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 AAL and Ballistic Weapons: Mercenaries unbanned! 
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Joined: Tue Mar 16, 2010 7:38 pm
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Location: The Ninth Circle
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Yeah, yeah, I realize these may well have been posted already or whatever, but I think I have something relatively new to contribute here.

AAL Experimental Tech, which includes the bombs for those who want 'em.

Earlier version of AAL which may or may not be available; I can't remember, and don't care to check. At least it's easier to obtain now. Unless it's already in this thread, in which case I'm a ♥♥♥♥♥♥♥. Whatever.

AAL in its entirety. This means that you get the current AAL, the previous version, and the Experimental tech (which, again, includes bombs). Furthermore, I altered them so that you can have all three working simultaneously. Careful, though; I made a few changes to suit my personal taste, and can neither remember what they are, nor care to change them. Honestly, though, it's probably just minor ♥♥♥♥ like making the reload time lesser for the Slayer and whatnot, so it's not much of a problem.

Let me know if any of those don't work; dropbox doesn't seem to love me much.

EDIT: Whoops, I am indeed a ♥♥♥♥♥♥♥. For anyone who downloaded in the first thirty seconds, which I doubt is anyone, the previous AAL version was accidentally the Experimental tech instead. Fixed, and my apologies.


Wed May 26, 2010 6:39 am
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Location: That quaint little British colony down south
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
These links are indeed already in the thread. But extra mirrors are always useful. That being said, I can't actually add many more links to the first few posts for easy reference.


Wed May 26, 2010 6:44 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
So um numgun will never continue with BW?


Sat May 29, 2010 4:11 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
If he keeps his word, no, he will not continue with any of his mods.


Sat May 29, 2010 4:30 am
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Joined: Wed Mar 31, 2010 2:38 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
I just barely realized that this is a Ripoff of the Ballistic weapons mod for UT2004. :oops:


Mon May 31, 2010 6:57 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
gv345 wrote:
I just barely realized that this is a Ripoff of the Ballistic weapons mod for UT2004. :oops:

He frequently said that that was what it was based off of and he maintained that it was a tribute. In his announcement thread he linked to the mod.


Mon May 31, 2010 7:31 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
gv345 wrote:
I just barely realized that this is a Ripoff of the Ballistic weapons mod for UT2004. :oops:


Obviously a ripoff- that's why he kept the name and didn't bother to conceal it at all.


Mon May 31, 2010 7:33 pm
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Joined: Thu Jan 14, 2010 4:56 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Someone can disclose the latest version of Ballistic Weapons? None of the versions functioned. :-(


Sun Jun 06, 2010 10:13 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Do you have a Mac? That may change things, though I don't recall the BW mod causing any problems on my Mac.

Anyway, there's gtaiiilc's edit, which I recommend highly, and my own edit of his edit, which is more just a minor revision to my own rather picky tastes. That should be more than current enough, and works beautifully, so.


Sun Jun 06, 2010 10:15 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
I use Windows XP. The one my problem that my is Cortex Command disables some mods, I'm trying to resolve that.


Sun Jun 06, 2010 10:25 pm
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Joined: Mon Jun 15, 2009 4:02 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Quote:
One or more of my mods are not loading, even though they are in my CC folder!

1. Create a new folder (Mod1.rte),
2. Go in the folder for the mod that is missing,
3. Copy all of the contents from the old folder to the new one (Mod1.rte)
4. Delete the old folder and all of its contents.
5. Rename the new folder (Mod1.rte) to the old desired name.


Sun Jun 06, 2010 10:46 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
When I disable AAL Activities and buy any aal actors, it freezes up now!


Thu Jun 10, 2010 3:52 pm
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Data Realms Elite
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
sam123486 wrote:
When I disable AAL Activities and buy any aal actors, it freezes up now!

I thought that the people of DRLFF would have made it already so clear that nobody wouldn't ask it. But no. I was wrong.

Go read the "READ BEFORE MAKING A TOPIC" topics and then come tell the results. Especially this one.


Thu Jun 10, 2010 4:13 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Well Natti, in his defense he didn't make a topic.


Thu Jun 10, 2010 4:28 pm
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Data Realms Elite
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Sakiskid wrote:
Well Natti, in his defense he didn't make a topic.

Well, that's true. But it is still annoying when everybody keeps asking it around and they could just read the READ ME! topics.


Thu Jun 10, 2010 4:38 pm
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