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 VED Grenade Launcher *Update: Trajectory Guide 
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Joined: Wed Jan 07, 2009 10:26 am
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Post Re: VED Grenade Launcher *Update: Trajectory Guide
Excellent as always. You might consider attempting to factor in velocity and maybe abnormal gravity if it is not already. You also might want to try making the guidelined device charge slower, both for balance and ease of use.


Fri Sep 03, 2010 10:00 am
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Post Re: VED Grenade Launcher *Update: Trajectory Guide
I was planning on adding a menu that you could open, like this, to set the velocity to a specific number or set to charge it, and the trajectory guide toggling would be in there, too.

Was also planning on having special modes of the grenade launcher where it turns the grenades that it fires into mines, or sticky bombs, and other stuff.

Oh yeah, I found a way to make the duel weapon scripts more reliable. Will update those soon.


Fri Sep 03, 2010 11:12 am
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Joined: Thu Jul 08, 2010 10:24 pm
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Post Re: VED Grenade Launcher *Update: Trajectory Guide
HOLY ♥♥♥♥ ANOTHER CC48 MOD! Looks promising. Trajectory guide is awesome. High originality points.


Fri Sep 03, 2010 11:34 am
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Joined: Tue Aug 14, 2007 8:40 pm
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Post Re: VED Grenade Launcher *Update: Trajectory Guide
CaveCricket48 wrote:
limit on ow many you can use.

Typo.
This is more the stuff of a PM, sir Sakis. Informal warning to put more into your posts. -Duh


Sun Sep 05, 2010 12:58 am
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Post Re: VED Grenade Launcher *Update: Trajectory Guide
7/10 :cool:


Fri Sep 10, 2010 1:34 am
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Post Re: VED Grenade Launcher *Update: Trajectory Guide
My heart skipped a beat. Then another. Good God, my heart won't start back up! This is beautiful!


Wed Mar 23, 2011 1:12 am
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Post Re: VED Grenade Launcher *Update: Trajectory Guide
Let's send some rogue RETARDS to enemy base with this :D


Wed Apr 13, 2011 1:45 pm
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Joined: Fri Jan 07, 2011 8:01 am
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Post Re: VED Grenade Launcher *Update: Trajectory Guide
I wonder how you can make all those ideas work.
Really, I have lots of ideas and I'm not that bad at lua, but I can't do stuff like this.

And I love to throw a lot of impulse grenades, it's awesome.


Mon Apr 18, 2011 3:50 am
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Post Re: VED Grenade Launcher *Update: Trajectory Guide
Projectile guide in this mod stopped working for me. Any fixes?


Sun Apr 24, 2011 9:09 pm
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Post Re: VED Grenade Launcher *Update: Trajectory Guide
You have it toggled on with the Gold Dig thing, right?


Sun Apr 24, 2011 10:59 pm
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Post Re: VED Grenade Launcher *Update: Trajectory Guide
Yea.


Mon Apr 25, 2011 12:05 pm
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Joined: Sat Mar 20, 2010 9:25 pm
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Post Re: VED Grenade Launcher *Update: Trajectory Guide
10/10, great job! You can even fire molotov cocktails!


Mon Apr 25, 2011 6:16 pm
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Post Re: VED Grenade Launcher *Update: Trajectory Guide
Aye, it fires any TDExplosive, I believe. Is that correct, or am I talking gibberish?


Last edited by Jackal on Mon Apr 25, 2011 9:12 pm, edited 1 time in total.



Mon Apr 25, 2011 8:59 pm
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Post Re: VED Grenade Launcher *Update: Trajectory Guide
@UP Yesh, you're correct.


Mon Apr 25, 2011 9:08 pm
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Post Re: VED Grenade Launcher *Update: Trajectory Guide
Alright, cool. I said something accurate for once.


Mon Apr 25, 2011 9:14 pm
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