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 [WIP] Mechanoid Race [UPDATED: 3/6/2010] 
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Joined: Sun Oct 25, 2009 10:16 pm
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Location: Western U.S.
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Post Re: [WIP] Mechanoid Race
Loved it! A bit tall but workable in bunkers. Rifle is a beast but that pistol is Dynamite!


Wed Jan 13, 2010 10:37 pm
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Post Re: [WIP] Mechanoid Race
I haven't tried this and I'm already liking it. It has some personality. Sounds like it might not be utterly rapetastic either.

Also, when I first saw the sprite, I didn't even think it was yours DSMK2. Your stuff is usually more blocky.


Thu Jan 14, 2010 4:01 pm
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Post Re: [WIP] Mechanoid Race
Sometimes the beam just goes in whatever direction and from whatever spot it chooses, so that you don't hit the target at all.


Thu Jan 14, 2010 4:31 pm
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Alright added the RS System's robots and weapons. Still no gibs for it yet, and still needs some nerfing. Wonder if anyone can improve the walk-path of the RS Systems robot?

[EDIT:]
I'll be working on RS Systems for a bit, I made them as opponents in mind.


Sun Mar 07, 2010 2:54 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Haha, that second robot looks amazing. Along with DSTech Corp, this will sap my free time until my birthday. :D

Also, DSMK, is the Mac version of DSTech a port of a slightly older version?


Sun Mar 07, 2010 4:06 pm
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
I love the new robot, it's posture and proportions. It reminds me a lot of the prawn suit from D9.

The female assassin continues to look oversized, though.

A hasty drawing to show my appreciation(and used as a practice).


Last edited by The Decaying Soldat on Mon Mar 08, 2010 12:43 am, edited 1 time in total.



Sun Mar 07, 2010 4:38 pm
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
8-Bit wrote:
Haha, that second robot looks amazing. Along with DSTech Corp, this will sap my free time until my birthday. :D

Also, DSMK, is the Mac version of DSTech a port of a slightly older version?


Should be the same: Though I find it amazing how making stuff from scratch is much more easier than modifying whats already there.

The Decaying Soldat wrote:
I love the new robot, it's posture and proportions. It reminds me a lot of the prawn suit from D9.

The female assassin continues to look oversized, though.



As always you get the details down pat! I'll shrink the Puniceus as best as I can... When I get the time <it's test week>. I drew the robot's concept art while watching Patlabor, the design really came together while I was spriting it.


Sun Mar 07, 2010 5:25 pm
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Actually, now that I think about it, it kinda does look like the helldiver... Also, is there any chance of giving the RSU00 Main a heavy plasma cannon? I think it could work very well with that, or make an actor with heavy armor for that.


Sun Mar 07, 2010 11:50 pm
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Point.blank wrote:
Actually, now that I think about it, it kinda does look like the helldiver... Also, is there any chance of giving the RSU00 Main a heavy plasma cannon? I think it could work very well with that, or make an actor with heavy armor for that.


Already planned long before I posted this mod.

Just 4 pieces of equipment left:
Plasma Bazooka/Cannon - <Preferring to call it a plasma bazooka>
Grenade Launcher
Grenades
Some kind of digger

And a craft:
Raiding craft, advanced rocket... Ship thing.

From there I'll be set with the perfect opponents. Needs a small attack drone to go with the RS Systems faction, just need to rip code from the unreleased DSTech Apis. Simple stuff.


Mon Mar 08, 2010 12:09 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
In 2010...

Cortex command gets the most beautiful fight ever seen...

The New DSTech Corp Vs CRobo's(2010)

I actually like these better than the CRobo's. the older stuff, I didn't care for, but this is unbelievably awesome. the only 2 things that bug me.

1) jetpacks are way to much. If you give them exactly the weapons that you included, they are almost uncontrollably fast. it's like playing armored core, from a static camera, you just can't see what your doing... Half the time I fly off the top of the map, even with 2 pistols and a rifle.

2) I didn't test the crawling/laying animations, nor the 'can they climb ladders'... Some mods can do that pretty well, but sometimes even the vanilla content just stumbles on one spot, so its not such a big deal... Crawling and laying are important, I use them alot, but the ladders, not so important.


and if you can't tell, This single release, the content included in THIS update... This is now my new favorite mod. that says alot because I typically don't ever have a 'single favorite' anything.


Mon Mar 08, 2010 2:01 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Call it RS Systems instead, I made them with "Not DSTech" in mind. I often put the jetpacks at max power usually when I start an actor. As for crawling/climbing/walkpaths in general... That's beyond me.


Mon Mar 08, 2010 2:14 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
The homing bullet homes in on all actors, not just enemies. Meaning, if you're shooting at some enemies and you have a teammate behind you the bullet decides it would be a good idea to deflect off of the air and hit your buddy.

DS, IT NEEDS BETTER SOUNDS!
I Like the graphics.

3/5


Mon Mar 08, 2010 2:37 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
uh... this is funny...

Puniceus: supposedly female

When you attempt to crawl she face-plants and shoves her butt up and out. thaaaatsssss just great.... :???:


Mon Mar 08, 2010 6:31 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
That bot looks ♥♥♥♥ A+
Walkpaths are screwy, I could possibly have a look at them if you want. "Female" one is a bit drab looking, I think it's the shading. More contrast in the FG parts would make it better.


Mon Mar 08, 2010 7:41 am
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Post Re: [WIP] Mechanoid Race [UPDATED: 3/6/2010]
Geti wrote:
That bot looks ♥♥♥♥♥♥♥ A+
Walkpaths are screwy, I could possibly have a look at them if you want. "Female" one is a bit drab looking, I think it's the shading. More contrast in the FG parts would make it better.


Yea that would help a lot.


Mon Mar 08, 2010 8:15 am
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