 2011 7:45 am
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Post Re: Cortex Command Mod Manager / Activities Manager [2.1]
Well I haven't even started on the Activities tab yet. It as well is going to get a complete overhaul (and work for b24, of course).


Sat Mar 19, 2011 8:59 am
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Data Realms Elite
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Post Re: Cortex Command Mod Manager / Activities Manager [2.1]
Please make the Disabled mods folder something like zzzzDisabled_Mods so it can be found easier.


Sat Mar 19, 2011 10:14 am
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Post Re: Cortex Command Mod Manager / Activities Manager [2.1]
Okay, that sounds good.


Sat Mar 19, 2011 11:13 am
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Post Re: Cortex Command Mod Manager / Activities Manager [2.1]
Yes! Good to know there's progress!
Thank you, SneakyMax.


Sun Mar 20, 2011 3:58 am
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Joined: Sun Mar 20, 2011 3:52 pm
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 Re: Cortex Command Mod Manager / Activities Manager [2.1]
Hi, I'm kinda new on this forum and I have a trouble - in Skirmish Waves section, when I'm done with creating them I just run the game by ModManager but in game while playing I dont see those new monsters :roll: is there something else to do except running game by ModManager?


Sun Mar 20, 2011 4:02 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [2.1]
RipRisk wrote:
Hi, I'm kinda new on this forum and I have a trouble - in Skirmish Waves section, when I'm done with creating them I just run the game by ModManager but in game while playing I dont see those new monsters :roll: is there something else to do except running game by ModManager?

Huh...
The Skirmish Editor doesn't work with B24, but most of the time I can't even make a new activity.
If you are actually able to create a new activity, just find New Skirmish Defense/Custom Skirmish Defense near the bottom of the list of scenario.

Or, you can try random activity generation. That's the only thing that works on my skirmish editor for now, but not for long :D


Mon Mar 21, 2011 4:49 am
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Post Re: Cortex Command Mod Manager / Activities Manager [2.1]
Currently this topic is what is holding me up for the new version. If you know an answer, that would speed things up considerably.


Thu Mar 24, 2011 10:37 pm
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Joined: Tue May 17, 2011 1:01 am
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Post Re: Cortex Command Mod Manager / Activities Manager [2.1]
It appears that all of the mirrors for the mod manager are down. Could someone post a current mirror of version 2.1?


Tue May 17, 2011 1:05 am
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Joined: Fri Jul 27, 2007 5:31 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [2.1]
Hey there, haven't played this game for years and much has changed, my last login was in 2007, and I've completely forgotten how to do some things. I've looked all over and found instructions on how to install a mod in a basic fashion, however if I try that method coupled with this mod manager, i get a nasty crash during initial game load. I can't seem to find instructions on how to install mods for use with this mod manager, and there's no read-me. Any advice? I tried extracting the rar of 'HuegPackOMods' into a folder to which I added an .rte extension, it then shows up in the mod manager, but when enabled I receive said crash.]

Cheers


Mon May 30, 2011 1:56 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [2.1]
When you extract a zip or a rar, you should get a folder with another folder that has an .rte extension inside it. You need to remove it from there and put it in your CC directory.

This mod manager is not designed to install mods, like the mac mod manager, it it designed to enable and disable them after you have installed them yourself.


Sun Jun 05, 2011 11:20 am
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Post Re: Cortex Command Mod Manager / Activities Manager [2.1]
Sorry I should have followed this up, I did actually figure it out, there must have been something up with the way it was extracted that affected the index file or something. I re-downloaded and re-extracted and now it works fine :)


Sun Jun 05, 2011 3:32 pm
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