View unanswered posts | View active topics It is currently Thu Apr 18, 2024 5:07 am



Reply to topic  [ 57 posts ]  Go to page Previous  1, 2, 3, 4
 VED Grenade Launcher *Update: Trajectory Guide 
Author Message
User avatar

Joined: Mon Mar 07, 2011 2:18 am
Posts: 717
Reply with quote
Post Re: VED Grenade Launcher *Update: Trajectory Guide
Is it okay if I modify this into a bow?


Sat May 07, 2011 8:22 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
Location: Here
Reply with quote
Post Re: VED Grenade Launcher *Update: Trajectory Guide
Sure.


Sat May 07, 2011 8:28 pm
Profile
User avatar

Joined: Sun Feb 06, 2011 5:43 pm
Posts: 29
Location: Piaseczno, Poland
Reply with quote
Post Re: VED Grenade Launcher *Update: Trajectory Guide
can you make it to sow type of renade mounted on launcer?
♥♥♥♥ my keyboard


Sat May 07, 2011 9:28 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
Location: Here
Reply with quote
Post Re: VED Grenade Launcher *Update: Trajectory Guide
Um, what?


Sat May 07, 2011 9:35 pm
Profile
User avatar

Joined: Sat Feb 26, 2011 10:29 am
Posts: 163
Reply with quote
Post Re: VED Grenade Launcher *Update: Trajectory Guide
I tried to use a TDExplosive of changing PresetName to achieve it (reference to the "Pre Equipped" Mod), half successed, but had problems unsolved.


Sun May 08, 2011 6:42 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
Location: Here
Reply with quote
Post Re: VED Grenade Launcher *Update: Trajectory Guide
The gun knows which grenade to copy by checking the PresetName. So, if you have something that changes the PresetName of a grenade mid-game, it won't work.


Sun May 08, 2011 7:03 am
Profile
User avatar

Joined: Sat Feb 26, 2011 10:29 am
Posts: 163
Reply with quote
Post Re: VED Grenade Launcher *Update: Trajectory Guide
CaveCricket48 wrote:
The gun knows which grenade to copy by checking the PresetName. So, if you have something that changes the PresetName of a grenade mid-game, it won't work.


No, this TDExplosive is always set to unactived and used to show the grenade's name, it floats upon the actor. It work on the same principle as Mehman's "Pre Equipped" Mod, which use it to show remainder ShieldPower.


Last edited by Xery on Sun May 08, 2011 7:13 am, edited 1 time in total.



Sun May 08, 2011 7:12 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
Location: Here
Reply with quote
Post Re: VED Grenade Launcher *Update: Trajectory Guide
So uh, what's your problem?


Sun May 08, 2011 7:13 am
Profile
User avatar

Joined: Sat Feb 26, 2011 10:29 am
Posts: 163
Reply with quote
Post Re: VED Grenade Launcher *Update: Trajectory Guide
CaveCricket48 wrote:
So uh, what's your problem?


It doesn't disappear when I switch/drop/pickup weapons, though I already add code like "if switch or so ,then TDExplosive.To.Delete = true". If my actor die, then it'll be left there forever.

BTW, Is there another way to show text informations?


Sun May 08, 2011 7:18 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
Location: Here
Reply with quote
Post Re: VED Grenade Launcher *Update: Trajectory Guide
What doesn't disappear? The VED Grenade Launcher isn't supposed to make anything disappear.


Sun May 08, 2011 8:33 am
Profile
User avatar

Joined: Sat Feb 26, 2011 10:29 am
Posts: 163
Reply with quote
Post Re: VED Grenade Launcher *Update: Trajectory Guide
CaveCricket48 wrote:
What doesn't disappear? The VED Grenade Launcher isn't supposed to make anything disappear.


The TDExplosive(used to show information) I talked about.
Well, since I've deleted the edited mod folder(cause I don't need it now), someone could just take the idea and mod it out.
Also, this mod is realy great, its Lua code helps me a lot. thx CC48^_^


Sun May 08, 2011 9:20 am
Profile
User avatar

Joined: Wed Apr 13, 2011 12:38 am
Posts: 162
Location: Only The Claw knows...
Reply with quote
Post Re: VED Grenade Launcher *Update: Trajectory Guide
Time to launch some Creeper Vines, Hydras, and Metroids! :D


Thu May 26, 2011 10:42 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 57 posts ]  Go to page Previous  1, 2, 3, 4

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.040s | 15 Queries | GZIP : Off ]