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 Online Play - Yes this is a joke 
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Joined: Thu Apr 23, 2009 11:28 pm
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Post Re: Online Play - Yes I did get it working
Coops9753 wrote:
Image

:roll: Anyone want to help with this poor unfortunate Discovery?

What does it say? I can't quite read it.

Edit: nevermind.


Last edited by Polymorph on Thu Apr 01, 2010 7:34 am, edited 1 time in total.



Thu Apr 01, 2010 7:33 am
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Post Re: Online Play - Yes I did get it working
You installed it wrong. Make sure that you extracted ALL of those folders to your Cortex Command directory.


Thu Apr 01, 2010 7:33 am
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Post Re: Online Play - Yes I did get it working
Its all in there

EDIT: Ahh nvm got it, Ive got feelings in ma tummy that this might be it... Unless you have proved a fool out of me :scared:


Last edited by Coops on Thu Apr 01, 2010 7:40 am, edited 1 time in total.



Thu Apr 01, 2010 7:34 am
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Post Re: Online Play - Yes I did get it working
Post a screenshot of your Cortex Command folder.


Thu Apr 01, 2010 7:35 am
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Post Re: Online Play - Yes I did get it working
I got to the part where it says "Game on!", I saw the level, but I get disconnected shortly afterwards. And then proceed to go through the whole process to get disconnected again. :???:


Thu Apr 01, 2010 7:41 am
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Post Re: Online Play - Yes I did get it working
Sounds like your partner disconnected from you. Unfortunately that's a problem when you're playing with other people.


Thu Apr 01, 2010 7:43 am
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Post Re: Online Play - Yes I did get it working
After some further playtesting(I'm either extremely patient or lucky, you guys need to stop hogging slots :l), I've found some nasty bugs. Apparently, the Coalition homing missile launcher appears to go insane. As in very insane.
Secondly, some of the Axe Cop transformations appear to be a bit off.
I have good reason to suspect that while the ingame engine can understand the actors, Lua can't seem to find the MPed actors well.


Thu Apr 01, 2010 7:56 am
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Post Re: Online Play - Yes I did get it working
FFFFFFFFFFFFF I've been working on something along these lines with luasocket since I remembered my argument with CherryT about it. Ah well, looks amazing. Will download as soon as I've set up arch on this new goddamn laptop.

OH GOD I JUST WATCHED THAT IN TEXT MODE AND AM CONVINCED WE NEED TO BE ABLE TO CODE SHADERS FOR CC


Thu Apr 01, 2010 8:15 am
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Post Re: Online Play - Yes I did get it working
There must be some bug when people connecting, there can't be that 10 people in a row disconnects when I join. or this is indeed a aprilsfools joke...

Edit: Anather thing, when connecting it says "2 non-default mods found - downloading" ... Often one of those are crobotech and it's says the mod is ~10000kb - crobotech is ~5mb...

Edit2: After downloading crobotech manually it still thinks crobotech is not installed... Curiously Axecop and Crobo is made by TBL and Grif...

I call this bogus.

Edit3: After looking in Main.lua and connectiontools.ini, It's clear this is crap.
This was really low.

Also: http://i41.tinypic.com/23jomeh.jpg
People have such odd (misspelled) mods installed...


Thu Apr 01, 2010 10:31 am
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Post Re: Online Play - Yes I did get it working
Crobotech is made by CapnBubs.


Thu Apr 01, 2010 11:07 am
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Post Re: Online Play - Yes I did get it working
411570N3 wrote:
Crobotech is made by CapnBubs.


My bad then. But it's still a terribad joke.


Thu Apr 01, 2010 11:11 am
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Post Re: Online Play - Yes I did get it working
The only problem I see is the fact that everyone disconnects as soon as the scene starts...


Thu Apr 01, 2010 11:23 am
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Post Re: Online Play - Yes I did get it working
Lizard wrote:
The only problem I see is the fact that everyone disconnects as soon as the scene starts...


ingame.lua

Code:
      FrameMan:SetScreenText("Player CCUSER" .. math.random(10000,99999) .. " disconnected.  Returning to main screen.", Activity.PLAYER_1, 0, 3000, true);


Thu Apr 01, 2010 11:45 am
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Post Re: Online Play - Yes I did get it working
It's pretty awesome seeing such mixed reactions to a groundbreaking (... rebreaking?) release.
I loved connectiontools.ini.
Too bad it freezes up due to WINE's crappy handling of the DLL.
nice use of timers, by the way. Those make it so much more realistic. But man, that was some serious code crapped out there.


Thu Apr 01, 2010 11:49 am
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Post Re: Online Play - Yes I did get it working
<3


Thu Apr 01, 2010 12:38 pm
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