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 TF Grappling Gun *Update (5-18-10) Smoother Swinging + Guide 
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Joined: Tue Jun 12, 2007 11:52 pm
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 TF Grappling Gun *Update (5-18-10) Smoother Swinging + Guide
A device that lets you climb great heights, swing from building to building, or snipe from an unusual position. This device has 3 modes: normal (standard), spring, and double shot. Switch modes by opening the Pie Menu and selecting the AI Gold option.

Normal Mode:
Works like a grappling gun, allowing you to ascend/descend at a steady rate and swing.
Image
Image
Image

Controls:
Hold Fire to launch the claw untill it hits something. Releasing Fire before the claw hits something will bring the claw back.
Release Fire and press Fire again to bring back claw and relaunch.
Triple-tap Crouch to release the claw and bring it back, even when holding a different device.

Keyboard or Gamepads - Hold Crouch and Up/Down to climb up/down the rope.
Mouse + keyboard - Hold Crouch and Scroll Up/Scroll Down to climb up/down the rope.

You could also switch to another tool or weapon and use it while hanging on the rope.

NEW
Swing Guide: Allows you to see where you will swing.
Image

To disable the swing guide, open up "TF Grappling Gun.rte/Scripts/Standard/GrapplingGunStandard.lua"
You should see a box-like thing that is titled "Settings." Change the second-to-last setting to disable or enable the swing guide.


Spring Mode:
Quickly pulls you towards the claw when stuck to cross chasms or pass enemies.
Image

Controls:
Hold Fire to launch the claw untill it hits something. Once it does, it will quickly but safely pull you towards it untill you are at its position.
Release Fire at anytime to bring back the claw.


Double Shot Mode
Works like the standard mode, but can fire 2 claws and you can move to the first or second one.
Image

Controls:
Hold Fire untill the first claw hits something.
Release and Fire again to fire the second claw.
Hold Crouch + Left/Right to loosen/tighten both ropes.

Keyboard users - Hold Crouch and Up/Down to move inbetween the claws.
Mouse users - Hold Crouch and Scroll Up/Down to move inbetween the claws.

Triple-tap Crouch to release one or both claws.


Change Log:
(5-18-10)
-Made swinging much smoother.
-Added the swing guide.

(4-25-10)
-Both ropes on Double shot mode can be tightened/loosened at the same time.
-User won't shake when using Double shot mode.
-Screen won't flip out when using the grappling gun across map seams.

(4-24-10)
-Added Double Shot mode.
-Fixed for mac users.

(4-23-10)
-Switch scripts have been updated for more reliability.
-You can tripple-tap crouch to release the claw anytime when it's latched onto terrain, even when holding a different device.


Credits:
CaveCricket48 - Sprites, ini code, Lua scripting
Makers of "Legend of Zelda A Link to the Past" - Climbing/cranking sound
Valve - Claw-grabbing sound

Attachment:
TF Grappling Gun.rte.rar [80.53 KiB]
Downloaded 2570 times


Last edited by CaveCricket48 on Tue May 18, 2010 11:04 pm, edited 6 times in total.



Wed Feb 10, 2010 6:24 pm
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Post Re: Claw Shot and Hook Shot: Terrain Grappling Guns
Looks cool. Gosh you make mods fast. Testing.

EDIT: Back from testing. I like it but not many maps need it and i don't use jet~less actors. Can you make a grapple hook like this that when you hold crouch and scroll up it would rip off there body part that you were attached to.


Last edited by Joesycop on Wed Feb 10, 2010 6:47 pm, edited 1 time in total.



Wed Feb 10, 2010 6:25 pm
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Post Re: Claw Shot and Hook Shot: Terrain Grappling Guns
Wow, is there anything you can't do?


Wed Feb 10, 2010 6:27 pm
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Post Re: Claw Shot and Hook Shot: Terrain Grappling Guns
I posit the notion that CaveCricket is, in fact, a brain in a jar.
Due to his screen name abbreviating to "CC" this seems appropriate.


Wed Feb 10, 2010 6:30 pm
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Post Re: Claw Shot and Hook Shot: Terrain Grappling Guns
Then what happens when CC build 48 comes out?


Wed Feb 10, 2010 6:34 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
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Post Re: Claw Shot and Hook Shot: Terrain Grappling Guns
Then data will put some of your mods in the game, hidden.


Wed Feb 10, 2010 6:42 pm
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: Claw Shot and Hook Shot: Terrain Grappling Guns
Why is dumbgun a dev and not you? For real man.


Last edited by whitty on Mon Mar 01, 2010 4:31 am, edited 1 time in total.



Wed Feb 10, 2010 10:25 pm
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Post Re: Claw Shot and Hook Shot: Terrain Grappling Guns
whitty wrote:
Why is dumbgun a dev and not you? For real man.


Why is glown00b butthurt and CC is not? For real man.

[Mod edit] The previous part of this post is an example of how not to respond to flaming.

CC, this mod is awesome. This is what the grapling gun is supposed to be like. This mod is a masterpiece.


Thu Feb 11, 2010 1:25 am
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Post Re: Claw Shot and Hook Shot: Terrain Grappling Guns
Finally, now I can "play" Hook-Champ on Cortex Command! (iPhone App)


Thu Feb 11, 2010 3:05 am
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Post Re: Claw Shot and Hook Shot: Terrain Grappling Guns
CaveCricket you make me feel bad for not being as competent a modder as you even though we are the same age. Regardless, I love the mod!


Thu Feb 11, 2010 4:24 am
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Post Re: Claw Shot and Hook Shot: Terrain Grappling Guns
Holy crap. That's it. You're my favorite modder, Cricket.


Thu Feb 11, 2010 4:24 am
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Post Re: Claw Shot and Hook Shot: Terrain Grappling Guns
I found a bug. IF you climb up it(lower the length), you can drag yourself through solid terrain as if it weren't there. It does damage you OR the terrain, but it's odd.


Thu Feb 11, 2010 4:50 am
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Post Re: Claw Shot and Hook Shot: Terrain Grappling Guns
Here are some bugs I've managed to spot:
1. Camera gets spazzy/jumpy (or whatever you call it) on the loop point of the map.
2. Once you are grappled (both grappling hooks) and quit to the main menu, once you return the game will crash.
2nd one was tested with Claw in campaign (thought that would be the problem) and with the Hook in a skirmish map.
Great mod nevertheless.


Thu Feb 11, 2010 6:20 am
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Post Re: Claw Shot and Hook Shot: Terrain Grappling Guns
Benpasko wrote:
I found a bug. IF you climb up it(lower the length), you can drag yourself through solid terrain as if it weren't there. It does damage you OR the terrain, but it's odd.

This is a side-effect of the rope method I used. It creates a rope with some-what realistic pendulum physics but ignores terrain.


AlexXxz wrote:
Here are some bugs I've managed to spot:
1. Camera gets spazzy/jumpy (or whatever you call it) on the loop point of the map.
2. Once you are grappled (both grappling hooks) and quit to the main menu, once you return the game will crash.
2nd one was tested with Claw in campaign (thought that would be the problem) and with the Hook in a skirmish map.
Great mod nevertheless.

1. That is a glitch mostly with the map seem I think.
2. Tested, couldn't seem to get the glitches. What OS do you have? Did you do anything unusual?


Thu Feb 11, 2010 7:26 pm
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Post Re: Claw Shot and Hook Shot: Terrain Grappling Guns
I totally mind-raped my friend the other day with the claw shot. I took a heavy sniper, and shot at him, then pulled myself through solid rock to the safety of my base. He immediately started laughing, and came back and pwned me.


Thu Feb 11, 2010 10:49 pm
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