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 AAL and Ballistic Weapons: Mercenaries unbanned! 
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Joined: Sat Apr 06, 2013 3:14 am
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Location: Lost in a place called "Oklahoma"
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Sorry for this necro, but I was trying to get older mods working on 1.05, and this one has stumped me.
Normally I'd just move on, but it looks cool, and some of the post indicate it work(s/ed) for 1.0 and b27.
In summary is this working for anyone else? and can any one help me get this working for 1.05.
Once again sorry for the necro.


Sat May 04, 2013 12:40 am
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Joined: Sat Oct 06, 2012 1:52 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
What exactly are you having problems with? AAL and BW work fine on 1.05 for me, although the AAL Experimental Tech doesn't.


Sat May 04, 2013 2:14 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Its odd. It crashes after the loading screen but before the intros.
perhaps I'm using the wrong download... there are quite a few in this thread.

Wtf... now it works...
...except now all but two of my scenarios don't...
Also have just got BW to work... except still causing all but two of my scenes to not work... WHY!? :cry:
Only the tutorial scenario and control chip hunt work with either AAL or BW enabled for me.


Last edited by xenotashin on Sat May 04, 2013 8:02 pm, edited 7 times in total.



Sat May 04, 2013 3:11 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
If yall figure out which download is the right one, please link to it. I have tried a few downloads in here myself and have yet to locate the right one.


Sat May 04, 2013 3:12 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Alright after a couple hours of testing I found out that the MPAM, Novastar, and Amber are causing the issues.
I'll see if I can find any way to fix them and perhaps even post my fix instead of hogging them all to myself like usual.
If any one knows what they share in common please let me know.


Sat May 04, 2013 9:09 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Forgot to mention. The Maps, Missions, and Scenes for BW don't work for me, so I just deleted the folders and removed the references to them in Index.ini. As far as I can tell, that fixed all the issues I had with it.


Mon May 06, 2013 4:09 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Yeah I edited those out as well, but unless I disable the MPAM, novastar and Amber it crashes when I tried to load most scenes up. I'll try again except fully remove the scenes maps and missions rather than just comment them out.
WTF... well everything seems to be working fine now. Though I did remove 6 mods before hand. No matter point is it works now.


Mon May 06, 2013 5:11 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
which download here has teh TITAN besides the archive version, i mean on teh front page


Sun May 12, 2013 3:37 pm
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 Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Think of the amount of work it could take to rebuild these mods.

I doubt even 1/10th of them can work anymore.


Tue Mar 21, 2017 3:03 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Mackerel wrote:
Think of the amount of work it could take to rebuild these mods.

I doubt even 1/10th of them can work anymore.


Yes, It sure would take alot of time to rebuild them.
Impossible though? No. Everything can be redone with different solutions.


Fri Mar 24, 2017 9:13 am
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Joined: Sun Mar 05, 2017 9:43 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
the Phalanx crab and Ballistic Weapons: Mercenaries download links don't work, please update.


Sat May 20, 2017 1:08 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
The BW mod is on steam


Sat May 20, 2017 7:36 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
AbsoluteCero95 wrote:
The BW mod is on steam

ok, so the Phalanx crab dl links don't work.
still, please update both for future convenience, please.


Sat May 20, 2017 1:39 pm
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