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 They hunger/FD's Guns 
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DRL Developer
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Post Re: They hunger/FD's Guns
Grunts? Grunts that kill your best troops in a few seconds?

Someone make a counter-mod?


Wed Feb 03, 2010 9:49 pm
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Post Re: They hunger/FD's Guns
Grif's entry for the weekend mod(?) contest works well.
(?) The one with the theme "pacifism"


Wed Feb 03, 2010 10:04 pm
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Data Realms Elite
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Post Re: They hunger/FD's Guns
Lizard wrote:
Grunts? Grunts that kill your best troops in a few seconds?

Someone make a counter-mod?

YEAH AND 20~40 KILOS DOESN'T HURT WHEN IT'S FLAILED AT IMPERCEPTIBLE SPEEDS!!!

Oooh, are the little grappling buggers going to be small and swarm like zerglings?
Or is that going to be the one that fly at you at high velocities and try to ram your face in?


Thu Feb 04, 2010 5:57 am
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Post Re: They hunger/FD's Guns
I'm not quite sure yet, and I have still a two or three exams coming.

Am I allowed to turn this thread into a general dev thread, or should I post another one in Mod Making?

The grappling class is either going to be a propeller-boosted commando unit for aerial combat in general as well,
or a specific craft/VLA* hijacker. (Grab, drill inside, disable, blow up, grunts and other Fun stuff ensue from remains)

*Very large actor


Thu Feb 04, 2010 8:28 am
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Post Re: They hunger/FD's Guns
I don't think that turning this into a general dev thread is against the rules, and there are extensive precedents for this, so I'd go ahead.


Thu Feb 04, 2010 8:48 am
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Post Re: They hunger/FD's Guns
Huge wall 'o rambling added to main post.
Now that I think about this,
HOLY CRAP THATS LOT OF WORK AND HARD-TO-DO STUFF!
Wat.


Fri Feb 05, 2010 10:48 am
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Post Re: They hunger/FD's Guns
Huge wall'o'ramble sounds pretty epic.


Fri Feb 05, 2010 10:58 am
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Post Re: They hunger/FD's Guns
Okay, whoa. I whent in thinking "Okay, they're going to be a little tough." but then I got into the battle. And the first thought to enter my mind "Oh man I am so FU *sound of claw rending flesh*" I think I realized about halfway thru to little facts. 1)I managed to permantly kill one of them. 2) Their are at least 30 more, and they keep coming. I totaly did not realize how deep I was getting into. Next thing to do; Try it on death level.


Sat Feb 06, 2010 3:32 am
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Post Re: They hunger/FD's Guns
Man, I gotta try and beat these guys in Tartarus. I have a feeling the SET's electric rifle will kill them dead... let's test them out.


Sat Feb 06, 2010 6:35 am
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Post Re: They hunger/FD's Guns
numgun wrote:
Grif's entry for the weekend mod(?) contest works well.
(?) The one with the theme "pacifism"

That's just mean...


Sat Feb 06, 2010 11:21 am
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Post Re: They hunger/FD's Guns
Well ok, Mail2345's self-replicating infectious cyborg zombies.


Sat Feb 06, 2010 4:52 pm
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Post Update
Mainly tweaking and under-the-hood changes.
Redid weapon sprites, gave all weapons some boosting.

Nerfed the bots hard, but also redid some of their AI.
They now pick up fallen weapons.
Still not good as I would like it to be.

Theres some experiemental grabbing/clinging stuff that is most likely not going to stay.
(Best way to test it is Maginot)


Mon Feb 08, 2010 6:58 pm
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Post Re: They hunger/FD's Guns
One Problem

When i make the activities spawn these....It doesn't. It spawns every zombie bot but the cool ones. The black one handed looking ones.


Tue Feb 09, 2010 10:33 am
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Post Re: They hunger/FD's Guns
There is currently only one bot type, and two weapons for them.
They still claw, rocket and nail serious rear-end.

In the OP it was a to-do ramble.


Tue Feb 09, 2010 10:40 am
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Post Re: They hunger/FD's Guns
I still don't understand it is NOT spawning what it should be. Also what does spawn doesn't use claws or the guns they use stuff from Solace inc. and normal weapons.


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File comment: These are the only thing it spawns
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Tue Feb 09, 2010 2:08 pm
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