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 S.A.W. *(26/12/2014) UPDATE: V11.2 [STEAM WORKSHOP] 
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Post Re: [WIP] SAW *(17/03/2010) UPDATE: V2.5 [Another New Actor!!]
Good, thx ya'll... i now know that i need to improve some things... ATLEAST YOU COMMENTED, THANK YOU


Wed Mar 17, 2010 10:58 pm
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Post Re: [WIP] SAW *(17/03/2010) UPDATE: V2.5 [Another New Actor!!]
I'm having some rather spectacular problems with it. There seems to be some issue with loading the sounds for the various weapons, as well as the occasional issue with the Materials.ini. I tried splicing in the older SAW.rte, which worked beautifully, in a few different ways, but nothing worked. No idea if this is just me or my computer, but your mod, much as it looks as though it's coming along quite nicely, seems to hate me a great deal.

On a lighter note, the sprites for the new actors look nice, if a little abstract. I agree that they need a bit more work, but just getting the cohesion right. They sure don't look human, but they look like cool nonhumans.

And yes; I agree with LFoW; your current sprites are not terrible, but could use a little work before you move on.


Wed Mar 17, 2010 11:37 pm
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Post Re: [WIP] SAW *(17/03/2010) UPDATE: V2.75
The sprites are much better but I think the new gun THOR has way too much recoil for such a small gun. If it was some big mech gun, I could understand but its hardly any more powerful than the Mk3. I suggest making the gun more powerful (more dmg per shot) and much much less recoil as in none or almost-unnoticable.

Also, the sniper needs to have heavier rounds and be more powerful.


Thu Mar 18, 2010 4:28 am
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Post Re: [WIP] SAW *(17/03/2010) UPDATE: V2.75
LeonXross wrote:
The sprites are much better but I think the new gun THOR has way too much recoil for such a small gun. If it was some big mech gun, I could understand but its hardly any more powerful than the Mk3. I suggest making the gun more powerful (more dmg per shot) and much much less recoil as in none or almost-unnoticable.

Also, the sniper needs to have heavier rounds and be more powerful.



THE THOR IS A ♥♥♥♥♥ TO WORK WITH!!! XD Im experimenting with the mass and sharpness... too much mass and recoil is going throw you an extra metre back... combined with with too much sharpness and its just basically terrain rape, maybe gonna be a while before that baby is finished. Also right under the description of the weapon it says: for the the Heavy....

The Sniper... Now people are saying that they liked the original, what should i do? make it back to the original or just pump it up a bit more power but not as much..?


Thu Mar 18, 2010 4:39 am
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Post Re: [WIP] SAW *(17/03/2010) UPDATE: V2.75
Sorry if I seemed a bit mean back there, sorry!

Yea factions are usually either supposed to be completely dominate vanilla or be balanced against them. So for this one, your original version was the former. So I would just make them that powerful. I loved the sniper in the original so maybe you could just go back to the original. I don't know what everyone else wants but I liked it.

Also, for what its worth, you did an awesome job on the THOR so far.


Thu Mar 18, 2010 10:23 am
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Post Re: [WIP] SAW *(17/03/2010) UPDATE: V2.75
Thx, I dont think you were mean anyway... it was feedback and feedback = Good. Ive got the THOR hold the power of High Caliber-y Goodness, and the sniper im just gonna up on on the power a bit. For some of the sprites on my weapons i can hardly do much for polishing it as for that might be where my talent ends, idk... maybe i can improve them more if i give it enough time, maybe i have been working on it for too long and rushing it at the same time.. (two actors in 3 days??) Due to that i might take a break and post this one im working on now for an update

Well.. Of to fighting Giant Spiders and killing the undead! :twisted: (in other words, maybe not another update for a few days or so..)


Thu Mar 18, 2010 10:52 am
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 Re: [WIP] SAW *(18/03/2010) UPDATE: V2.90
WOW this MOD its amazing, i love M80 with that M249 skin 8) and the RPG , and THOR its a mix of assault rifle and sniper rifle and finaly changed the rate of fire of the pistol :twisted:


Mon Mar 22, 2010 9:57 pm
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Post Re: [WIP] SAW *(18/03/2010) UPDATE: V2.90
I still don't like the Soldier Light's helmet. It seems disconnected from the other two helmets.


Tue Mar 23, 2010 1:47 am
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Post Re: [WIP] SAW *(18/03/2010) UPDATE: V2.90
Yeah, i see what you mean... i intend to work on that a bit


Tue Mar 23, 2010 3:41 am
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Post Re: [WIP] SAW *(18/03/2010) UPDATE: V2.90
I think the legs could use more shading on those weird polygon things.


Tue Mar 23, 2010 6:10 am
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Post Re: [WIP] SAW *(18/03/2010) UPDATE: V2.90
Potatamoto wrote:
I think the legs could use more shading on those weird cool polygon things.


Fix'd :grin:

Bah, there is lots to do, so far im just gonna work on one thing right now and thats the weapons...


Tue Mar 23, 2010 6:16 am
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Post Re: [WIP] SAW *(18/03/2010) UPDATE: V2.90
Coops9753 wrote:
Potatamoto wrote:
I think the legs could use more shading on those DISTURBING polygon things.


Fix'd :grin:

Bah, there is lots to do, so far im just gonna work on one thing right now and thats the weapons...

Fixed?


Tue Mar 23, 2010 6:23 am
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Post Re: [WIP] SAW *(18/03/2010) UPDATE: V2.90
Oh c'mon they look fine :lol:


Tue Mar 23, 2010 6:44 am
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Post Re: [WIP] SAW *(18/03/2010) UPDATE: V2.90
Coops9753 wrote:
Oh c'mon they look fine :lol:

They don't.
Unless you like duct taping boxes to your heels.


Tue Mar 23, 2010 6:51 am
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Post Re: [WIP] SAW *(18/03/2010) UPDATE: V2.90
No. You misunderstand. I like the weird polygons. They need more shading though. Otherwise, they just stand out.


Tue Mar 23, 2010 7:10 am
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