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 They hunger/FD's Guns 
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Joined: Tue Dec 12, 2006 3:10 pm
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 They hunger/FD's Guns
Image
(O damn thats not a crap pic, thanks nummy)
Zombiebot Grunts: Agile and sturdy full-on assault unit. Can and will use enemy weapons as well.

Image
Drone: A light attack unit that will build up charge by collecting enemy weapons or getting damaged.
If killed when charged, it can produce additional grunts. Promotes to an elite at full charge death.

Image
Elite: Heavy siege commando. Powerful weapons, advanced jetpack. Can hijack craft. (Attack a craft at melee range)

http://www.youtube.com/watch?v=CHaSXwF74Pw Thanks to nomnum.

Includes activities. 'Classic' only has unarmed Grunts.
(Also they don't have any MOID safeguards so dont go apeshit with the spawn times)

More pics/gifs would be appreciated.


Hint on beating them: You don't.



------
Todo-ramble:

  • Ticker:
    Fast ACrab disguised into a minizombiebot running with 4 limbs.
    Possibly has a light claw attack, and a lunge.
    The real fun comes from the attachable thermite charge strapped on its back.
    Cannot rez?
  • Operator:
    Zombiebot commander on field.
    Can't stand prelonged combat.
    No rez.
    Antennae and stuff on back. Acts as an AI Director for skirmish.
    Required for coordinated kekekeke tickrushes, can tell Drones to dig to a specific spot, etc.
    Can call airdrops on no-land zones.
    Coordinates machine dropships.

    Carries machine artillery WMDs. (GoW Hammer of dawn ripoff, thermobaric missile launcher, more)
    Carries Machine Codex, a helddevice that permits the usage of machine WMDs. The codex eventually expires. Worth a wholly.

  • Detrimentus:
    Urfackd.
    Ridiculously strong and large hulking zombiebot.
    Carries machine assault WMDs (RPG-2 Chaingun, Machine Arquebus (Revolver cannon as a shotgun),
    Torch (flamethrower), some sort of super rivet gun with delayexploding rivets.)
    Possibly carries a highly durable shield with some weapons.
    Cannot be brought by dropships or amalgated by 3 drones without Operator coordination.
    Rez?

  • Machine Dropship:
    Like numgums scetch on page 4?.
    Rarely used, mostly all rez-capable bots will come in
    kamikaze crafts.
    Propeller engines.
    Does not carry anything in cargo hold,
    only carries things with magnet claws.
    Rivet gun turrets on both sides.

---
Image
wat.


Attachments:
File comment: 6. June 2012
FD's Guns.rte.zip [4.8 MiB]
Downloaded 6047 times
File comment: 13. June 2012
ZombBot.rte.zip [2.02 MiB]
Downloaded 6386 times


Last edited by findude on Sat Jun 16, 2012 1:43 pm, edited 29 times in total.

Thu Jan 28, 2010 4:02 pm
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Loose Canon
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Post Re: They hunger
I love these things so much. Did you add anything to this release?


Thu Jan 28, 2010 5:08 pm
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Post Re: They hunger
Add a picture of the robot standing or leaping at least. That can't spoil the surprise this awesome thing has. I remember when I first tried this when MC5 was on and it did the *thing*, my jaw dropped, because that is amazing.

:shock:


And hell yes, please do upload your updated guns pack, its one of the best random packs available created.


Thu Jan 28, 2010 5:13 pm
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Post Re: They hunger
I don't think I added much to them. Maybe some random tweaking.
Oh yeah commented out the attachable bits of them. Bloody crash every two seconds.


Thu Jan 28, 2010 5:29 pm
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Data Realms Elite
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Post Re: They hunger/Other stuffs
It actually turns out you can kill them, permanently, but I won't tell, you'll have to find out!

Maximdude, is there anyway you can make the amalgamate?


Fri Jan 29, 2010 12:31 am
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Post Re: They hunger/Other stuffs
Foa wrote:
Maximdude, is there anyway you can make the amalgamate?

Wut?


Fri Jan 29, 2010 12:51 am
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Post Re: They hunger/Other stuffs
Has anything been added to FD's Guns?


Fri Jan 29, 2010 1:03 am
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Data Realms Elite
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Post Re: They hunger/Other stuffs
MaximDude wrote:
Foa wrote:
Maximdude, is there anyway you can make the amalgamate?

Wut?

Morph together?


Fri Jan 29, 2010 1:35 am
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Post Re: They hunger/Other stuffs
OH GOD WHY WON'T THEY DIE?!

The only reason my brains survives is because the vine traps keep them in! It's horrible and terrifying! Something that should exist in the final scene of CC.


♥♥♥♥. Awesome. I'm keeping this as my activities.


Fri Jan 29, 2010 3:18 am
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Post Re: They hunger/Other stuffs
Kinetics work rather nicely against them, since it either is an instant gib-splosion, or it bounces off. And with the high regeneration, they aren't likely to fall to bullets. Save your bullets for the heads.


Fri Jan 29, 2010 3:56 am
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Post Re: They hunger/Other stuffs
They are difficult because their weakpoint is hard to find when they fall apart.
AND YOU CAN ONLY KILL THEM ONCE THEY FALL APART.

HyperKUltra, try sniping them with a DarkStorm Coil Gun, and then kill them just before the reform.


Fri Jan 29, 2010 7:19 am
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Post Re: They hunger/Other stuffs
411570N3 wrote:
Has anything been added to FD's Guns?


I think theres a handful of new stuff, or stuff that's been dramatically changed.

Also hint/spoiler regarding zombbots:
The bots blow up if their health drops below a certain treshold, around 40-30.
Concentrated bullet hail or even a shotguns spike-damage should do the trick.


Last edited by findude on Mon Feb 01, 2010 5:27 pm, edited 1 time in total.



Fri Jan 29, 2010 8:24 am
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Post Re: They hunger/Other stuffs
Foa wrote:
They are difficult because their weakpoint is hard to find when they fall apart.

Just look for green.
I know how to fight these mofos. I've spent hours just assaulting them.


Fri Jan 29, 2010 1:57 pm
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Post Re: They hunger/Other stuffs
Foa wrote:
MaximDude wrote:
Foa wrote:
Maximdude, is there anyway you can make the amalgamate?

Wut?

Morph together?

Morph together what???
I don't understand what I have to do with anything is this thread. >____________<'


Fri Jan 29, 2010 2:55 pm
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Post Re: They hunger/Other stuffs
Methinks they 're saying combining. You know, two into one thing? So you get a bigger stronger faster better?


Fri Jan 29, 2010 4:29 pm
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