Data Realms Fan Forums http://forums.datarealms.com/ |
|
S.A.W. *(26/12/2014) UPDATE: V11.2 [STEAM WORKSHOP] http://forums.datarealms.com/viewtopic.php?f=61&t=18120 |
Page 3 of 39 |
Author: | Coops [ Wed Mar 24, 2010 8:03 am ] |
Post subject: | Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00 |
WELL.... kinda found the reason why they look horrible: on the previous heavy, the way they were angled didnt look good so i rotated them but i didnt fix the shading on them... *Facepalm |
Author: | CCnewplayer [ Wed Mar 24, 2010 7:12 pm ] |
Post subject: | Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00 |
Man you are fast making MODS , i like this |
Author: | dragonxp [ Wed Mar 24, 2010 11:11 pm ] |
Post subject: | Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00 |
CCnewplayer wrote: :shock: Man you are fast making MODS , i like this CC48 has the record of two mods in 48 hours. |
Author: | Grif [ Wed Mar 24, 2010 11:51 pm ] |
Post subject: | Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00 |
I posted seven mods in about four days. Records don't count if you only keep records as long as one person remembers. |
Author: | Coops [ Thu Mar 25, 2010 1:05 am ] |
Post subject: | Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00 |
So hous bout that SAW mod? |
Author: | dragonxp [ Thu Mar 25, 2010 1:43 am ] |
Post subject: | Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00 |
Grif wrote: I posted seven mods in about four days. Records don't count if you only keep records as long as one person remembers. I really need to make Guinness DRLFF Records. |
Author: | wiffles [ Thu Mar 25, 2010 2:40 am ] |
Post subject: | Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00 |
How 'bout either a minigun, or some uniqe explosive doohickey |
Author: | Coops [ Thu Mar 25, 2010 2:49 am ] |
Post subject: | Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00 |
wiffles wrote: How 'bout either a minigun, or some uniqe explosive doohickey Ive been thinking of some kind of Heavy duty Rifle as well as a gatlinggun and both fire incendary rounds that inflict heavy damage... i dont have any sprites but im sure i can wip up some in a few mins, but its the coding that takes time, having to repeatidly (repeatingly?) reload .ini's and whatnot. Its horrible though because my laptop caught a virus and i had to backup my comp. and that rid of some of my 'Pre Sprites' that i made a while ago so i lost those, could have been useful other than that, MORE TO COME! |
Author: | NaXx [ Thu Mar 25, 2010 5:11 pm ] |
Post subject: | Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00 |
god dammit fools! forget about time, quality its the matter here. We're modders, we made stuff, not for popularity, because we like it, and people enjoys our effords. |
Author: | FuzzyMelon [ Thu Mar 25, 2010 9:57 pm ] |
Post subject: | Re: [WIP] SAW *(23/03/2010) UPDATE: V3.00 |
Coops9753 wrote: wiffles wrote: How 'bout either a minigun, or some uniqe explosive doohickey Ive been thinking of some kind of Heavy duty Rifle as well as a gatlinggun and both fire incendary rounds that inflict heavy damage... What about some specialized anti-infantry launcher that propels charges which stick to actors (StickyMOs or something) and becomes super-heated after a few seconds emitting incendiary junk or sinks into their armor burning a slow hole through em? Then exploding? Then motion-sensing nano machines seek out the half-actor that flung away and liquidize it, bond with the goo, and catalyze it turning it into a pile of gold? I have to read up again how particles interact with each other, now that I think about it I don't think created objects can stick to anything other than terrain or doors. |
Author: | Coops [ Mon Apr 19, 2010 2:28 am ] |
Post subject: | Re: [WIP] SAW *(18/04/2010) UPDATE: V3.75 |
NaXx wrote: god dammit fools! forget about time, quality its the matter here. We're modders, we made stuff, not for popularity, because we like it, and people enjoys our effords. Hoo-rah FuzzyMelon wrote: What about some specialized anti-infantry launcher that propels charges which stick to actors (StickyMOs or something) and becomes super-heated after a few seconds emitting incendiary junk or sinks into their armor burning a slow hole through em? Then exploding? I like it.. i might go with something that just sticks and explodes... kinda like the flechettes that the hunters shoot in HL2.. but faster and more of a punch. thx for the suggestion |
Author: | Warguy [ Mon Apr 19, 2010 2:40 am ] |
Post subject: | Re: [WIP] SAW *(18/04/2010) UPDATE: V3.75 |
Just tested the update. FULL OF ERROR SAUCE, YAY. |
Author: | Coops [ Mon Apr 19, 2010 2:42 am ] |
Post subject: | Re: [WIP] SAW *(18/04/2010) UPDATE: V3.75 |
Warguy wrote: Just tested the update. FULL OF ERROR SAUCE, YAY. sry noticed it right away too. its fixed, DL again |
Author: | CCnewplayer [ Sat Apr 24, 2010 11:14 pm ] |
Post subject: | Re: [WIP] SAW *(18/04/2010) UPDATE: V3.80 |
0o , many kinetic weapons for now , try making a dropship |
Author: | Coops [ Mon Apr 26, 2010 6:26 am ] |
Post subject: | Re: [WIP] SAW *(25/04/2010) UPDATE: V4.00 |
Updated* |
Page 3 of 39 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |