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S.A.W. *(26/12/2014) UPDATE: V11.2 [STEAM WORKSHOP]
http://forums.datarealms.com/viewtopic.php?f=61&t=18120
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Author:  Coops [ Wed Mar 24, 2010 8:03 am ]
Post subject:  Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00

WELL.... kinda found the reason why they look horrible: on the previous heavy, the way they were angled didnt look good so i rotated them but i didnt fix the shading on them... *Facepalm

Author:  CCnewplayer [ Wed Mar 24, 2010 7:12 pm ]
Post subject:  Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00

:shock: Man you are fast making MODS , i like this

Author:  dragonxp [ Wed Mar 24, 2010 11:11 pm ]
Post subject:  Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00

CCnewplayer wrote:
:shock: Man you are fast making MODS , i like this


CC48 has the record of two mods in 48 hours.

Author:  Grif [ Wed Mar 24, 2010 11:51 pm ]
Post subject:  Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00

I posted seven mods in about four days.

Records don't count if you only keep records as long as one person remembers.

Author:  Coops [ Thu Mar 25, 2010 1:05 am ]
Post subject:  Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00

So hous bout that SAW mod?

Author:  dragonxp [ Thu Mar 25, 2010 1:43 am ]
Post subject:  Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00

Grif wrote:
I posted seven mods in about four days.

Records don't count if you only keep records as long as one person remembers.


I really need to make Guinness DRLFF Records.

Author:  wiffles [ Thu Mar 25, 2010 2:40 am ]
Post subject:  Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00

How 'bout either a minigun, or some uniqe explosive doohickey

Author:  Coops [ Thu Mar 25, 2010 2:49 am ]
Post subject:  Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00

wiffles wrote:
How 'bout either a minigun, or some uniqe explosive doohickey


Ive been thinking of some kind of Heavy duty Rifle as well as a gatlinggun and both fire incendary rounds that inflict heavy damage... i dont have any sprites but im sure i can wip up some in a few mins, but its the coding that takes time, having to repeatidly (repeatingly?) reload .ini's and whatnot.

Its horrible though because my laptop caught a virus and i had to backup my comp. and that rid of some of my 'Pre Sprites' that i made a while ago so i lost those, could have been useful :roll:

other than that, MORE TO COME!

Author:  NaXx [ Thu Mar 25, 2010 5:11 pm ]
Post subject:  Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00

god dammit fools! forget about time, quality its the matter here. :cry:

We're modders, we made stuff, not for popularity, because we like it, and people enjoys our effords.

Author:  FuzzyMelon [ Thu Mar 25, 2010 9:57 pm ]
Post subject:  Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00

Coops9753 wrote:
wiffles wrote:
How 'bout either a minigun, or some uniqe explosive doohickey


Ive been thinking of some kind of Heavy duty Rifle as well as a gatlinggun and both fire incendary rounds that inflict heavy damage...


What about some specialized anti-infantry launcher that propels charges which stick to actors (StickyMOs or something) and becomes super-heated after a few seconds emitting incendiary junk or sinks into their armor burning a slow hole through em? Then exploding? Then motion-sensing nano machines seek out the half-actor that flung away and liquidize it, bond with the goo, and catalyze it turning it into a pile of gold?

I have to read up again how particles interact with each other, now that I think about it I don't think created objects can stick to anything other than terrain or doors.

Author:  Coops [ Mon Apr 19, 2010 2:28 am ]
Post subject:  Re: [WIP] SAW *(18/04/2010) UPDATE: V3.75

NaXx wrote:
god dammit fools! forget about time, quality its the matter here. :cry:

We're modders, we made stuff, not for popularity, because we like it, and people enjoys our effords.


Hoo-rah

FuzzyMelon wrote:
What about some specialized anti-infantry launcher that propels charges which stick to actors (StickyMOs or something) and becomes super-heated after a few seconds emitting incendiary junk or sinks into their armor burning a slow hole through em? Then exploding?


I like it.. i might go with something that just sticks and explodes... kinda like the flechettes that the hunters shoot in HL2.. but faster and more of a punch. thx for the suggestion :)

Author:  Warguy [ Mon Apr 19, 2010 2:40 am ]
Post subject:  Re: [WIP] SAW *(18/04/2010) UPDATE: V3.75

Just tested the update.

FULL OF ERROR SAUCE, YAY.

Author:  Coops [ Mon Apr 19, 2010 2:42 am ]
Post subject:  Re: [WIP] SAW *(18/04/2010) UPDATE: V3.75

Warguy wrote:
Just tested the update.

FULL OF ERROR SAUCE, YAY.


sry noticed it right away too.

its fixed, DL again

Author:  CCnewplayer [ Sat Apr 24, 2010 11:14 pm ]
Post subject:  Re: [WIP] SAW *(18/04/2010) UPDATE: V3.80

0o , many kinetic weapons for now , try making a dropship

Author:  Coops [ Mon Apr 26, 2010 6:26 am ]
Post subject:  Re: [WIP] SAW *(25/04/2010) UPDATE: V4.00

Updated*

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