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 Medical Supplies + MPSE + Waypoint Teleporter *Med Update 
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Medical Supplies + MPSE + Waypoint Teleporter
Cave Cricket, I would like there to be a reverse waypoint teleporter ( Anything around the way-point, is immediately teleported to the teleporter ) .


Wed Jan 20, 2010 7:23 am
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Post Re: Medical Supplies + MPSE + Waypoint Teleporter
Foa wrote:
Cave Cricket, I would like there to be a reverse waypoint teleporter ( Anything around the way-point, is immediately teleported to the teleporter ) .

like saying beam me up scotty theres no intelligent life down here?


Thu Jan 21, 2010 1:55 am
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Post Re: Medical Supplies + MPSE + Waypoint Teleporter *Updated
Way-Point Teleporter has been updated. The first mode is Output mode (the original teleporter), the second is Input mode, which wirks the opposite way, and the third is Two-Way mode, which is like a pair of normal teleporters. Toggle modes by pressing JUMP.


Thu Jan 21, 2010 5:19 am
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Post Re: Medical Supplies + MPSE + Waypoint Teleporter *Updated
Excellent mods! The health packs and module work well, the MPSE is a blast to use, especially in conjunction with the VED Grenade Launcher. The recent update to add 2 way mode to the teleporter adds an incredible amount of transportation ability to the teleporters.....and makes for some fun traps. Keep up the good work!


Thu Jan 21, 2010 2:35 pm
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Post Re: Medical Supplies + MPSE + Waypoint Teleporter
CaveCricket48 wrote:
Heh, there is the VED Grenade Launcher.

I might be the only one, but it doesn't quite launch them, or to be precise not at all.
It just shows 3 rounds, and fires nothing.


Thu Jan 21, 2010 3:57 pm
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Loose Canon
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Post Re: Medical Supplies + MPSE + Waypoint Teleporter *Updated
Did you follow the directions for it?


Thu Jan 21, 2010 5:40 pm
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Post Re: Medical Supplies + MPSE + Waypoint Teleporter *Updated
Instant anywhere teleporter? Yes! Finally I can live out my dream of commanding the Gray Knights.

*BWEEEEEEEOOOOO KRACKA-DOM* FORWARD GRAY KNIGHTS.


- The-Masses


Mon Jan 25, 2010 7:49 am
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Post Re: Medical Supplies + MPSE + Waypoint Teleporter *Med Update
Yes! I have found a way to copy multiple-same items in an actors inventory! That means if you have an actor with 5 blue bombs, 10 assault rifles, and 43 rocket launchers, the newly spawned actor will have 5 blue bombs, 10 assault rifles, and 43 rocket launchers. So, this probably doesn't mean much to a non-Lua modder except that the Repair Kit works flawlessly now, but to the Lua user it means much more reliable inventory copying.


Sat May 15, 2010 9:40 pm
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Post Re: Medical Supplies + MPSE + Waypoint Teleporter *Med Update
Lulz at the HL2 Sprites


Sat May 15, 2010 9:44 pm
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Post Re: Medical Supplies + MPSE + Waypoint Teleporter *Med Update
Wait Cricket are we talking your "cloner" tool in Gmod tools will be updated to copy inventory aswell now?


Sat May 15, 2010 11:24 pm
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Post Re: Medical Supplies + MPSE + Waypoint Teleporter *Med Update
Uh, maybe. I have other projects right now.

An attachment kit - attach various things to your weapons, like laser pointers (working)

Some de-rusted robots - Mainly for myself, also working a new robot sprite that is giving me a headache a hurting my eyes from staring at the screen too closely.

I also need to smooth out the grappling gun.


Sat May 15, 2010 11:57 pm
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Post Re: Medical Supplies + MPSE + Waypoint Teleporter *Med Update
Geeezzz, cavecricket, can you stop being so smart with CC modding?

Again, very cool work here.


Sun May 16, 2010 2:05 am
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Joined: Tue Feb 02, 2010 11:36 pm
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Post Re: Medical Supplies + MPSE + Waypoint Teleporter *Med Update
CaveCricket48 wrote:
Uh, maybe. I have other projects right now.

An attachment kit - attach various things to your weapons, like laser pointers (working)

Some de-rusted robots - Mainly for myself, also working a new robot sprite that is giving me a headache a hurting my eyes from staring at the screen too closely.

I also need to smooth out the grappling gun.


On a semi-related note, I downloaded your de-rusted robots. They're great, but I thought it would be appropriate to tune them up, so I added 30 to all of their gibimpulse limits, 3 to all of their gibwound limits, a second to all of their jump times, 200 to all of their gibdamage thresholds, and 10 oz to their cost.

Now they're all kickass, mint condition bots.

Anyway, all of your stuff is great, keep up the good work.


Sun May 16, 2010 7:05 am
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Post Re: Medical Supplies + MPSE + Waypoint Teleporter *Med Update
ive always wanted to see an attachment kit,
GJ.


Sun May 16, 2010 12:50 pm
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Post Re: Medical Supplies + MPSE + Waypoint Teleporter *Med Update
Well, the attachment kit isn't released yet, and it'll probably be awhile before it is. Because now I'm working on a portal gun.


Sun May 16, 2010 1:10 pm
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